0.15.5
(Stable Release 10/18/19)

  • Fixed an issues that was causing long loading times
  • Added code to prevent characters from doing exaggerated animations while holding items, causing them to sometimes clip
  • Fixed an issue that could cause characters with a combat Stamina between 0 and 1 to get hit for more damage than intended
  • Added the MatchValue GameEvent for CSC Users, and a corresponding Console Command. This will allow you to set Character values to be equal to each other (across Characters, or two values for one Character)
  • Fixed an issue that could cause a Character’s zone to not update properly if they were sitting, laying down, or in certain other poses
  • Performance optimization of Zoning system
  • Listening the Quests for a specific character via the Quest console command will no longer count as Cheating
  • Listening the Events for a specific character via the Events console command will no longer count as Cheating
  • Listing the Events for a specific character via the Events console command will now show the name of the event, followed by the event’s type, and finally if it is enabled or not
  • The Events console command will now correctly list Events assigned to DialogueOnlyCharacters (Compubrah, Phone Call). Be aware that DialogueOnlyCharacters can make use of very few Event types, e.g. GameStarts
  • Optimization of the command console to prevent excess garbage collection, memory usage, and mitigate hiccups
  • Corrections to a number of ‘help’ and ‘example’ texts for various console commands
  • In the Original Story: Ashley will not be considered “Occupied” for quite as much of her “Sibling Warfare” opportunity, which will prevent her from being unavailable in some circumstances that did not make sense
  • In the Combat Training story: There is now a Help text on the briefcase. Cause, you know…this is a learning experience and stuff
  • In the Combat Training story: The NPCs that are summoned for combat practice will wait to attack you until you attack them
  • In the Combat Training story: Fixed a few bugs that were causing duplicate messages to display
  • In the Combat Training story: If the Player wins one fight, they can unlock Social Justic…Outrage Mode
  • In the Original Story: Fixed an issue that could cause Leah’s content to break if you did “Just in the Kick of Time” (Leah and Lety’s “talk”) first
  • In the Original Story: Amy’s “Stub Toe” event with Stephanie will no longer trigger during many combat-heavy sections of Leah’s content, and while it was already checking to see if the Player was in combat, will now no longer fire if the Player is about to be attacked by an NPC
  • In the Original Story: Rachael’s confrontation with Patrick will no longer trigger during many combat-heavy sections of Leah’s content, and while it was already checking to see if the Player was in combat, will now no longer fire if the Player is about to be attacked by an NPC
  • In the Original Story: Fixed a missing value in Stephanie’s Value List
  • In the Original Story: The Player can now unlock Leah’s VR reward if they have fully completed her content, have the Open Briefcase in their inventory, and THEN engage in any sort of intimacy…Compubrah can get data this way, for sure
  • In the Original Story: Fixed another issue that could cause Leah to walk to Lety to start their “Just in the Kick of Time” conversation, even if the Player was just starting the Spare Room search stage of the 0.15.4 content
  • In the Original Story: Fixed an issue that would prevent Katherine from opening the downstairs bathroom door herself, if it was locked, in the event that Frank was not available to help her. She’s too crafty to be stopped by a door!
  • In the Original Story: Cleaned up some redundant/confusing values associated with Stephanie’s “Meltdown” opportunity
  • In the Original Story: The Player will no longer be able to simply walk up to Stephanie and complete “Meltdown” if they got the Gut Grip but not a bottle of water
  • In the Original Story: Fixed a few VA-Dialogue text mismatches for Frank and Leah
  • In the Original Story: Frank will be slightly less likely to fall off the roof prematurely when Leah confronts him during one of the “Good” finales to the “Broken Code” opportunity
  • In the Original Story: Leah should more reliably point to the places the Player should look during the Garage Search stage of “Snake in the Grass”
  • In the Original Story: Fixed an issue with Loaded Games (specifically those made prior to 0.15.4) that would allow various versions of the Snake to be visible when they should not have been
  • In the Original Story: Fixed an issue with Loaded Games (specifically those made prior to 0.15.4) that would result in Frank being literally an indestructible killing machine that no skills, blood sacrifice, or thrown vibratrons could ever hope to topple
  • In the Original Story: Fixed an issue that would allow Players to earn the Achievement “The Harder They Fall…Dood” without actually having engaged Frank in Combat. Hey asshole, I see you with that exploit, you’re fucking dead!
  • In the Original Story: Modified the back-end relationship values between Frank and Leah, should the Player take Leah down the “evil” route during “Broken Code”
  • In the Original Story: Patrick will not walk to the Player to talk to them about his VR brahmbat training if the Player betrayed him at any point
  • In the Original Story: Fixed an issue that could cause the Debug Log to be spammed with events that are part of Rachael’s initial confrontation with Patrick
  • In the Original Story: Fixed an issue that could cause the Player to see multiple Achievement pop-ups for the “Caught in the Act” Achievement
  • In the Original Story: Fixed an issue that would cause Leah to not punch towards the Spray Paint Can in the upstairs art room closet during “Snake in the Grass”
  • In the Original Story: Fixed an issue that could cause NPCs to get stuck in the Garage if Leah and Madison/Lety’s Garage-based scenes occurred in close proximity
  • In the Original Story: Fixed another issue that could cause Leah to approach Lety for their “Just in the Kick of Time” conversation while in the middle of Leah’s new 0.15 content
  • In the Original Story: Fixed an issue that was preventing a specific Lety-Brittney BGC exchange from ever occurring
  • In the Original Story: Fixed an issue that could prevent the Player from earning “Flash” score with Katherine in certain circumstances
  • In the Original Story: Fixed an issue that could allow the Player to earn “Flash” score with Katherine by flashing the same NPC more than once
  • In the Original Story: Fixed an issue that would allow the Player to continue with Katherine’s content even if they had not flashed all NPCs at the party (Lety and Vickie excluded)
  • In the Original Story: The Player will now hit a bit harder and take a little more damage as part of the “evil”/Ronin finale of “Broken Code”, should they get “trained”/enraged by Leah
  • In the Original Story: Frank, due to being terrified by Leah toward the finale of the “evil”/Ronin finale of “Broken Code”, will be slightly weaker until “Broken Code” is Completed or Failed, even moreso if he witnesses the Player’s descent into Rage…
  • In the Original Story: Certain food items from the fridge can now be eaten for additional Combat Stat increases, and health restoration. Remember that these may or may not be needed for use in other content!
  • In the Original Story: Fixed an issue that could cause the “Signs of Affection” Opportunity to become stuck, if the Player also had “Road to Redemption” active at the same time
  • In the Original Story: Cleaned up a redundant Derek hint response about getting closer to Ashley
  • In the Original Story: Drunk Lety will try to avoid bothering the Player about starting the “Try Anything Once” opportunity if the Player is in combat or about to be in combat
  • In the Original Story: Fixed a couple humiliating typos in one of Rachael’s BGC’s. This is why we don’t have localization for your language…we can’t even use our own correctly
  • In the Original Story: Fixed another issue that could allow Leah to walk to meet up with Lety for their “Just in the Kick of Time”, even if Leah was hunting for the snake in the Art Room with the Player
  • In the Original Story: Fixed an issue that could cause Katherine to ask Stephanie to sing to her, and Stephanie to sing back in reply, even if Stephanie was nowhere near the downstairs bathroom during “Meltdown”
  • In the Original Story: Fixed an issue that could cause Lety to repeatedly walk towards the Player, if an older save was loaded. PERSONAL SPACE, LETY. PERSONAL. SPACE.
  • In the Original Story: Fixed an issue that could cause Ashley’s “Drunk and Disorderly” to break after the finale fight
  • In the Original Story: Fixed an issue that could cause eating a certain item to compromise Katherine’s positioning, permanently
  • In the Original Story: Katherine will no longer wait around forever for the Player to get intimate with her. Since she hates her boyfriend so much, however, she will still be willing to give the Player a shot even if he was slow in tending to her needs. What honor. Such loyalty.
  • In the Original Story: Fixed an issue that could cause Patrick to repeatedly deliver “VR hint” dialogue after Leah’s Garage Search in “Snake in the Grass”
  • In the Original Story: Fixed another issue with Leah/Lety content clashing towards the end of the yard/perimeter search in “Snake in the Grass”
  • In the Original Story: Amy won’t be as likely to trigger her toe stub dialogue while Ashley is confronting Madison during Ashley’s “Drunk and Disorderly”
  • In the Original Story: Rachael won’t be as likely to confront Patrick about his website while Ashley is confronting Madison during Ashley’s “Drunk and Disorderly”
  • In the Original Story: Fixed a few issues that remained in regards to Leah-Lety “Just in the Kick of Time placement and movement event timing, as well as availability of certain Leah dialogue responses right before Leah and Lety’s conversation starts
  • In the Original Story: Fixed an issue that could cause game message spam to occur if the Player was far away from Leah and Lety while they were waiting to talk
  • In the Original Story: Fixed an issue caused by yesterday’s (10/14) Katherine master bedroom “wait behavior” change that could result in her not having her phone or glasses properly mounted or enabled
  • In the Original Story: There is now an apology response available so that the Player can recover from Untying Ashley’s top AFTER having been nice to her all game and completed “Signs of Affection” from Vickie. But pursuing the actual “make up” part with Ashley in this situation won’t require the Blue Flower or even be completable depending on your other previous choices…
  • In the Original Story: Fixed an incorrect criteria in an “apologize to Ashley” line that was preventing the Player from receiving a small social bonus with Ashley
  • In the Original Story: After throwing beer on Madison, Ashley wills till try to walk to the Player, but only if she is not occupied with other content the Player has involved her with, if the Player is not in combat, etc. This will prevent her from disappearing during moments of the “Family Time” opportunity, or bothering the Player mid-fight against Frank, and more annoying crap
  • In the Original Story: Addressed an issue which could cause Madison to approach the Player about her Sky Animal crap at inopportune times
  • In the Original Story: Certain “approach the Player and bother them” or “HEY PLAYER LOOK AT WHAT IS GOING ON HERE!” events like Amy’s “Toe Stub” moment with Steph are now delayed by a brief universal time buffer, to prevent them from all happening at once quite as often
  • In the Original Story: Ashley will no longer react to the Player’s amazing, shirtless body if she is in the middle of “Family Time” with Patrick

0.15.4
(Stable Release 10/9/19)

  • Added a new “Combat Training” story
  • Added Combat Instructions to F1 screen
  • NPCs now have several new walking onset and avoidance animations
  • NPCs now more readily avoid one another and get out of each others way when they have a destination
  • Combat can no longer interrupt main dialogues unless the NPC is knocked out
  • Blocking now takes 1 energy
  • Running or continuous blocking now causes energy to regenerate at a slower rate
  • Adjusted the duration of the player’s attack moves and stun durations
  • Fixed an issue with translated background chatters not loading properly
  • Standardized and finalized combat moves, damage dealt, and energy requirements for them
  • “DoesNotFightBack” state now disallows the player to enter or exit combat mode
  • NPCs no longer fidget when they are holding an item (prevents clipping)
  • NPCs no longer play conversation animations when certain interactive items (that are marked internally) are being held (prevents clipping)
  • Fixed a navigation issue where Patrick could get permanently stuck on the couch (until warped)
  • Recalibrated the “drunk effect”.  I.E. The player is no longer a lightweight
  • Fixed some issues with the speakers syncing up with each other.
  • Changed the way all voice acting is loaded.  Should be faster and require less loading up front.
  • Fixed an issue where you could quick-save on game over
  • The Property, Personality, Roaming, State, and Value commands will not be flagged as ‘Cheated’ (i.e. will not disable Achievements) if they are used with the “list” subcommand. SEND US YOUR DEBUG INFO WITH PEACE OF MIND!
  • The CharInfo command will no longer flag the Player as ‘Cheated’ (i.e. will not disable Achievements). GIVE US YOUR DATAZ
  • You can now Add float values (as opposed to just integers) to a Character Value in the CSC, and the ModifyValue – Add event option will take floats into account
  • The GameMsg console command will no flag the Player as “Cheating” (i.e. will no longer disable Achievements)
  • Tweaks to Keychain itemfunctions to improve look of Keychain on Patrick’s manhood
  • When using the Values command with the “list” subcommand, the output of values will now be sorted alphabetically
  • The Charinfo console command will now also show what other characters can be seen by the specified/target character
  • In the Original Story: fixed an issue that could cause Patrick’s “private keychain” to be misaligned in some circumstances
  • In the Original Story: fixed an issue that could cause the entire Rachael-Patrick “Benedict Brahrnold” finale to break if the Player inspected Patrick’s “private keychain” before a Rachael dialogue appeared
  • In the Original Story: the Player can now drink the El Escorpion Mezcal
  • In the Original Story: Leah will now correctly react to the Player drinking any alcohol in front of her
  • In the Original Story: fixed an issue that could cause Frank to beat up the Player prematurely, had the Player drank the Tampered Rum near him. Frank will now approach the Player to enjoy the rectal festivities
  • In the Original Story: fixed an issue that could cause Leah to beat up the Player prematurely, had the Player drank the Tampered Rum near her. Leah will now approach the Player to enjoy the rectal festivities
  • In the Original Story: tweaked the behavior of Derek stepping in to stop Frank from beating up the Player, if the Player unlocked Derek’s “Combat Perk” during The Muse: Derek will not step in if the Player has initiated content which occupies Derek, and Derek will not stop Running at inopportune times due to his “Combat Perk” dialogue
  • In the Original Story: drinking the contents of the flask (after Rachael has filled it for you) now incurs the same benefits and repercussions as drinking any other alcohol
  • In the Original Story: drinking Natty Lites will now have a minor effect on the Player’s “Sensitivity”, to give them another reason to be drank during the “Training Day” opportunity vs. the other alcoholic items in the game
  • In the Original Story: drinking the Merlot will now have the same benefit to the Player’s “Sensitivity” for the “Training Day” opportunity as drinking any other alcoholic item would
  • In the Original Story: drinking the Chardonnay will now have the same benefit to the Player’s “Sensitivity” for the “Training Day” opportunity as drinking any other alcoholic item would
  • In the Original Story: completely overhauled the logic that awards the “Duck N’ Weave” Achievement. It is still earned in essentially the same way, but cannot be circumvented as easily, and does not arbitrarily lock out earning the Achievement during specific NPC fights
  • In the Original Story: minor cleanup of Ashley and Vickie’s behaviors during and after the “Sibling Warfare” finale
  • In the Original Story: fixed an issue that could cause Leah’s Roaming to be permanently off as part of the events leading up to “Screw Like a Bee…”
  • In the Original Story: fixed an issue that would allow Rachael to use normal dialogue/greetings to the Player while in VR at certain times
  • In the Original Story: fixed an issue that could cause Patrick/Rachael’s “Benedict Brahrnold” finale behaviors to break if the Player had saved in the middle of Patrick’s oral scene
  • In the Original Story: slight tweaks to timing of Keychain/HangingKeys itemfunctions to improve look of Keychain/HangingKeys on Patrick’s manhood
  • A Vickie vixen Valentine: added a response for Vickie that will have her step aside, should the Player somehow get stuck behind her while she is in Madison’s closet or Ashley’s bedroom
  • Date Night With Brittney: fixed an issue that could cause redundant thought bubbles to appear when walking away from Patrick after speaking to him for the first time
  • A Vickie vixen Valentine: fixed an issue that could cause duplicate door open events to occur when opening the door to Ashley’s room/Spare Room
  • In the Original Story: Frank will no longer help Katherine with the downstairs locked door if he is Occupied with something else that is critical and Player-driven
  • Date Night With Brittney: fixed an issue that was causing Opportunity icons to be blank

0.15.3
(Beta 9/24/19)

  • Added voice acting for all new content
  • Added male and player “talking on phone” animation
  • Fixed an issue where the speakers would sometimes lose sync with each other
  • Fixed an issue where objects would not regain their textures after being lost in the grass and being illuminated
  • Fixed an issue where warp-locations to move targets could get corrupted on a reload or loaded saved game
  • The stairs no longer use one very tall collider that blocks obvious line of sight for the first 8 steps or so. The angle of the stair railings and geometry is now followed…be careful there!
  • Added new Vision Blockers around downstairs curtains to prevent obnoxious NPC sight checks when trying to hide
  • Added a Vision Blocker to part of the kitchen sink window to prevent sight checks passing from around the Outside Move Target in through the front hallway(!)
  • Added Vision Blocker that loosely follows the OUTER/firepit-side edge of the bushes outside the living room. This (and the curtain Blockers) will prevent NPCs looking in through the densest portions of the bushes AND through the window blinds to be unable to see other Characters, but will leave gaps on the widest viewing angles into the living room. It will also allow creepers to more effectively hide in the bushes away from Characters at the fire pit, etc.
  • NPCs can now also see out the laundry room and art room windows if another Character is on the roof
  • Standardized all height checks in the codebase to 1.8 units
  • The TriggerBGC command will now close the console so that the user can see the specified NPC more clearly as well as any chatter text that might come up
  • Added a global AddSmallForwardMomentum ItemFunction that can be used to throw many different items
  • Made more small items “extra” visible if dropped outside in the grass
  • Added a new event, WarpItemTo, that will allow CSC users to warp items (not chairs, beds, etc., just regular interactive items) to a movetarget or character. This will not work cleanly with all interactive items due to certain object or prefab structures, and is therefore a work in progress
  • Added WarpItemTo subcommand for the Item console command
  • Added a couple more sound effects that can be used with the InvisAudioPlayer via ItemFunction
  • Re-added a sex spot to Compubrah VR bed that could cause issues when Characters tried to use it
  • Fixed an issue that could potentially have caused the Dining Room TV’s screen to not update when the MP3 Player was used with the Aux Dock
  • Added a GlobalizationManager (for future extension) and modified handling of certain time localization code to avoid exceptions being thrown for specific regions
  • Fixed a hardcoded typo in SearchEditor that could prevent “Anybody”-targeted searches from functioning correctly in the CSC
  • Fixed DisplayGameMessage events showing two “Delay” texts when configuring the event in the CSC
  • Started adding some “auto cleanup” functionality within the CSC that will clear out event data that is not needed by a given event. For example, DisplayGameMessages do not need an e.Key (event Key), and leaving it populated can lead to confusing search functionality and bloat, or even user errors when making heavy use of the CSC’s copy-paste feature
  • CSC users can now rearrange the order of Event Triggers within Character Stories
  • CSC users will now get specific Interaction and Use With information when CSC Search results are found within the Main Story file
  • CSC users will now be told when CSC Search results found within a Dialogue are tied to a Start Event, Close Event, or Response Event
  • The pink dildo now has a collision sound. TOP PATCH NOTE RIGHT HERE
  • Added collision sounds to a few more interactive items that matter way less than the dildo
  • Fixed the way certain console commands (WarpTo, WalkTo, LookAt, and more) interpret DialogueOnly characters like Compubrah and PhoneCall. These will now be ignored in commands or as parameters for subcommands that should not or cannot make use of them
  • Ashley’s Top, or as it is known colloquially, “Ashley’s Goddamn Motherfucking Upper-Shitpiece of a Left Mouse Gravity Well”, will no longer have its “Untie” option on the right, where “Talk” normally is for NPCs. Rejoice fam
  • In the Original Story: added some minor protections against Katherine ending up outside the Downstairs Bathroom after Frank opens it for her and she closes that door
  • In the Original Story: fixed an issue that could cause Rachael to be given more than one dare instruction at a time when loading a saved game
  • In the Original Story: fixed an issue that could allow Rachael to attempt to execute the events of her…”self pleasure” dare twice
  • In the Original Story: fixed an issue that could cause Ashley and Patrick’s inspect texts to break between the end of “Family Time” and the Player talking to Ashley
  • In the Original Story: Steph will not “see” knockouts/fights (this precipitates some of her “Follow Your Calling” content) if she cannot actually see anyone else, and she will not count various temporary NPC or Player knockouts (which are not combat related)
  • In the Original Story: Stephanie must also be conscious in order to “see” a knockout/fight
  • In the Original Story: fixed an issue with Ashley’s NoUntieYet value handling that could cause inspecting her top to generate redundant inspect texts, and possibly prevent her top from being untied ever again after certain events in her stories
  • In the Original Story: Frank will not overhear the Player admitting to Derek that he has feelings for him if Frank cannot see the Player
  • In the Original Story: added Jump Up/Down events into existing moments when a couple characters leave the party via the yard
  • In the Original Story: the Player can no longer use the Gutter to climb onto the roof when they are in Combat or ANY character has the Player as their CombatTarget
  • In the Original Story: Added the following Achievements: “The Harder They Fall…Dood”, “The Bride”, “Ronin”, “Sucker Punch”, and “Money Shot”
  • In the Original Story: added another Log Off option a bit earlier in Compubrah’s dialogue options
  • In the Original Story: fixed a text-VA discrepancy in Leah’s line to Frank, after Leah is “Poppered” successfully by the Player during “Just in the Kick of Time”
  • In the Original Story: fixed an issue that could allow the Player to access Lety VR rewards without meeting the prerequisites, which could lead to a break in Lety’s VR behavior
  • In the Original Story: VR/Virtual Lety will no longer use non-VR Lety’s Orgasm events
  • In the Original Story: the Player will now un-expose themselves before returning to the party after Lety VR intimacy, if they managed to have all their clothes on but still keep their tasty bits out

0.15.2
(Beta 9/10/19)

  • Tweaked and optimized fighting mechanics
  • Exposed various combat-related parameters to the Custom Story Creator
  • Fixed an issue with items mounting in weird positions when they are mounted twice in a row to the same NPC
  • Fixed an issue with NPCs not being able to open the closet doors in the art room
  • Added combat movement animations to the player
  • Tweaked the combat UI
  • The IKReach game event and IKReach Console Command can now be used to direct a character’s hands, hips, or feet towards a movetarget or character, in addition to interactive items
  • When a character IKReach-es for another character, they will target the secondary character’s chest
  • TriggerBGCs that are initiated while an NPC is ALREADY knocked out will now play as long as that NPCs “pass out” sound effect is not currently playing
  • The Player character now has its own KnockBack Character Function
  • When using the Player : Inventory : Remove game event, the item that is removed/drops will now use the Continuous Dynamic collision detection mode, similar to other events on the backend like throwing, etc. This more aggressive collision detection mode should help some with certain items being kicked through floors, etc.
  • Refactored a number of items’ collision detection modes and code to prevent kinematic rigidbody and collision detection mode error spam and small number of standalone warnings
  • Added another Phone item to the game
  • The vibrator now has a very-relevant-and-not-at-all-made-at-home-with-things-the-developers-touch sound effect available
  • InteractiveItems can now have their Audio playback stopped via the StopAllAudio ItemFunction
  • Pretty sure you all wanted this: added the PokedByVibrator Event Trigger. Right? Hello? AM I ALONE IN THIS HIVE OF BEES?
  • Enabled the vibrator’s “Clitpocalypse” setting…
  • In the Original Story: fixed an issue that could cause Stephanie to appear in the hallway with her paper bag during “Meltdown”, instead of being in the Spare Room
  • In the Original Story: Steph will no longer get distracted and talk to other NPCs or try to dance if she committed to following the Player while he finds a private spot for intimacy after “Meltdown”
  • In the Original Story: added provisions that should prevent the Player from accidentally disabling certain dialogues and responses that lead into Steph’s “living room” intimacy scene that rewards the player with $50
  • In the Original Story: fixed an issue that could cause Ashley to go to the outside dark corner after being given the lit joint, even when it made much more sense for her to go to her room to continue her story
  • In the Original Story: NPCs will not roam to Ashley or engage her in background chatter while she is naked in her room and waiting for the Player to wash her clothes. Ashley will also not socialize with NPCs until the Player decides whether he is a jerk or not
  • In the Original Story: Ashley will be slightly more adamant about trying to get back to her room while naked and waiting for her clothes
  • In the Original Story: tweaked some events around the time Stephanie, Katherine, and the Player are talking about Katherine’s stomach issues to better ensure Amy’s presence with the group
  • In the Original Story: tweaked some event and dialogue behavior that could lead to the Player experiencing duplicate back-to-back dialogues when talking to Stephanie about being intimate in a secluded “swanky spot”
  • In the Original Story: the option to “Slap Awake” Frank will be visible during the “Training Day” opportunity, but will now offer some explanation as to why it shouldn’t be used
  • In the Original Story: made some tweaks to Leah’s “See a KO” or “See a Fight” reactions that should make them feel a bit less out of place
  • In the Original Story: More NPCs will check against their Occupied values before reacting to the finale of Ashley’s “Drunk and Disorderly”
  • In the Original Story: miscellaneous minor tweaks to pre-0.15.x event timings and usage of redundant/preventative criteria
  • In the Original Story: Patrick now has to be able to see Stephanie before he will thank the Player for bringing him to her after the events of the Art Show in “The Muse

0.15.1
(Alpha 8/30/19)

  • Added more of Leah’s story
  • Added bike lock + key
  • Added color filters (grayscale + rage)
  • Added smartphone flashlight
  • Implemented Quick Save Feature (F9)
  • Tweaked combat mechanics
  • Added Dead Snake and updated wearable snake for Frank and Leah
  • Made male player’s shoes and sleeves higher-poly and improved rig
  • Updated interactive items and grabbable body parts with new player rig hand(s)
  • Fixed player’s head and body skin tone not matching
  • Phones and other small items now highlight when they are dropped in the grass so the player can easily find them again
  • Fixed an issue where collision sounds are sometimes played when some items are in the player’s inventory
  • Inventory and Opportunity buttons are now mappable in the control/controller map
  • Fixed an issue with GameStart events not firing correctly sometimes
  • Player.Sit and Player.Laydown events will now have the target bed/chair shown in the logs and in the CSC
  • Added Throw Punch SendEvent option to the CSC
  • Tweaked the dropdowns in the CSC for State Events and State Criteria to be alphabetically sorted, and the order of the dropdowns within the GUI element to be more in-line with the game event and criteria naming structure
  • Gave Leah an Earpiece she can reach for. For security reasons
  • Added the “PhoneBlindedMe” reaction event for CSC users. This will trigger when a Phone Light is visibly on and a Character enters a roughly character-sized capsule that extends outward from the Phone Light
  • Added a new Move Target/Sex Spot in the garage, behind the ping pong table. Watch out…balls from above!
  • DisplayGameMessage events will now have their GameMessageTypes option displayed in the CSC and when logged in the Debug Log
  • Added a TriggerBGC console command
  • Individual TriggerBGC events are now much more responsive under almost all circumstances
  • DialogueOnly characters (Phone Call, Compubrah) can no longer be selected for an IKReach event
  • Further standardization of Game Event naming and logging conventions with CSC dropdowns
  • WalkToTargetOption “Cancel” will no longer show up in various places in the CSC where having a “Cancel” option was inappropriate
  • Further standardization of Criteria naming and CSC dropdowns (against Game Events where appropriate), with exceptions for criteria such as “Distance”, “Vision” and “Is In Front Of”, etc. which are more readable with slightly different formatting. Decreased OCD variance matrix by -0.2207 chodivars
  • Added missing dropdowns for the Criteria/CompareType when selecting IsCurrentlyUsing or IsCurrentlyBeingUsed
  • Can no longer select the Player or DialogueOnly Characters (Phone Call, Compubrah) as the CharacterToReactTo in a ReachTarget Event Trigger, as this event is only handled by standard NPCs
  • Moved the Initialization of certain variables and references in a few scripts that mount or use items in conjunction with character models to earlier in the loading process, and otherwise performed minor cleanup on similar scripts
  • If the “None” criteria is selected in the CSC, the user will be able to select another criteria from the dropdown, instead of having to remove that criteria and choose a new one
  • CSC users can now directly compare two values, whether they are “owned” by the same character, or two different characters
  • Characters will no longer be able to attempt to warp to themselves via the WarpTo console command
  • Important/TriggerBGC will now be shown even if an NPC is not within direct line of sight of the Player, or is a full floor above the Player
  • DialogueOnly Characters like PhoneCall and Compubrah can no longer be set to receive GetsHitByProjectile event triggers in the CSC
  • In the CSC, an Event Trigger can now call itself via a PerformEvent game event IF its Delay is greater than zero. Previously, this was restricted due to the possibility of recursively firing an infinite number of events with a delay of zero, which could freeze the game
  • Various accuracy and reliability improvements to the GetsHitByProjectile event functionality
  • In the Original Story: added a preventative check to ensure that Derek doesn’t permanently get his shirt back after he gives it to the Player during Amy’s “Scavenger Hunt” opportunity
  • In the Original Story: giving Ashley an untampered soda while she is waiting for her clothes to be returned to her will result in the failure of the :Humiliate Ashley: opportunity
  • In the Original Story: the Player can no longer skip through Madison’s conversational opening delay by giving her her phone and then selecting from global responses
  • In the Original Story: fixed an issue with duplicate thoughtbubbles appearing when the Player tries to unsuccessfully sit in one of the Hot Tub seats
  • In the Original Story: made changes to the radial options for Madison’s Phone to accommodate new mechanics and story content
  • In the Original Story: minor tweaks to responses and events within a couple Patrick dialogues in the event that the Player failed his “Phonegate” opportunity
  • In the Original Story: cleaned up and made corrections in the Help text for the Player Beer Pong Practice spot

0.15.0
(Alpha 8/7/19)

  • Added new player combat mechanic
  • Upgraded Leah to have some kick-ass fighting animations
  • Added Katana and Spray Paint Can interactive items
  • Added Terrarium as a usable Interactive Item
  • Added Red, Grayscale, and DisableAll visual filter Character Functions; will allow users to enable/disable red or gray (black and white) post processing filters mid-game
  • Added bike lock and bike lock key as usable interactive items
  • Fixed an issue that was causing beer pong to be unplayable, especially if the Player grabbed the “starter” ball first and then tried to Practice
  • Fixed the alignment of the vibrator item when viewed in the Player’s inventory
  • Fixed an issue that was preventing the Turn console command from turning characters toward a move target
  • Added several new move targets around the outside fence, and further standardized height positioning of some outside move targets
  • Aligned the Player’s hand and fingers to better grip the joint item. You know, for inhaling the leaves on most of the days
  • Aligned the Player’s hand and fingers with the Box of Poppers/PopperBox item
  • Aligned and adjusted a number of indoor colliders in order to better prevent niche cases of items falling through floors
  • All bathroom floor types should use the same footstep sound
  • Fixed an issue with the “Player” console command’s “inventory” subcommand that could also cause items to sometimes fall through certain floors
  • For CSC users: implemented a new ‘zoning’ system that allows you to check if a character is in a room or ‘zone’ inside or outside of the house, OR fire an event trigger/reaction if a character enters a zone/room
  • Adjusted the NoLoitering system so it will no longer try to fire whenever any and/or all of a character’s ragdoll colliders enter a NoLoiter/Redirect area; firing once per “character entry” now results in a more reliable NoLoitering changelocation
  • All phone-type items now have access to default item functions as well as the new EnablePhoneLight and DisablePhoneLight itemfunctions, with cellphone-style “flash lights” aligned to their rear camera flashes
  • All phone-type items now have a text message sound available as either their Sound Effect 1 or Sound Effect 2 sound, for more flexible usage in custom stories
  • All phone-type items now have the same starting physics/Rigid Body settings
  • All phone-type items now have the same sound effect when thrown or dropped
  • All phone-type items now use the same interaction distance value
  • All phone-type items have had their inventory positioning, carry/grab positioning, and rotations standardized
  • All phone-type items have had RaisePhone and LowerPhone itemfunctions added so that the phone lights can be aimed in front of the player and have their position reset
  • The charinfo console command will now show the specified character’s current zone
  • The CSC can now trigger events based on who was attacked
  • Re-adjusted all NPC combat stats
  • In the Original Story: fixed an issue that could cause the Player to get stuck with a permanently increased “pleasure sensitivity” if they did Ashley’s “Sibling Warfare” and then Vickie’s content, and then followed up for more fun with Ashley afterwards
  • In the Original Story: fixed an issue that could cause the Player to get stuck with a permanently increased “pleasure sensitivity” if they did Ashley’s “Sibling Warfare” and then Vickie’s content, and then followed up for more fun with Ashley afterwards
  • In the Original Story: Ashley will not be as likely to use standard dialogue when in the closet during “Sibling Warfare” if the Player exposes themselves
  • In the Original Story: Amy will be very, very considerate about stubbing her toe, and will not do so if the Player is in combat or has an intimacy partner. She will also miraculously avoid injuring herself if she is being spoken to, or if Stephanie is being spoken to. Thanks Amy!
  • In the Original Story: Rachael will no longer confront Patrick and try to beat him up if the Player is already in combat. Who wouldn’t want to watch that?
  • In the Original Story: the Player can skip through the Rachael-Patrick fight/confrontation more reliably. Yawwwwnnnn…amirite?
  • In the Original Story: added new Opportunities for Leah: “Causing a Ruckus”, “Guiding Light”, and “Snake in the Grass”

0.14.4
(Stable Release 7/17/19)

  • New updated “selfie” pictures for Madison’s phone
  • Lighting improvements and color corrections
  • NPCs can no longer be shoved into closets and left for dead
  • Adjusted some areas of the map so NPCs can’t get stuck in select areas
  • Removed lamp colliders on stairs
  • Fixed an issue with non-important move targets getting set as important when an NPC runs into a locked door
  • MakingOut can now always be started regardless of orgasm state
  • Sexual acts and roles that do not increase the orgasm meter now cool it down
  • Starting a sexual act no longer cuts off main dialogues
  • Fixed Madison LOD2 shirt clipping with her body
  • Tweaked Lety’s reflectiveness
  • Fixed Lety’s eyelids clipping and improved skinning shirt right shoulder
  • Tweaked Amy’s hair highlights
  • Fixed main menu Lety clothing disappearing
  • Improved Ashley’s hair, less clipping
  • Tweaked the automatic closing of the Fridge Door: will now only automatically close when the player is too far away or on a different floor for more than approximately 12 seconds
  • NPCs will now not be as likely to choose a new Roaming ChangeLocation object within the same room, most notably in the larger rooms like Madison’s/Master Bedroom, and the Living Room-Dining Room-Kitchen area
  • The Item command’s “itemfunction list” functionality will no longer list items for which itemfunctions are not enabled/cannot be used
  • The Item command’s “itemfunction list” functionality will no longer duplicate list entries, and the formatting of the list has been cleaned up slightly
  • Added the CharFunc console command in order to allow testing/use of Character Functions
  • Fixed an issue with the CharInfo command that was preventing the correct distance to a character’s closest movetarget from being displayed correctly
  • Added the DontReleasePoseAfterSex state, which will prevent characters from automatically releasing their pose the moment an intimacy act is ended
  • Changes to the help and example feedback text of the Achievements console command, to better reflect the potentially disastrous consequences of using it correctly
  • Fixed the height of a handful of outside move targets, which was causing characters to float if they were used as sex spots
  • Other very minor tweaks to move target or sex spot heights
  • Added two wall sex spots in the Compubrah environment/DongVR FUCKDOME V3.Blazeit
  • Very, very slightly relaxed a few specific character limitations when saving a game
  • You can now have up to 69 save games. Heh.
  • In the Original Story: Rachael and Patrick’s fight (intro to “Patty’s Striking Resemblance”) and associated dialogue sequence will not play out while the Player is enjoying a thorough, thorough stroking by Vickie in the Hot Tub
  • In the Original Story: fixed an issue that could cause redundant events to occur if the Player tried to take the Thermos while Frank was knocked out
  • In the Original Story: fixed an issue that could allow a “Scavenger Hunt” related response to continue appearing for Amy, even if the Player had voluntarily opted out of the Hunt by starting “Chasing Amy”
  • In the Original Story: fixed an issue that could cause Vickie’s roaming to remain disabled if the Player opted out of her first Hot Tub “test”
  • In the Original Story: fixed an issue that could cause Derek to become unavailable for Madison’s Art Show (during “The Muse”) if certain events within “Derek Smash!” were performed at inopportune times
  • In A Vickie Vixen Valentine: fixed an issue that could cause Vickie to initiate intimacy with the Player in very unintended, very compromising spots
  • In A Vickie Vixen Valentine: minor miscellaneous event timing/polishing tweaks
  • In A Vickie Vixen Valentine: disabled a handful of items that should have been cleaned up after Madison’s party
  • In A Vickie Vixen Valentine: fixed an issue that could cause duplicate dialogues to appear when Vickie is waiting for the Player in Ashley’s room, prior to giving the Player the phone or finding the stashbox key
  • In A Vickie Vixen Valentine: fixed an issue that could cause a temporary loss of intimacy options if the Player saved a game during Vickie’s “cuddle break” and loaded back into it
  • In Date Night With Brittney: fixed a handful of issues related to Game Over event handling
  • In Date Night With Brittney: fixed a few instances where the Player being out of vision of Brittney would cause her to walk toward the Player, putting her in, frankly, ludicrous positions
  • In Date Night With Brittney: fixed an issue that could cause Brittney to exit the bathroom while naked, become “stuck”, and repeatedly warp the Player to Frank’s chair in a never ending cycle of disappointment and misery
  • In Date Night With Brittney: disabled a number of newer items to prevent them from being visible in “Brittney’s house that is no shape way or form Madison’s house so do not even fucking ask us about it”
  • In Date Night With Brittney: fixed an issue that could cause the Player to encounter a blank dialogue with Brittney that essentially “froze” their current playthrough
  • In Date Night With Brittney: fixed an issue that could cause incorrect narration messages to appear if the Player ate Brittney’s food but did not protect their tummy tum tum
  • In Date Night With Brittney: numerous small fixes to intimacy event timing and related radial option issues
  • In Date Night With Brittney: fixed an issue where the Flower item would not show an inspect text
  • In Date Night With Brittney: fixed an issue that would prevent Brittney from being properly interactable if the Player had saved and loaded a game immediately prior to her master bedroom intimacy scene
  • In Date Night With Brittney: fixed an issue that could cause Brittney to kneel and simply look at the Player after he approached her, rather than get all oral on his junk
  • In Date Night With Brittney: fixed an issue that could cause Patrick to be out of place after turning off the speaker in the living room
  • In Date Night With Brittney: fixed a handful of other spots where save/loading of games could cause continuity/flexibility/fuckability/suckability/stability issues
  • In the Original Story: fixed an issue that could cause Ashley to be out of place for her “room tour” finale during “Smooth Operator: Ashley”
  • In the Original Story: fixed an issue that could cause a response to Ashley’s mid-oral dialogue to be lost after using it once
  • In the Original Story: made adjustments to Amy’s stub toe event so that it plays out a little more smoothly
  • In the Original Story: a few more of the ‘help’ responses Derek offers the player will require the Player to talk to him slightly more before they become available; aligning with other ‘help’ responses he offers
  • In the Original Story: fixed a thought bubble conflict that could occur when choosing certain response options while talking to Madison about getting Vickie’s phone number
  • In the Original Story: the Player can no longer give Ashley Madison’s phone when she is topless. Let’s be real, at this point she is either way, way too busy with you…or she hates you and your face
  • In the Original Story: the Player can now try to give Madison’s phone to Ashley as long as they know about the drama between Ashley and Madison, rather than ONLY after seeing one specific dialogue
  • In the Original Story: telling Patrick to go check under the sofa for booze will no longer interfere with his approaching Brittney, talking to her about getting his phone, and then returning to the Player with the good (or bad) news
  • In the Original Story: fixed an issue that would cause Rachael to cover herself up when flashing the Player…’cause doesn’t that defeat the purpose?
  • In the Original Story: fixed an issue that could allow Rachael to walk off when flashing the Player in the outside yard corner; applies to partial and full nudity “flashes”
  • In the Original Story: Rachael will now be immobile the moment she reaches the Spare Room 2/Art Room for her self-pleasuring, and will release this state when she finishes, or is caught doing her thing. Should cut down on any chance of her moving awkwardly before/after
  • In the Original Story: cleaned up Rachael’s sequence of self-pleasure in the Spare Room 2/Art Room to prevent many duplicate events from being fired off while she fires one off
  • In the Original Story: addressed a potential save/load issue with Rachael’s solo-pleasure dare that could cause the Spare Room 2/Art Room door to become locked forever
  • In the Original Story: the Player will no longer be able to give Patrick anything while being intimate with him. Believe us, it wasn’t worth your time anyway
  • In the Original Story: fixed an issue that would cause Patrick to cover up when he gets super drunk and naked during “Benedict Brahrnold”
  • In the Original Story: made tweaks to a save/load event that can cause Patrick to not be properly posed when loading a game in which he was laying down naked on the ground during Benedict Brahrnold (more improvements pending)
  • In the Original Story: fixed an issue that could cause Katherine to walk away to a semi-random spot instead of staying in the study if she caught the Player pleasuring Patrick in a specific location during “Benedict Brahrnold”
  • In the Original Story: Rachael will no longer use a negative dialogue line if the Player begins “warming themselves up” in front of her once they are about to get intimate with her
  • In the Original Story: fixed an issue that could cause Patrick to re-use his “Benedict Brahrnold” finale-intro dialogue, even if the Player had already seen the dialogue
  • In the Original Story: fixed an issue that could cause Patrick to warp to Ashley and the Player in the middle of the “Benedict Brahrnold” finale, should the Player have asked Ashley about Madison’s Sky Animals at a certain point
  • In the Original Story: added an additional help/hint thoughtbubble or two towards the finale of “The Muse”
  • In the Original Story: cleaned up minor save/load events for a few characters
  • In the Original Story: loosened the criteria for Madison being “occupied” during the events of “Sibling Warfare” just a bit, so that certain content is not cut off during the “free moments” of the opportunity
  • In the Original Story: restricted the use of a dialogue that would send Derek to Amy during “Runner Runner”, which could cause issues during the finale of “Sibling Warfare” and also forcibly cut off this WalkTo event at a couple points
  • In the Original Story: made a number of small tweaks that should speed up Ashley’s behavior right before she and the Player need to get into the closet during the finale of “Sibling Warfare”
  • In the Original Story: fixed an issue that could cause parts of the “Sibling Warfare closet content” to play out even if the Player failed “Runner Runner” and/or “Sibling Warfare”
  • In the Original Story: fixed an issue that could allow the player to get into the bathroom while Derek and Madison were dealing with the fallout from “Sibling Warfare”…and while Ashley was waiting to hook up with you. Priorities!
  • In the Original Story: added a brief sensitivity toggle that should make getting through the Ashley -> Phone Call sequence during “Voicemail Vengeance” a little more manageable
  • In the Original Story: fixed an issue that, when the Gastronomy Book and Paper were used together, could cause Madison to walk to the MasterBedroomClosetArea when she was otherwise occupied
  • In All Stories: removed “Faster”/”Slower”-type events to align with new animation sync system; these no longer have any effect and are now obsolete
  • In the Original Story: fixed an issue that could cause Derek to become stuck in a pose and permanently lose his ability to socialize with NPCs if the Player misses out on meeting Madison when starting “Like a French Girl”
  • In the Original Story: added additional response and dialogue handling for Ashley’s Family Time sequence, should Patrick already be occupied
  • In the Original Story: fixed a few missing state issues that could occur if the Player failed “Sibling Warfare” during its finale
  • In the Original Story: reduced the change Vickie would act as a movement blocker when trying to get into the closet during the finale of “Sibling Warfare”
  • In the Original Story: fixed an issue that could cause Madison and/or Derek to become briefly embroiled in background chatter while/after they went to the master bedroom for the finale of “Sibling Warfare”
  • In the Original Story: fixed an issue that could cause silly oral nonsense to continue if the Player failed the finale of “Sibling Warfare” while Ashley was…busy
  • In the Original Story: if the Player pranked Madison and Derek by completing “Sibling Rivalry”, Madison will no longer feel like congratulating the Player about meeting everyone and will not approach him about that or sky animals
  • In the Original Story: various minor corrections to align dialogue text with certain voice lines
  • In the Original Story: made minor modifications to a few NPC’s “get outta here”-type responses (that change their location) to make more sense or make them more readily available
  • In the Original Story: Frank will no longer try to give the Player the condom twice, if he caught the Player getting intimate with another NPC, and THEN was prompted to hook up with the Player
  • In the Original Story: polished a few events across the story that could cause unnecessary debug log spam or that executed a bit too often
  • In the Original Story: fixed an issue that could cause Brittney to no longer go near Steph when she should, unless the Player pushed her out of vision of Steph or managed to get her VERY far away
  • In the Original Story: while being intimate with Patrick in DongVR, there is now a “nevermind” option so that the Player is not arbitrarily forced into a new intimacy act

0.14.3
(Beta 6/27/19)

  • Added voice acting for Madison, Frank, Lety, Leah
  • All sex animations are now synced better
  • Merged the thought bubble and system messages into one compact HUD
  • Added icons to distinguish thoughts from system messages
  • Lighting tweaks and adjustments
  • Fixed an issue with NPCs trying to navigate to items that the player may have picked up or put in his inventoty
  • Fixed an issue with Display messages sometimes breaking the radial menu
  • Added low level “headlight” light to camera for better viewing in dark areas
  • Aligned the grab hand for a few items around the house that were not implemented yet
  • Increased the camera speed for transitioning to sex acts
  • Orgasm meter now “cools down” during making out
  • Fixed an issue with items sometimes being able to fall through the floor
  • Loading games now preserve NPC movetargets more gracefully
  • AllowLocation and ProhibitLocation can no longer have duplicate items added to them
  • Warping now takes precidence over Action Items
  • NPCs can no longer be “distracted” when making out
  • Fix for Gamma slider not working correctly
  • Lowered fence colliders so players can throw items outside the fence
  • Fixed an issue where characters wouldn’t swing if they were too close to each other in combat
  • NPCs will no longer randomly pick another NPC as a roaming target if that NPC is currently headed towards a hot tub seat. Should help mitigate seeing NPCs randomly standing knee-deep in the hot tub
  • Added the ForcedToDance state, which will allow characters to dance while away from a music source. This new and non-consensual (bool false MEANS FALSE DAMMIT) form of dancing can only be interrupted by movement-related events, intimacy, and a few other story-driven events
  • In the Original Story: fixed an issue that could cause Stephanie to trip while approaching the downstairs bathroom to talk to Katherine (if the Player got high with her), and afterwards become unable to speak to Katherine or continue her story
  • In the Original Story: Rachael and Patrick’s fight (precursor to “Patty’s Striking Resemblance”) can no longer initiate if the Player is knocked out, or if Rachael and/or Patrick are Currently Displaying Dialogue
  • In the Original Story: Katherine’s inspect text is no longer a thought bubble. More important news at 11!
  • In the Original Story: fixed a double-inspect text that could appear when the Player inspected Ashley at the start of a new game
  • In the Original Story: fixed an issue that allowed the Player to be able to send Rachael away to while they were being intimate with Patrick in the corner of the yard during “Benedict Brahrnold”
  • In the Original Story: fixed an issue that could cause Patrick to hang around near the outside corner of the yard after the conclusion of “Benedict Brahrnold”
  • In the Original Story: fixed an issue that could cause talking to Rachael at a specific time and leaving that dialogue open while the Player goes down on Patrick to break Patrick’s “climactic dialogue”
  • In the Original Story: fixed an issue that could cause talking to Patrick while the Player goes down on him as part of “Benedict Brahrnold” to break his “climactic dialogue”
  • In the Original Story: NPCs will not be as likely to roam to Rachael while she is going down on Patrick as part of the events of “Benedict Brahrnold”
  • In the Original Story: added new Achievements: La Coochadora, Derezzed, Te Amo Lety, The Elder Brahs, and Simple Geometry
  • In A Vickie Vixen Valentine: fixed an issue that could cause Vickie to wander outside the bedroom if she warps the Player out of it (after running upstairs) and therefore repeatedly warp the Player to the Kitchen any time sees him
  • In A Vickie Vixen Valentine: added an event trigger/reaction to handle the Player being KO’d
  • In A Vickie Vixen Valentine: cleaned up a few minor inconsistencies with item interactions or inspect texts
  • In A Vickie Vixen Valentine: fixed an issue that could cause the Player to NOT be warped to the kitchen by Vickie if he was pleasuring himself at a certain moment
  • In A Vickie Vixen Valentine: fixed an issue that could cause Vickie to become unresponsive after playing Never Have I Ever with the Player
  • In A Vickie Vixen Valentine: fixed other Warp To events that could be compromised by the Player’s ravenous need to self-pleasure
  • In A Vickie Vixen Valentine: made additional tweaks to Vickie’s “bend over and pose” behavior (after the Player climbs the gutter) to avoid positioning issues if the Player is racing through the content. There’s a pod racing joke in here, but I dropped it
  • In A Vickie Vixen Valentine: fixed an issue that could cause Vickie to not be in the armchair when playing Never Have I Ever with the Player
  • In A Vickie Vixen Valentine: added some additional emotive behaviors to Vickie as part of a few of her conversations with the Player

0.14.2
(Beta 6/19/19)

  • Added voice acting for Rachael, Patrick, Derek and Ashley
  • Added new front door
  • Added graphics to throw meter
  • Added (upstairs) laptop login screen and desktop
  • New design for thought bubbles
  • Condensed dialog UI
  • Added BGC UI
  • Added Leah’s sound effects
  • Tweaked various animations
  • Fixed offset on narrator UI
  • Painkillers can now be grabbed
  • Tweaked and enhanced navigation system
  • Tweaked and enhanced combat system
  • Tweaked and enhanced lighting and post processing
  • Fixed an issue where characters could receive PassOut events when they were already passed out
  • Added a system to prevent NPCs from being able to get stuck anywhere on the map.  This should now auto-correct itself in most cases
  • Characters will no longer roam to NPCs in the hot tub, which would cause them to stand around the hot tub clothed
  • Characters should no longer be able to lock NPCs in the closet in Ashley’s room
  • Characters no longer dance if they are not in the same room as the speaker
  • Characters now react to WalkTo and ChangeLocation events much more quickly
  • Untagged the armchairs as movetargets.  This was causing NPCs to walk into them until they were issued another directive
  • NPCs can no longer have their orgasm meter go past 100 while in sixty-nine position
  • Fixed Lety’s shirt/jacket clipping and transparency issue in doggie style
  • Fixed Lety jacket disappearing from a distance
  • Shrunk several colliders associated with the No Loitering system to further prevent accidental changelocations. NPCs will also no longer count as “Loitering” if they are currently being groped, currently speaking, currently posing, or have an inaccessible/queued mandatory target they are trying to reach.
  • Added CharacterFunction mechanic. Will function similarly to Interactive Item ItemFunctions, but are triggered from Characters rather than Items
  • Fixed an issue that could cause NPCs to select a non-roaming-enabled Action Item, such as the Toilet(s) if they were invited to hang with another NPC and the Action Item in question was in range of the hangout spot
  • Slightly increased verbosity, viscosity, duplicity, and luminosity of logging for NPC changes of location when they are invited to hang out with a BFF
  • Minor tweaks to Debug Log formatting to prevent text from being cut off
  • NPCs that have been renamed in the CSC will now show their customized name over their Orgasm meter when having filthy relations with the Player
  • Addressed an issue that could cause collisions against characters and ragdolls for some items to not be re-enabled properly after being Unmounted
  • Addressed an issue that could cause collisions against characters and ragdolls for some items to bug out and be ignored after being thrown or dropped by the “grab hand”
  • In the Original Story: fixed an issue that could cause Patrick to permanently have the Upset state enabled
  • In the Original Story: the Player can no longer opt out of Vickie’s first Hot Tub HJ and then pleasure himself near her in order to continue along her Opportunity. Yeah that’s right, how you like that 8″ nerf bat?
  • In the Original Story: fixed an issue that could cause Patrick and Rachael to go hang out together (via roaming Invite To Hang) after they fought
  • In the Original Story: fixed an issue that could cause Brittney to no longer stay near Stephanie if the Player fails out of Amy’s Scavenger Hunt in a specific fashion
  • In the Original Story: fixed an issue that could cause Frank to use his “recently concussed” dialogue after the player uses the Slap Awake option on him, when Frank had not actually recently been concussed
  • In the Original Story: Amy will now use the new Front Door + yard exit mechanic(s) if the Player drives her away from the party
  • In the Original Story: swapped Frank’s throw of the closed briefcase to the new Throw SendEvent
  • In the Original Story: NPCs will no longer try to roam to Katherine while she is sick in the downstairs bathroom
  • In the Original Story: the Player can no longer use the gutter while being intimate with another character, as this can break the intimacy act

0.14.1
(Alpha 5/31/19)

  • Implemented the remainder of Lety’s story (will still be polished)
  • Implemented two new sex positions: Wall Sex and Wall Sex 2
  • Added front yard and navigation areas for NPCs
  • Player can now grope male chests
  • Created and added a new female main character model (not yet playable)
  • Restructured Lety’s story with dialogues instead of background chatter for a smoother experience
  • Added talking fish with animations
  • Added Scorpion Tequila bottle
  • Added Lety to the main menu
  • Added Chili Pepper Bottle
  • Characters no longer play conversational animations when they are standing, posed, and have an item mounted to either of their hands
  • Added Game Menu option for Chatter Subtitles
  • Tweaked and polished door-opening mechanics
  • Aligned the grab-hand for new items
  • Added measures to prevent items from being lost and characters getting stuck trying to navigate to items off the navigable area
  • Fixed an issue with synchronization between the two speakers
  • Updated and added several new animations
  • Fixed some issues with the intro timing before input becomes available to the user
  • Fixed an issue where NPCs would not navigate through a door unless they were on camera
  • Improvements on getting on and off the bed
  • Added DoesNotUseIKToOpenDoors NPC Property
  • Fixed weird shine effect on the wrong side of the gazebo
  • Fixed Lety wearing double jackets in game and main menu
  • Fixed an issue with non-important move-targets being saved as important after loading a save game
  • Fixed an issue with NPCs still having an “In Combat” flag after they’ve been knocked out
  • Fixed some issues with moving between different sex positions with different NPCs
  • Fixed an issue that could cause a character being warped to another character to get stuck on surrounding geometry
  • Slightly modified default (non-scripted) reactions to gropes
  • Improved and general quality of life enhancements to the CSC export system
  • NPCs now move to important move-targets more promptly
  • Updated navigation AI to consider items that may be being held by the player or in the player’s inventory
  • Fixed an issue with the CharInfo command that could prevent it from showing a character’s list of inaccessible mandatory targets
  • Charinfo command will now also show combat-related information
  • CSC users will no longer be prompted to choose a 2nd character when selecting the End or StartMasturbation sexual acts within an intimacy event, as a 2nd character is not needed for these choices
  • The Debug Log and CSC will no longer attempt to show a 2nd character when displaying event name of the Intimacy StartMasturbation and End sex events
  • Added an event usable by Story Creators that opens the radial menu for an NPC or item without the Player having to directly interact with the target
  • Updated Pose console command to work with some newly added poses
  • The Debug Window will no longer show a duplicate event entry when a system warning, error, or exception occurs. System issues will now properly be timestamped and logged in the Debug Window
  • The Debug Log will now also log System Warnings
  • In the Original Story: corrected additional possible placement and state issues that could affect Derek or Madison during the ending of the High and Dry and Like a French Girl opportunities
  • In the Original Story: fixed a response from the Player to Derek re: Stephanie that was available a bit earlier than it should have been
  • In the Original Story: fixed a response from the Player to Derek re: Amy that was available a bit earlier than it should have been
  • In the Original Story: fixed an issue that could cause Amy to always have her phone in her hand after asking her about Scavenger Hunt items
  • In the Original Story: Amy will now check her phone when asked about all Scavenger Hunt items, instead of just the first few
  • In the Original Story: resolved an issue that could cause Rachael to confront the Player about Patrick a bit prematurely
  • In the Original Story: the distance check that fails the Player out of Screw Like a Bee during the Player’s pursuit of Leah is a bit more forgiving
  • In the Original Story: Patrick and Rachael should not dance as much prior to and immediately after their fight that starts the “Patty’s Striking Resemblance” Opportunity

0.14.0
(Alpha 5/10/19)

  • Added new character: Lety
  • Added a new IK animation where NPCs will open doors before walking through them instead of the awkward “bump into the door and step backwards” mechanic
  • Added some temporary background chatter lines as placeholders that will be replaced with actual character voice acting
  • Added new lighting situation for better character rendering and better performance.
  • Revamped disclaimer screen
  • Revamped credits screen
  • Added Whizbanger Firecracker Poppers box
  • Added Popper model
  • Added Popper explosion effect + SFX
  • The WhereIs console command has been changed to the CharInfo console command. It now shows the same info as the “WhereIs” command did, but also queued Mandatory move targets, if a pose is being used, if an NPC has an intimacy partner, and additional real-time info about the specified character
  • Debug Logs will now be saved automatically when quitting to the main menu, restarting a game, or loading a game from the in-game ESC menu
  • Added in new SendEvent game event that will animate a character to turn towards and then reach for an item (best used with items at knee height or lower)
  • Fixed issues that were preventing beer pong practice from working as intended with the newly revamped Grab functionality and/or preventing the Player’s practice score from appearing
  • Added new global Item Function: AddPhysicsRigidBody, which will allow story creators to make any item “physics enabled” (can be pushed, etc.) but not necessarily grabbable
  • Fixed an issue where the inventory no longer displayed properly after a combat event
  • Added door sounds that were missing from some doors
  • Fixed an issue with some of Ashley’s intimacy sounds being too queit
  • NPCs are now allowed to freely roam and changelocations while they are speaking a main dialogue if the dialogue is targeted at themselves
  • Optimized and improved the Lighting Manager for better performance
  • Added new animations for picking items up off the ground with either hand
  • Fixed an issue where intimacy sounds could sometimes play after an act has finished
  • In the Original Story: fixed an issue that could cause Frank to react aggressively to the Player when talking to Rachael about her Thermos, even when Frank is concussed after running into the downstairs bathroom door
  • In the Original Story: fixed an issue that could cause the Player to Loot the condom from Frank’s unconscious body even if they hadn’t discovered that step in the Scavenger Hunt. The player must now be on the “condom step” of the Scavenger Hunt while looting Frank’s body to obtain it. Why else would you just take a pocket-condom, you fucking savage?
  • In the Original Story: fixes an issue that would cause conversation options about the condom to still appear when talking to Frank, even if the Player had the condom/passed that point in Amy’s Scavenger Hunt
  • In the Original Story: groping Rachael while in “VR Mode” as part of the new content will no longer result in any negative consequences
  • In the Original Story: fixed an issue that could cause Rachael to harass the Player about his intentions more than once after you grab the painkillers for Patrick
  • In the Original Story: Frank wasn’t reacting to Katherine being given the Tampered Rum right in front of him. He cares now
  • In the Original Story: tweaked how Derek and Madison are able to see the Player when you take the Credit Card from the computer desk. They can now see you still if they are very close to the window, but NOT if they are further out in the yard or in/near the gazebo
  • In the Original Story: the Player no longer has to have met Leah to trigger the intro events of “Screw Like a Bee”. Alternate dialogue added to handle both situations
  • In the Original Story: added provisions to greatly reduce the chance that Rachael first confronts Patrick about his website in the middle of Madison’s Art Show
  • In the Original Story: Frank will try a bit harder to actually look at the art the Player is showing off during Madison’s Art Show, if he is in attendance
  • In the Original Story: Derek will no longer attempt to socialize with other NPCs while he is guarding Madison after locking her in the bathroom, and for the remainder of the “The Muse” and its sub-Opportunities, until the Player either completes or fails out of them
  • In the Original Story: adjustments to minor story events during Madison’s “Like a French Girl” Paint-and-Pose sequence
  • In the Original Story: the Player can no longer move around after Madison invites them to “entertain” themselves in front of her. Meaning no more running into the closet and fapping in the shadows, you deviant
  • In the Original Story: Madison will no longer attempt to socialize with other NPCs during the events of her “art show” and up through the finale of “The Muse”. I mean, it’s all about the art anyway, amirite?
  • In the Original Story: minor tweaks to story events across Madison’s “Magnum Opus” opportunity/content
  • In the Original Story: the Player can no longer use the “Set Free” option on the Penguin if they are mid-Intimacy, as this could cause the Penguin to fall through the ground or into other objects rather easily
  • In the Original Story: fixed a VA-Dialogue mismatch in one of Derek’s “Art Show” lines
  • In the Original Story: fixed an issue that could cause Madison’s “Magnum Opus” finale to break if the player pleasured themselves to a crescendo near her
  • In the Original Story: fixed an issue that could cause Derek to keep walking in the direction of the Player (and possibly ruin his positioning, etc.) once he makes it onto the roof prior to “Like a French Girl”
  • In the Original Story: fixed an issue with a repeatable dialogue response of Derek’s that is used during “High and Dry” that could cause the Player to only be able to see a helpful hint once, instead of multiple times
  • In the Original Story: fixed an issue that could inappropriately restrict several locations from Leah’s roaming table based upon certain events in “The Muse”
  • In the Original Story: fixed an issue that could cause NPCs to roam towards the Player or Madison just before “Magnum Opus” was initiated
  • In the Original Story: fixed an issue that could cause Madison to be out of position/away from the easel during “Like a French Girl”
  • In the Original Story: fixed an issue that could cause Madison to use an Angry emote if the Player “finished” on her while “Magnum Opus” was In Progress
  • In the Original Story: minor tweaks to Save/Load behaviors specific to “Magnum Opus” and the finale of “The Muse”
  • In the Original Story: fixed a few minor typos
  • In the Original Story: fixed several issues that could cause the Player, Patrick, and Rachael to encounter some wacky and potentially game-breaking issues if they gave pursued Benedict Brahrnold, gave Patrick the thermos, and then also attempted to continue parts of Ashley’s “Sibling Warfare”/prank content
  • In the Original Story: fixed an issue that could cause Patrick to walk away from the Gazebo area towards the end of “Patty’s Striking Resemblance” (“Cloud of Mystery” path) and engage in “antics” anywhere
  • In the Original Story: much like how Patrick can overhear the Player telling Frank to beat him up and voice a line about being “betrayed”, Patrick can now also overhear the Player lying to Madison about him stealing things
  • In the Original Story: ensured that Patrick has to be able to actually see the betrayal (via Frank or Madison being sent to beat him up) take place in order to react, as opposed to only needing to overhear it
  • In the Original Story: additional minor tweaks (event timing, order of operations, etc.) to ensure certain niche combinations of Patrick-Rachael and pre 0.13.3 content do not lead to cosmetic/awkward interactions
  • In A Vickie Vixen Valentine: fixed an issue that could cause Vickie to prematurely leave the master bedroom, breaking the story
  • In A Vickie Vixen Valentine: fixed an issue that could cause Vickie to be out of position after the Player sneaks into the house
  • In A Vickie Vixen Valentine: fixed an issue that could cause a break in Vickie’s sex finale under very specific circumstances
  • In A Vickie Vixen Valentine: fixed an issue that could cause Vickie to leave Ashley’s room prematurely when she and the Player are looking for edibles
  • In A Vickie Vixen Valentine: made sure the Compubrah briefcase items were disabled
  • In A Vickie Vixen Valentine: fixed an issue that could cause the Painkillers (Allergy Meds) to bug out AFTER Vickie “takes them” from the Player. This does NOT fix the issue with the Painkillers/Allergy Meds hanging in midair after opening the kitchen cabinet door
  • In A Vickie Vixen Valentine: fixed an issue that was causing the Painkillers/Allergy Meds to float in midair after opening the kitchen cabinet
  • In A Vickie Vixen Valentine: fixed an issue that was causing the Painkillers/Allergy Meds to potentially fall through the floor after falling out of the kitchen cabinet
  • In the Original Story: fixed an issue that would allow the Player to request that Rachael sign the Petition for Derek’s Shirt multiple times
  • In the Original Story: fixed an issue that would allow the Player to request that Rachael sign the Petition for Derek’s Shirt multiple times
  • In the Original Story: added additional preventative measures to keep Stephanie from leaving the “art room” before the finale to her Meltdown opportunity
  • In the Original Story: addressed an issue that could cause Patrick to become stuck in combat with Rachael after their initial confrontation
  • In the Original Story: addressed an issue in the Original Story that could cause Frank to recover from his concussion while the Player was in the midst of conversation with a seemingly concussed Frank
  • In the Original Story: fixed issues that could cause dialogues in Ashley’s Drunk and Disorderly to become available before they were intended to be, and cleaned up several minor event inconsistencies
  • In the Original Story: added and implemented the “Vida La Lety”, “Just in the Kick of Time”, and “Queen in the North” opportunities for Lety. Started adding in “Hunt the Hunk”, “Try Anything Once” and “Disrupt the Disruptor” opportunities, also for Lety

0.13.3
(Stable Release 4/10/19)

  • Added “Compubrah” voice acting
  • Added 5 new Audio Tracks
  • Added new achievement images
  • Added avatar image for Compubrah
  • Added Quest images for Leah
  • Added TV media player graphics for new songs
  • Changed madison’s tv to a screensaver
  • Added some corrections/revisions for various voice acting
  • Tweaked new “Making Out” animations for all NPCs and the player
  • Fixed some areas around the house where objects could get lost
  • Created an order-queue for the dialogue, so dialogues will maintain continuity when there are multiple conversations being triggered around the same time.
  • NPCs that need to talk to another NPC or the player will now walk up to them and politely wait until they are finished with the previous conversion.
  • NPCs will now continue to turn toward and stay in close proximity of anybody they are having a conversation with.
  • Fixed the crouching mechanic when moving
  • Fixed some issues with the grabbing system
  • Added a light to the lawn flamingo area
  • Tweaked the performance of the lighting
  • Fixed an issue where you could sometimes see “flashing” of lighting
  • In the Original Story: when NPCs do not like being groped and are not starting combat with the Player, they are much more likely to move away from the Player, if they are able to. Because let’s face it, you’re despicable, and on an unrelated note, your hygiene leaves something to be desired
  • In the Original Story: tied in Achievement images
  • In the Original Story: adjusted placement and execution of certain events during intimacy with Patrick or Rachael while inside Compubrah. Not “inside”, physically, but you’ll know what we mean
  • In the Original Story: fixed an issue that could cause Ashley to not respond in any way when the Player attempts to give her the bag of marijuana. She will now properly question the Player’s actions
  • In the Original Story: tweaked Speaker item behavior to conform with new music system
  • In the Original Story: modified name and description of the “Learning: It’s What’s for Dinner” achievement; changed to “I’ll Be Back…”. Achievement remains essentially the same in terms of steps to acquire, etc.
  • In the Original Story: sound will now play out of both speakers while they are still in the living room in their default positions
  • In the Original Story: added Vision checks to a variety of Dialogue Overhear events that could result in Frank trying to beat up the Player. Are you happy? We took away one of Frank’s superpowers
  • In the Original Story: however, Frank will also potentially overhear a number of additional lines where the Player discusses booze, uses booze, or is discovered to be drunk by other NPCs
  • In the Original Story: fixed a few misdirected or faulty emotes used by a handful of NPCs
  • In the Original Story: a large number of Player responses to Madison were available during the Opportunity “Runner Runner” which could greatly compromise the follow-up sequences when Madison talks to Derek, moves to the bedroom, and gets pranked. These specific, disruptive responses have been disabled during “Runner Runner”

0.13.2
(Beta 4/3/19)

  • Added voice acting for all characters
  • Added new textures for the Living Room Television
  • Reduced all characters down to one skinned mesh (Performance Optimization)
  • Increased thought bubble size
  • Added cactus model
  • Added neon sign model
  • Added 2 lawn flamingo models
  • Fixed some issues with ragdoll (passed out) form
  • Fixed Madison artifacts on leg
  • Fixed Madison and Vickie skin mask issues
  • Fixed some errors that could happen on the main menu
  • Fixed an issue that was affecting the position/visibility of the Vape’s smoke particle effect
  • Added UnlockFPS console command, which will allow the game to render at the maximum achievable frame rate. This command does NOT disable Achievements
  • Improved feedback texts for a handful of console commands.
  • Exposed additional “SendEvent” game events for story creators
  • In the Original Story: fixed a few cases of “missing goodbye” response options, or other minor response availability issues
  • In the Original Story: the Player shouldn’t have to get quite as close to Patrick to trigger his story sequence behind the gazebo
  • In the Original Story: fixed a minor issue with two responses in Ashley’s Drunk and Disorderly content that were preventing them from appearing to the Player
  • In the Original Story: fixed various bugs related to the “…Screw Like a Bee?” opportunity
  • In the Original Story: fixed an issue that would cause Katherine to stand around unresponsive and “Apply Pressure” to stall if she reached the downstairs bathroom door while Frank was In Combat or Knocked Out due to the events of Derek Smash!
  • In the Original Story: much like with the groping, there may now be negative repercussions for striking a character with a well-aimed “climax projectile”. TLDR: skeeting on peeps can be dangerous.
  • In the Original Story: various grammatical and typo fixes as well as minor clarifications in a number of Opportunity descriptions
  • In the Original Story: tweaked Vickie’s use of her “don’t get too drunk” greeting dialogue to not be used quite as much, notably after she and the player have already been intimate
  • In the Original Story: Patrick and Ashley will no longer socialize during “Family Time” at the firepit. They will focus entirely on the lovely family bonding process at hand
  • In the Original Story: fixed an issue that was causing the Player’s “Sensitivity” to be repeatedly modified (and sometimes stuck at zero) by Vickie’s intimacy finale events, even after the Player had completed said events
  • In the Original Story: fixed an issue that could cause the Player’s underwear to clip through their pants after some playthroughs of Ashley’s “Sibling Warfare” content
  • In the Original Story: characters should not react as aggressively when the Player accidentally “climaxes” on them. They should only react with their intended reactions when the player purposefully “releases” on them “by himself” or under other very limited situations
  • In the Original Story: resolved a handful of situations in which the Player’s pants would be forced back on, even if the Player had their pants taken as a side effect of events that unfolded at the end of “The Muse” with Derek
  • In the Original Story: added a preventative measure to further reduce chances of Players starting the Ashley-Madison prank sequence while Madison’s “Smooth Operator” finale is still pending, which could cause a major break in the content
  • In the Original Story: fixed an issue that could cause the Player to be unable to obtain the Smooth Operator: Ashley opportunity if they were a gentleman and secured Ashley’s top before interacting with her in any other way
  • In the Original Story: moved the start event for Patty’s Striking Resemblance and a few other key events around to help prevent issues from occurring when Patrick gets knocked out at inopportune times
  • In the Original Story: the Player can now earn the right to occupy Frank’s chair…or can they?
  • In the Original Story: the Player can now open the closet doors in Ashley’s room (no purpose yet, other than to limit the chances of items or NPCs becoming stuck inside in niche situations)
  • In the Original Story: added provisions to keep Madison from walking away from Derek and the Player during her intro dialogue to The Muse

0.13.1
(Alpha 3/18/19)

  • In the Original Story: added the “…Screw Like a Bee?” Opportunity for Leah
  • Added new Achievements in the Original Story: The Brahdyssey, Learning: It’s What’s for Dinner, If at First You Don’t Succeed…, Benedict Brahrnold, and A Striking Resemblance
  • Player can now interact with the party guests using the new right click interaction
  • Fixed all interactive items in the house so the player no longer has a “broken hand” when right-click grabbing and carrying.
  • Added movement to the items being carried when the player is walking or running
  • Added support for detecting when and where an NPC is hit by a projectile.  This action is now scriptable in the CSC.
  • Added “MakingOut” Intimacy option and tweaked it so it aligns for NPCs.
  • Added electrocution VFX particle
  • Added electrocution SFX
  • In the Original Story: fixed an issue that would allow the Player to grab the broom while it was mounted in the dirt mound, while the Speaker was attached to it. The Player must now disassemble the ridiculous contraption before taking both items
  • In the Original Story: implemented the Patrick Opportunity “Palectrick Feel”
  • In the Original Story: added in a Patrick VR-sex ending
  • In the Original Story: expanded upon the CompuBrah functionalities
  • In the Original Story: added reactions and repercussions relevant to the new “grope” mechanic
  • In the Original Story: fixed a number of “dead end”-creating bugs specific to the 0.13.0 Alpha release
  • In the Original Story: added a handful of additional repercussions for betraying Patrick as part of the new 0.13.x content
  • In the Original Story: addressed various typos
  • Added new Achievements in the Original Story: The Brahdyssey, Learning: It’s What’s for Dinner, If at First You Don’t Succeed…, Benedict Brahrnold, and A Striking Resemblance
  • In the Original Story: fixed an issue where the Player could request an immediate follow-up Handsy from Vickie between completion of the initial one and her next dialogue
  • In the Original Story: the Patrick and Rachael fight that starts the majority of the new content for 0.13 will now happen more randomly, allowing the Player to potentially pursue other parts of their content first
  • Added IKReach console command
  • Tweaked the carry alignment, item mount alignment, and inventory viewing offsets for various items relevant to 0.13.x
  • Made the upstairs and downstairs guest bathroom toilets usable chair-type objects
  • Tweaked settings for compubrah bed and sex spot to improve appearance and overall sexiness by…hold on a sec, carry the 8…approximately 3%
  • Fixed an issue that was preventing the Debug Log from properly displaying the details of UnlockAchievement events. This will also ensure they are displayed in the CSC properly
  • The WhereIs console command will now always show the target character’s total distance from the Player, as well as their height distance
  • Added Vickie’s LOD’s, new breast rig, butt jiggle and attached long hair to her back for less clipping
  • In the Original Story: fixed an issue where the Player could request an immediate follow-up Handsy from Vickie between completion of the initial one and her next dialogue
  • In the Original Story: the Patrick and Rachael fight that starts the majority of the new content for 0.13 will now happen more randomly, allowing the Player to potentially pursue other parts of their content first
  • In the Original Story: fixed an issue that prevented inspecting the dresser in the master bedroom from incrementing the Player’s progress towards the “Inspector” achievement
  • In the Original Story: the Player has a chance to obtain the condom for Amy’s Scavenger Hunt from Frank in the event he gets knocked out during certain moments in the story

0.13.0
(Alpha 3/1/19)

  • In the Original Story: added the following Opportunities for Patrick: Patty’s Striking Resemblance, Story Time with Patrick, Genie in a Brahttle, and Cloud of Mystery
  • In the Original Story: added the following Opportunities for Rachael: Turnt Up, Benedict Brahrnold
  • Added new Character “Leah”
  • Removed Floating Hand (Control Hand) in favor of a new right-click interaction system
  • Optimized most pickup-able items in the house to be used with right-click option
  • Added a “breathing” effect to Leah, Madison, Stephanie, Amy, and Rachael (Will eventually be ported to all characters)
  • Added physics to Leah, Madison, Stephnaie, Amy, and Rachaels’ butts (Will eventually be ported to all characters)
  • Added Leah to the Main Menu Screen
  • Added “Compubrah” environment
  • Added Vape Model
  • Added Music Dock Model
  • Added MP3 Player and Headphones Models
  • Added Trash Can model
  • Added Keys on a Ring model
  • Added Magazine model
  • Added burnt face Patrick
  • Added avatar image for Leah
  • Save games will now be forward compatible (Starting with versions greater than 0.13.0)
  • Created an audio pooling system to increase performance
  • Restructured Story Creator Data to be more user friendly and intuitive
  • Official stories and translations are now kept in the game data folder.  (Mod data remains in Documents)
  • Fixed an issue where Background Chatter would not play in custom stories
  • Created LOD system for Leah, Madison, Stephanie, Amy, and Rachael (increases performance.  Will eventually be ported to all characters)
  • Fixed an issue where background chatter delays were not working properly
  • Added background chatter delays to various events
  • Fixed an issue in the CSC where an error would be generated when adding a new value on the fly
  • Fixed an issue with female orgasm meters recharging too quickly
  • Modified the position and size of some redirects in high traffic areas to reduce chance of overzealous automated roaming events being sent to NPCs
  • In the Original Story: fixed an issue that could prevent Madison from confronting Ashley at the end of Madison’s “Drunk and Disorderly” opportunity
  • In the Original Story: fixed an issue that could cause the Player’s “Recharge” bar to get stuck after intimacy with Ashley at the finale of “Sibling Warfare”
  • In the Original Story: fixed an issue that could cause Orgasms with other NPCs or caused by “solo actions” by the player to result in Ashley using her post-intimacy lines/events
  • In the Original Story: fixed an issue that could lead to Ashley walking out of her room to engage with the Player in Sibling Warfare or Smooth Operator-related intimacy
  • In the Original Story: minor tweaks to thought bubble timing and appearances while progressing through Ashley’s prank/Sibling Warfare path
  • In the Original Story: fixed an issue that could cause the Player’s “Recharge” bar to get stuck after the Player and Ashley were caught spying on Derek and Madison, if the Player was vigorously entertaining themselves at the time
  • In the Original Story: the Player can no longer interact with the slider door for a few moments during the finale of Madison’s Drunk and Disorderly opportunity
  • In the Original Story: using the microwave with the coffee after the microwave is fixed no longer gives an outdated/confusing inspect text message
  • In the Original Story: certain dare-related lines that are not intended to be spoken “to” the Player will no longer force Rachael to walk to the Player if the Player is out of line of sight
  • In the Original Story: miscellaneous tweaks to make Rachael’s dare content unfold a bit more smoothly and reduce duplication of certain events
  • In the Original Story: reworked various scripted aspects of Rachael’s dare content to prevent situations where saving and loading would completely break her behavior. Rachael should now either a) reset the current dare she is on or b) continue performing the dare that was in progress when the game was saved
  • In the Original Story: the Player can no longer talk to Rachael while she is pleasuring herself…at least not without repercussions
  • In the Original Story: minor adjustments to prepare new 0.13.x/Patrick-centered content to work alongside Rachael’s existing Dare content
  • In the Original Story: corrected minor inconsistency between Amy and Katherine during a Background Chatter exchange
  • In the Original Story: refactored spawn placements and methodology for all NPCs that previously used individual and repeated warpTo events for NewGame positioning (should help cut down on random objects being on the floor when a game starts, or NPCs seemingly bunched on top of each other, etc.)
  • In the Original Story: fixed a handful of typos in Madison’s story
  • In the Original Story: addressed an issue that could cause Patrick and/or Derek to continually chase after Frank if the Player wakes Frank up after he gets knocked out, under specific circumstances
  • In the Original Story: fixed an issue that could cause Katherine to exit the master bedroom naked while the Player is pursuing Ashley’s Drunk and Disorderly opportunity
  • In the Original Story: the “Training Day” quest should now fail if the Player makes the wrong dialogue choice with Vickie prior to her hot tub intimacy sequence
  • In the Original Story: fixed an issue where Frank could attack the Player upon giving the Thermos to Rachael, even when he is concussed
  • Modified the position and size of some redirects in high traffic areas to reduce chance of overzealous automated roaming events being sent to NPCs
  • Tweaks to the NoLoitering system to reduce CPU usage in certain situations. Will also not run within the first 30 seconds of a new or loaded game
  • Added in thirteen new move targets outside the house for use in stories
  • Added the ‘cancel’ subcommand for use with the WalkTo console command. Can be used with one character or ‘all’ characters
  • Added new console command: ‘timescale’. This allows the user to slow down or speed up most mechanics and visuals in the game outside of audio clips/voice acting. Most appropriately used for detailed observation of swaying cocks.
  • Optimized physics calculations

0.12.4
(Stable Release 1/18/19)

  • Added Player and NPC footstep sound effects
  • Redesigned the UI
  • Added new Dialogue Avatars
  • Added new phone models
  • Added new Steam client icon and shortcut icons
  • Added over 100 new Background Chatters and Responses
  • In the Original Story: Added a new Achievement: Party Pooper
  • Players eyes now reflect how drunk they are
  • Tweaked performance in many areas, resulting in about a 10% FPS increase (based on internal testing)
  • Upgraded to using .NET 4.6
  • The game is now compiling using IL2CPP (better performance)
  • Player and NPCs can now be in various states of arousal based on current surroundings
  • Extended the background chatter system to include criteria that can be assigned to them
  • Extended the background chatter system so that responses to chatter are less nonsensical
  • Extended the background chatter system so that players can use them in custom stories
  • Buried game tips deep inside background chatter conversation so the player is rewarded for eavesdropping on longer conversations
  • Optimized lights for better performance
  • Optimized some functions related to character vision
  • Fixed an issue that was causing the Phone Call character to not progress through dialogues correctly
  • Fixed an issue where float values were not evaluated correctly in the engine
  • Added search capabilities to the Custom Story Creator
  • Added ability to add Criteria to Background Chatter so NPCs will be able to be smarter about what they say and when
  • Changed Low FPS Warning Toggle to a Pause menu item
  • Use/Give menu is now in alphabetical order
  • Optimized Garbage Collection
  • Optimized new memory allocations in game loops
  • Improved transparency issues for all characters
  • Fixed Ashley’s panties clipping through her body
  • Fixed an issue where sounds could continue on loop erroneously
  • Fixed an issue where an NPC could invite another to hang out in a location they are prohibited to navigate to
  • Fixed an issue where characters aren’t getting distracted properly
  • Tweaked some animations
  • Fixed invisible Player clothing in mirror reflection at certain angles
  • Adjusted the position of the Motor Oil so that it is consistently reachable for use in all stories
  • Fixed an issue with the PlayerBeingSpokenTo criteria that was preventing it from evaluating correctly under certain circumstances
  • Addressed an issue that could prevent saved games from being loaded by some users in niche situations
  • Added ‘cancel’ subcommand to the Command Console’s ‘combat’ command
  • Fixed an issue that would result in a combat cancellation keeping the “target” character in an InCombat state. This will fix things like the player being unable to Climb the gutter AFTER escaping from Frank or Derek in “The Muse”, etc.
  • Move Target referencing for the Roaming, WalkTo, WarpTo, and LookAt commands should be slightly more forgiving of minor typos
  • Addressed an issue that could cause a distance check to reference an unintended game object instead of a move target, if a game object existed that shared a name with a move target (Garage, etc.)
  • Fixed an issue that was preventing the Roaming console command from working as expected
  • In the Original Story: If the Player delivers the line about giving Irish Coffee to Patrick within earshot of Frank, Frank will get all kinds of mad. ONLY affects this dialogue, not any others OR the act of giving Patrick the Hot Coffee item
  • In the Original Story: Katherine will now intellectually evaluate the worthiness of one more potential item while she is laying on the bed waiting for the Player during the Katherine’s D-Mands opportunity
  • In the Original Story: Added some prevention mechanics so that Derek does not stop looking for Purgalicious in favor of talking to other NPCs, after the Player uses the Voice Recorder on the Art Room Window
  • In the Original Story: The Player will now automatically unlock locked doors with the Open action on their radial, if they have the correct key and other criteria do not prevent them from doing so. The option to manually “Unlock” a door will remain on the radial
  • In Date Night With Brittney: addressed an issue that would prevent the Phone Call interactions from working, forcing the user to close the game/restart
  • In Date Night With Brittney: the Motor Oil is now used instead of the Natty Lite in the Garage
  • In Date Night With Brittney: the Gut Grip is now used instead of the Blue Hair Dye
  • In Date Night With Brittney: addressed confusing titles for the Phone Call avatar/dialogues
  • In Date Night With Brittney: fixed an issue that could cause Patrick’s dialogue during the “interview excerpt” sequence to not be audible to many users
  • In Date Night With Brittney: tweaked the failure ending that occurs when the Player gives Brittney some “notes” they took at some point during the story. Should execute much cleaner
  • In Date Night With Brittney: fixed an issue that could cause duplicate or confusing game messages to pop up when the Player took certain actions with the Computer
  • In Date Night With Brittney: Patrick will no longer be calling attention to himself like the world’s worst stalker by dancing in the bushes
  • In Date Night With Brittney: fixed an issue that could cause the wrong display message to come up if the Player ingested an item at a very specific time
  • In Date Night With Brittney: minor Social Event/Values tweaks
  • In Date Night With Brittney: fixed minor inconsistencies in Actions or feedback given to the Player for a few items, including a little Easter Egg for an Item Action that previously did nothing
  • In Date Night With Brittney: cleaned up certain intimacy sequences
  • In Date Night With Brittney: fixed a handful of issues that could compromise the Player’s ability to initiate intimacy with Brittney
  • In Date Night With Brittney: fixed an issue that could allow the Player to use both the Sabotage AND Commit Actions with the Stove
  • In Date Night With Brittney: refactored Event Triggers and some Values to be more easily readable in the Debug Log or Story Creator
  • In the Original Story: Brittney will no longer favor the Player with infinite Romance points if he repeats the “dare” response in the Hot Tub with Amy repeatedly
  • In the Original Story: Addressed an issue that could cause Vickie to have duplicate responses when in the Hot Tub with the player for her “test”
  • In the Original Story: Tweaked a couple of Player responses, fixed a typo, and adjusted Katherine’s behavior during her “pictures for Frank” sequence with the Player
  • In Date Night With Brittney: Made a number of fixes and tweaks to the “wrestling” (“In the Ring” opportunity) ending and accompanying intimacy
  • In Date Night With Brittney: the pizza box will always be visible to the Player if they went down the “Sabotage Dinner” route
  • In Date Night With Brittney: Player can no longer choose BOTH compliments or jokes to deliver to Brittney, which was leading to confusing exchanges
  • In Date Night With Brittney: fixed an issue that would make it appear as though Patrick gave the Player his phone twice
  • In Date Night With Brittney: fixed a minor issue where an Event Trigger would initiate the same intimacy act twice with the Player in quick succession
  • In Date Night With Brittney: minor timing tweaks and typo adjustments
  • In the Original Story: slight tweaks to Amy and Ashley’s behavior when Derek approaches the Player after Ashley fully trusts you (Smooth Operator: Ashley)
  • In the Original Story: added a handful of helpful thought bubbles, and cleaned up a couple of others
  • In the Original Story: added a few extra emotive events throughout Madison’s newer content
  • n the Original Story: no longer possible to ask Madison an identical question in both her Smooth Operator AND Like a French Girl “Q&A” sequences
  • In the Original Story: fixed an issue that could cause Madison to be permanently angry with the Player AND all other NPCs at the party. Yes, this was a technical issue. No, it was not a personality flaw
  • In the Original Story: the Player can now actually get Amy to a more private spot if she is around others when approached. The response option to “wait it out”/talk other NPCs into leaving still remains
  • In the Original Story: the Player can now invite Amy to go hang out at the fire pit again, if for any reason she moved away from it before the Player has had a chance to follow up on critical Chasing Amy dialogue(s)
  • In the Original Story: added some clarity to a decision path that would effectively fail the Player out of the Chasing Amy opportunity, but wasn’t communicating that fact to the Player
  • In the Original Story: should the Player talk to Ashley about Madison’s Sky Animals (Smooth Operator: Madison), she will no longer roam away at the end of the exchange after Patrick’s last line of dialogue
  • In the Original Story: restricted Player movement during the finale of Smooth Operator: Madison to prevent confusing positioning during these last few dialogues
  • In the Original Story: fixed an issue that was preventing the Player from using an intended “helpful” response option and accompanying dialogue from Madison regarding some older content
  • In the Original Story: improved upon Katherine’s automatic recovery after giving her the tampered rum, if the Player had previously completed Stephanie’s Drunk and Disorderly
  • In the Original Story: fixed an issue that could lead to Amy’s underwear showing through her shorts after intimacy
  • In the Original Story: Frank will be a bit more prompt in returning to his chair
  • In the Original Story: tweaked some of the logic that immediately precedes intimacy with Amy, in an attempt to make it slightly easier to be alone with her
  • In the Original Story: tweaks to certain characters’ behavior when they catch the Player mid-intimacy with another NPC
  • In the Original Story: tweaked door behaviors prior to being intimate with Ashley after her Smooth Operator and Sibling Warfare opportunities
  • In the Original Story: tweaked Amy’s “toe stub” event to prevent her from doing so and then awkwardly moving away or standing back up too soon
  • In the Original Story: addressed an issue that would allow Steph to stay completely naked after her Drunk and Disorderly under certain conditions
  • In the Original Story: addressed an issue that could sometimes allow Katherine to continue running after she drank the Tampered Rum
  • In Date Night With Brittney: the Player can now also choose the “Slower” option when oral with Brittney is ongoing
  • In Date Night With Brittney: reduced the chance of seeing a redundant set of dialogues from Brittney, depending on how the Player greets her (or doesn’t)
  • In Date Night With Brittney: fixed an issue that was causing the Unlock option to always be available on one of the liquor cabinet doors
  • In Date Night With Brittney: cleaned up and added some additional emotive flavor to the “embarrass Patrick” ending
  • In A Vickie Vixen Valentine: refreshed export to maintain concurrence with 0.12.3/0.12.4 scripting changes
  • In A Vickie Vixen Valentine: fixed a couple minor typos and thought bubble inconsistencies
  • In A Vickie Vixen Valentine: the Player’s underwear will no longer show through his pants if he opts to put his pants on prior to engaging in intimacy with Vickie
  • In A Vickie Vixen Valentine: reverted a criteria that could, under very specific circumstances, prevent Vickie from following the Player to the edibles stash
  • In A Vickie Vixen Valentine: fixed instances of Vickie’s Panties and the “Catnip” not having inspect texts
  • In A Vickie Vixen Valentine: considerable revamp and improvements to the intimacy scene between the Player and Vickie
  • In the Original Story: Derek will not walk away from Madison and the Player quite as quickly while he is gloating about the Player being a phony prior to a special ending/failure of The Muse
  • In the Original Story: Frank will not walk away from the Player quite as quickly right before he gets dressed during the special ending/failure of The Muse
  • In the Original Story: fixed a number of punctuation issues and a few text formatting problems
  • In the Original Story: fixed an issue that could potentially allow the Player to either get stuck on a faded/black screen during a special ending/failure of The Muse, or experience awkward/unintended dialogue exchanges
  • In the Original Story: reduced the change that Derek and Madison would try to talk to each other through the master bathroom door after Derek locks her inside during High and Dry
  • In the Original Story: cleaned up some background chatter criteria
  • In the Original Story: slightly loosened up on the requirements to obtain the Amy Scavenger Hunt achievement, due to the unclear description in-game and in the Steam achievement. The game will now also give a tiny bit more of a nudge in the right direction
  • In the Original Story: cleaned up an ambiguous thought bubble regarding the use of the voice recorder item
  • In the Original Story: minor tweaks to some of Madison’s behaviors related to the intimacy ending of The Muse
  • In the Original Story: Katherine’s line about the internet no longer “points” to the Player/requires her to move to the Player
  • In the Original Story: fixed an issue that was causing Rachael to still only offer generic “goodbye” responses for the Player to use leading up to her intimacy sequence
  • In the Original Story: tweaked Katherine’s acceptance of the Rum to be more forgiving if the Player is not also in the middle of Madison’s art show
  • In the Original Story: Player can now give the non-tampered rum to Katherine during Madison’s art show, and feedback was added in the event that the Player attempts to give the tampered rum to Katherine during the art show
  • In the Original Story: Just like when the Player gives Katherine the un-tampered rum, Katherine will now take the tampered rum from the Player when they give it to her
  • In the Original Story: the Player should get slightly better feedback from Madison about her current state during The Muse
  • In the Original Story: both speakers in the living room use the same Inspect game message type now
  • In the Original Story: added inspect texts to a couple items that were missing them (this does not mean they are now usable)
  • In the Original Story: Patrick should not walk away from Brittney while talking to her about his phone anymore
  • In the Original Story: it is no longer possible to exchange otherwise normal dialogue with Madison once she has knelt down in front of the player after completing Humiliate Ashley for that opportunity’s intimacy reward
  • In the Original Story: the Player no longer reverts to the standard “goodbye” response upon a repeat of the post-Humiliate Ashley intimacy reward
  • In the Original Story: added a dialogue option that should prevent the Player from having to wait as long to experience the post-Humiliate Ashley intimacy reward, should Madison be surrounded by NPCs (does not guarantee that said intimacy spot will be 100% clear)
  • In the Original Story: added a handful of conditionally appropriate inspect texts for characters or items
  • In the Original Story: added a protective event that should help somewhat to prevent Rachael from getting stuck with the wrong clothes being on (or off) when she’s issued dares and has used the hot tub
  • In the Original Story: the Player can now also choose to grab the empty bottle of vodka if they have a “booze pass”/the verbal go ahead from Frank
  • In the Original Story: Vickie no longer has an unnecessary global goodbye response AND a specific response available when she catches the Player pleasuring themselves
  • In the Original Story: the Player must be further in The Muse’s storyline to experience the…unique intimacy ending involving our favorite arctic friend
  • In the Original Story: considerable behavioral tweaks to the Vickie intimacy ending and her hot tub mechanics
  • In the Original Story: Should be more intuitive to get Vickie back to the hot tub if she has been pushed outside it or wandered away
  • In the Original Story: the Player should no longer run into scenarios where they can seemingly “fail out” of her “tests” unless the Player chooses to do so
  • In the Original Story: resolved a bug that caused Vickie to get dressed and stay dressed, preventing further interaction, under certain circumstances (saving the game, walking away and performing highly specific actions) when the Player was about to engage in “hot tub intimacy” with her
  • In the Original Story: Ashley’s reaction to the Player being shirtless will no longer trigger with precedence over her “Caught the Player During Intimacy” dialogues
  • In the Original Story: slight story-based tweaks to the transition into the Hot Tub HJ position, and the transition out of it
  • In the Original Story: additional small tweaks and optimizations to Rachael’s behavior(s) and clothing states during her various dares, as well as after her intimacy finale
  • In the Original Story: Katherine will no longer “lose her phone” permanently under certain circumstances if the Player makes her sick AND does Stephanie’s Drunk and Disorderly opportunity
  • In the Original Story: Rachael is less likely to walk away from the living room when dancing during her “bikini dance” dare
  • In the Original Story: Rachael can no longer be told to go look for Vickie if she is topless or completely naked. She’s bashful like that…and you aren’t that convincing
  • In the Original Story: resolved an issue that could prevent Rachael from pleasuring herself in the art room/spare room 2 if the player rapidly moved into vision at specific times
  • In the Original Story: miscellaneous cleanup and polish of Rachael’s art room intimacy
  • In the Original Story: neither the Player nor other NPCs will be able to push Rachael into unintended positions once she is art room waiting to enjoy herself
  • In the Original Story: fixed an issue that would lead to the Player having an unintendedly modified “sensitivity” value AFTER Ashley’s prank vs. Madison had completed, if Vickie’s “Training Day” opportunity had also been started
  • In A Vickie Vixen Valentine: the Player and Vickie can also mutually self-pleasure during her intimacy finale
  • In A Vickie Vixen Valentine: fixed a “climactic” line from Vickie to better match her actual voice acting
  • In Date Night with Brittney: fixed an issue that could cause the Player to have to wait to re-engage Brittney for intimacy should they have exposed themselves to her immediately before her outside intimacy scene
  • In the Original Story: additional tweaks to Derek’s behavior towards the end of High and Dry to prevent the “art window” sequence from playing out in a confusing manner
  • In the Original Story: fixed an issue that was letting the player easily escape from Frank and/or Derek by climbing the gutter
  • In the Original Story: tweaked the ending of Stephanie’s intimacy sequence to end more gracefully

0.12.3
(Stable Release 12/14/18)

  • Added Background Chatter System
  • Small tweaks to Navigation
  • Improved hair and textures on most characters
  • Improved “End of Sex” animations and nuances transitioning out
  • Fixed an issue where dialogue audio would sometimes stop working when you pause the game
  • Fixed an issue where GameEvent timers would get cut short when saving the game
  • Auto-Save now saves to memory so it does not interrupt gameplay FPS
  • Disabled Auto-Save for the time being.  Still some issues to work out that we will address next cycle
  • Save games not save roaming allow and prohibit locations correctly
  • Added new dialog avatars for all characters
  • Fixed character lighting artifacts in main menu
  • Improved menu environmental effects
  • Fixed an issue that could cause Save Games to appear without a timestamp
  • Saved games are now sorted in the Load Game interface in descending order
  • Fixed an issue that could cause Saved Games to not load if they contained a specific set of non-alphanumeric characters
  • Fixed an issue that could cause the washer and/or dryer to clip into/against the Player when running and enter a new plane of existence
  • Periodic Event Triggers will now also be logged into the Debug Log, just before their associated child events attempt to execute and log. Repeated, short-delay Periodics will not be logged multiple times in a row in, order to avoid spam
  • The Debug Log will now show the number of events that an Event Trigger is attempting to execute as part of its log entry
  • The Debug Log will now more accurately log story event-based NPC Change Locations, and will now also log character movements that are triggered by a ChangeLocation-based “Invite To Hang” (when characters change location they can invite other NPCs they have relationship values with to come with them)
  • Addressed a few model references that were preventing the ‘bodypart’ console command from adjusting the size of certain male parts
  • The Player can now use the command console (via the bodypart command) to adjust the general size of the ejaculate particle. Get yer buckets
  • Talking to Madison in the middle of Like a French Girl now results in the reaction you need, but perhaps not the reaction you deserve
  • Madison will no longer keep her Shoo Others state should the player decide to side with Derek and not sleep with her
  • Restored a temporarily available line from Ashley where she will comment on the Player being topless, but added some randomness to it so it wouldn’t be spammed
  • Fixed an issue that would allow the Player to throw the voice recorder out the window for High and Dry, and then reach Derek to trigger the special Muse “Ending”/failure
  • Fixed an issue that would make Derek seem happy to see the Player during The Muse, despite the competition going on between Derek and the Player
  • Fixed an issue that could occur if the Player called Madison out for painting by numbers if Madison’s “art show” was already underway
  • Addressed another issue that could cause Derek’s warp in during a potential High and Dry failure to not work as intended
  • Fixed an issue that allowed the Player to push Derek around during the very beginning of High and Dry, even though Derek should be having none of that
  • Fixed an issue that allowed the Player to escape Frank a bit too easily during a special “ending”/failure of The Muse
  • Tweaks and presentation improvements to special “ending”/failure of The Muse
  • Fixed a few additional issues related to the success or failure (and the timings of associated dialogues) of the “stamina test” near the finale of Like a French Girl in order to reduce the chance of some confusing pairings feedback from Madison
  • Fixed an issue that could cause Ashley to wander around naked and become generally unresponsive to conversation attempts or attempts to give her her clean/dry clothes back, if the Player had failed to lock one of the bathroom doors as part of Humiliate Ashley
  • Fixed an issue where duplicate thought bubbles could occur during Magnum Opus if the Player re-mounts the Penguin to the Dresser
  • Fixed an issue that could cause conflicting game messages to appear when the Player tries to use the coffee in the cup with the kettle while the kettle is on the stove
  • Fixed an issue that could cause Derek’s boxers/underwear to stay on after the end of Sibling Warfare
  • Resolved another issue that could cause Derek to not be kneeling if the Player saved/loaded the game at a certain moment
  • Fixed an issue that could cause Ashley to stay in a Running state permanently if the Player had failed to lock one of the bathroom doors during Humiliate Ashley
  • The Player will no longer be able to trick Stephanie into going to Madison by turning off one of the speakers, if the Player is currently pursuing some of the more involved scenes of The Muse
  • The Player can no longer give items to Madison at highly inopportune times during a select few key points of The Muse
  • Added the Event Trigger “MadsEnableSimonSays” for command console use and tweaked a few old story events
  • Tweaks to a few Shoo Other event timings or add/remove delays for characters that used it in the Original Story
  • Removed all instances of SetInspectText events to prepare for event deprecation
  • Fixed additional small issues with value settings should the Player fail Humiliate Ashley by leaving a door unlocked
  • Fixed an issue in the special ending/failure of The Muse that could cause THE DOOD, THE FISTER, THE GAME ENDING MISTER (hey I tried, are you even reading all these?), to walk away from the Player mid-dialogue, as if re-evaluating every life choice that brought him to the party
  • Fixed an issue that could prevent Derek from Roaming again after the special ending/failure of The Muse
  • Fixed an issue with Amy during her intimacy scene that would allow the Player to start multiple rounds of oral at once. Sorry, you only have a limited number phalli…phalluses? Pharoahs?
  • Player will now automatically undress prior to engaging in maximum intimacy with Amy if they are not already undressed, preventing the need to back out of dialogue with her to see the option. You leave your shoes and wizard hat on out of sheer excitement
  • Amy will no longer wander around naked after intimacy with the Player at the finale of Chasing Amy; this is to contrast the intimacy reward against her heightened sense of exhibitionism at the end of the Scavenger Hunt opportunity
  • Player can no longer ask Amy to get dressed, etc. while already in the middle of certain intimacy acts
  • Fixed some of the issues with Amy’s available responses during/transitions between intimacy states, and the availability of those responses when other characters are nearby
  • Fixed an issue that could cause Derek to have two nearly identical response options available to the Player that would explain how to get on Ashley’s good side under certain circumstances
  • The Player can obtain the Penguin item a bit earlier in The Muse…you know, for fun
  • Added some protections into the Original Story to prevent Vickie from ceasing her pose and getting dressed again if the player saves and loads between her offering her panties and being intimate with her
  • Slight timing tweaks to the “paint and pose” scene in Like a French Girl to help prevent against niche bugs with the Opportunity failure that is possible here
  • Sprinkled a few additional emote usages throughout the story
  • Added a mechanic that allows the player to ask Vickie to go back to the hot tub as long as the Scavenger Hunt finale is not active, and that Vickie is not currently involved in certain parts of the Ashley vs. Madison prank
  • NPCs will clear the area more reliably before the Player and Madison get their art on in Like a French Girl
  • Vickie will not be as aggressive when commenting on the Player’s lack of stamina after her first “test” in the hot tub
  • In the Original Story: Derek will not walk away from Madison and the Player quite as quickly while he is gloating about the Player being a phony prior to a special ending/failure of The Muse
  • In the Original Story: Frank will not walk away from the Player quite as quickly right before he gets dressed during the special ending/failure of The Muse
  • In the Original Story: fixed a number of punctuation issues and a few text formatting problems
  • In the Original Story: fixed an issue that could potentially allow the Player to either get stuck on a faded/black screen during a special ending/failure of The Muse, or experience awkward/unintended dialogue exchanges
  • In the Original Story: reduced the change that Derek and Madison would try to talk to each other through the master bathroom door after Derek locks her inside during High and Dry
  • In the Original Story: cleaned up some background chatter criteria
  • In the Original Story: slightly loosened up on the requirements to obtain the Amy Scavenger Hunt achievement, due to the unclear description in-game and in the Steam achievement. The game will now also give a tiny bit more of a nudge in the right direction
  • In the Original Story: cleaned up an ambiguous thought bubble regarding the use of the voice recorder item
  • In the Original Story: minor tweaks to some of Madison’s behaviors related to the intimacy ending of The Muse
  • In the Original Story: Katherine’s line about the internet no longer “points” to the Player/requires her to move to the Player
  • In the Original Story: fixed an issue that was causing Rachael to still only offer generic “goodbye” responses for the Player to use leading up to her intimacy sequence
  • In the Original Story: tweaked Katherine’s acceptance of the Rum to be more forgiving if the Player is not also in the middle of Madison’s art show
  • In the Original Story: Player can now give the non-tampered rum to Katherine during Madison’s art show, and feedback was added in the event that the Player attempts to give the tampered rum to Katherine during the art show
  • In the Original Story: Just like when the Player gives Katherine the un-tampered rum, Katherine will now take the tampered rum from the Player when they give it to her
  • In the Original Story: the Player should get slightly better feedback from Madison about her current state during The Muse
  • In the Original Story: both speakers in the living room use the same Inspect game message type now
  • In the Original Story: added inspect texts to a couple items that were missing them (this does not mean they are now usable)
  • In the Original Story: Patrick should not walk away from Brittney while talking to her about his phone anymore
  • In the Original Story: it is no longer possible to exchange otherwise normal dialogue with Madison once she has knelt down in front of the player after completing Humiliate Ashley for that opportunity’s intimacy reward
  • In the Original Story: the Player no longer reverts to the standard “goodbye” response upon a repeat of the post-Humiliate Ashley intimacy reward
  • In the Original Story: added a dialogue option that should prevent the Player from having to wait as long to experience the post-Humiliate Ashley intimacy reward, should Madison be surrounded by NPCs (does not guarantee that said intimacy spot will be 100% clear)
  • In the Original Story: added a handful of conditionally appropriate inspect texts for characters or items
  • In the Original Story: added a protective event that should help somewhat to prevent Rachael from getting stuck with the wrong clothes being on (or off) when she’s issued dares and has used the hot tub

0.12.2
(Beta 11/30/18)

  • Added new Player model
  • Player and NPCs now start off flaccid and can get erections
  • Added physics to penis and testicles
  • Reworked all sex scenes to work with the new player and NPC “hardware”
  • Added realtime mirrors
  • Added more realtime shadows
  • Improved lighting to cater to the new characters better
  • Added more detail to all characters
  • Updated textures for Amy, Brittney and Katherine
  • Updated main menu characters with latest versions
  • Fixed a small transparent issue with Katherine’s bra
  • Tweaked dynamic hair for Ashley, Katherine, Stephanie and Patrick
  • Optimized clothing textures
  • Optimized dynamic character hair
  • Fixed Katherine’s blendshapes and a skinning issue
  • Fixed Skinning issue for the player
  • Optimized performance and improved on the ejaculate effect
  • Player can no longer sic Madison on Patrick at highly inopportune times that could lead to broken 0.12.x content
  • Player will no longer have the Throw Beer On option with Madison during the final sequence(s) of 0.12.x content due to a very, very crowded radial menu
  • Amy will no longer try to walk to Katherine repeatedly after speaking to her about Stephanie’s intentions while Katherine is sick in the downstairs bathroom
  • Added self-limiting criteria to a number of events in the game to prevent them from needlessly setting the same value repeatedly and clogging up our precious Debug Log
  • Stephanie will not put her own underwear back on after the “$50 exchange” with the Player after several seconds
  • Patrick’s behavior after the end of “Family Time” is now less rigid, and he won’t doggedly attempt to access the downstairs bathroom repeatedly if it is locked
  • Madison no longer cares what state of dress the Player is in if they should fail her “endurance”/stroke test during Like a French Girl
  • It should no longer be possible for Madison to loop through her “endurance”/stroke test dialogues should the player fail the test during Like a French Girl
  • When saving and loading a game during Like a French Girl (when In Progress), Derek will kneel back down
  • If Like a French Girl is In Progress and the player was naked and saved, loading that game will no longer result in the player being fully dressed
  • Derek will no longer stay locked in a permanent state of planet-scorching, self-sustaining, nuclear rage towards the Player if the Player experiences a magical moment with Frank after the High and Dry opportunity. TLDR: Derek is less jelly.
  • Player and Stephanie won’t immediately get dressed like speed demons after they complete their fornication
  • Slightly tweaked availability slightly of Amy’s new “GTFO AMY I NEED TO HAVE SEX WITH THIS PERSON RIGHT NOW AND HERE IS AN EXCUSE” (internal ID reference) response option
  • Added a few more safeguards to prevent Derek from magically warping into the scene once Like a French Girl has started
  • Stephanie’s recovery from various states of inebriation and the effects this has on her behavior should be more consistent, including across save-games
  • The “item hunt” phase of Stephanie’s Meltdown-initiated content should now resolve more reliably
  • Katherine will no longer respond to the Cell Phone Jammer if waiting for the player to hook up with her (naked on the bed) or in the middle of an intimacy act. She may, however, wave it frantically around in the air as she searches for dem bars
  • Adjusted some of Rachael’s post-dare “get dressed” behaviors to coincide with changes to her clothing in 0.12.x
  • Corrected an issue that could cause Derek to use redundant dialogue if his shirt was already off prior to Madison’s “art show”
  • Player can no longer Rummage through the Orange Bin in the garage multiple times as part of Amy’s Scavenger Hunt, presumably in order to amass a treasure trove of panties like some kinky dragon-kin
  • Tied in Achievement images for newly added Achievements
  • Fixed an issue that could cause various character dialogues and events to be unavailable after finishing or failing Madison’s new content
  • Derek will no longer put his shirt back on after Madison’s “art show” if the Player has already progressed past a certain point in Amy’s Scavenger Hunt
  • Adjusted NPC placement during a select few moments throughout Madison’s new content
  • Cleaned up Katherine’s “greeting” behavior after the Player successfully helps Stephanie with Katherine’s bathroom emergency
  • Made minor tweaks to Rachael’s dare-text receipt behavior to improve consistency across certain dare possibilities and prevent Rachael from potentially holding her phone in her hand for the rest of the party…or maybe that is just an unlisted superglue dare? …Nah.
  • The Player and Amy will no longer be auto-warped to the center of the Spare Room if the conditions for getting intimate with Amy are not met when the player propositions her
  • Made minor adjustments to Amy’s behavior between Derek congratulating the player for earning Ashley’s trust and Ashley showing the player her room and trying to get away from Amy’s sorority pitch
  • In the side story “A Vickie Vixen Valentine”, fixed an issue that could render the master bedroom door unable to be knocked on IF Vickie’s sprint into the master bedroom was exceptionally fast
  • In the side story “A Vickie Vixen Valentine”, Vickie will take her shorts off and THEN her panties, making things even fucking hotter, as the Player would so eloquently put it
  • In the side story “A Vickie Vixen Valentine”, fixed a typo that appears when checking under the bed for a certain item
  • In the side story “A Vickie Vixen Valentine”, fixed an issue that can prevent Vickie transitioning from oral intimacy to bed intimacy near the end of the story
  • Refactored events and some values in the side story “A Vickie Vixen Valentine” to make them somewhat more readable
  • In the side story “A Vickie Vixen Valentine”, added a handful of additional emotes in a few points to make Vickie appear like less of a robot
  • In the side story “A Vickie Vixen Valentine”, added a dialogue criteria check that allows for use of an additional alternate dialogue that was already voiced prior to 0.12.x
  • In the side story “A Vickie Vixen Valentine”, saving and loading once the Player has gone upstairs with Vickie after “Never Have I Ever” should no longer result in the Player not being able to interact with or be intimate with Vickie
  • In the side story “A Vickie Vixen Valentine”, resolved an issue that could cause a duplication of unvoiced “text message” dialogue between Ashley and Madison
  • In the side story “A Vickie Vixen Valentine”, made various minor emote/reaction tweaks to Vickie as needed to accommodate other 0.12.x AVVV story adjustments
  • In the side story “A Vickie Vixen Valentine”, made small dialogue and thoughtbubble tweaks to accommodate other 0.12.x AVVV story adjustments and rectify one or two VA inconsistencies
  • In the side story “A Vickie Vixen Valentine”, Vickie will no longer react to the player getting near the locked slider door based solely on proximity, which was causing some players not to experience the full extent of her flexibility and wardrobe
  • In the side story “A Vickie Vixen Valentine”, resolved an issue that would cause an opportunity to start and log its start twice
  • In the side story “A Vickie Vixen Valentine”, the player needs to be a bit closer to Vickie in order to initiate sex. No more big-dicking from across the room
  • In the side story “A Vickie Vixen Valentine”, fixed an issue that would prevent the Player from being able to follow up with additional intimacy with Vickie or talk to her at all if she finished a blowjob first.
  • In the side story “A Vickie Vixen Valentine”, resolved an issue that could cause unintended side effects with Ashley’s Phone or even an inability to interact with Vickie if the Player experienced multiple dialogues without being close enough/in-vision to Vickie after she runs to the Spare Room
  • In the side story “A Vickie Vixen Valentine”, masturbating at a certain time while also consuming the chocolate bar will no longer result in the Player’s position being unchanged upon the game fading back in to play Never Have I Ever with Vickie. This is a feature, not a nerf…obviously
  • In the side story “A Vickie Vixen Valentine”, the Player can no longer take up Vickie’s spot on the Bed (Left) after she begins walking up to be intimate with the Player in that exact spot
  • In the side story “A Vickie Vixen Valentine”, removed the ability of the Player to lock bathroom doors prior to having the Key item removed, which could result in Vickie being locked in the Upstairs Master Bathroom prior to ending the story
  • In the side story “A Vickie Vixen Valentine”, made additional tweaks to the Master Bedroom door radial options to prevent Vickie from being trapped inside an eternal fiery walk-in hell of totes cute tops and linen scented laundry
  • In the side story “A Vickie Vixen Valentine”, made minor tweaks to how the Player and Vickie are positioned after the end-story fade out/fade in and how minor supporting events operate
  • The Player will need to wait until much of Madison’s newest 0.12.x content is finished before pursuing the finale of Ashley’s Smooth Operator opportunity
  • Fixed an issue that would prevent Derek from defending Madison’s honor if the Player angers them both at the beginning of The Muse
  • Certain events associated with Ashley’s intimacy endings will only take effect if the player has completed the prank against Madison, instead of any time the player finishes any intimacy route with Ashley
  • Added further protections against Katherine reacting to the cell phone jammer immediately prior to or during her intimacy scene
  • Patrick now knows how to not only pronounce, but also spell Brittney’s name
  • Fixed an issue was causing Ashley to reference an incorrect character under certain circumstances when verifying if the soda was tampered with
  • Fixed an issue that could prevent the Player from progressing further with Rachael’s dares under select circumstances (this fix allows the player to continue selecting more dares, it does NOT change the choices required to engage in intimacy/finish her dare content)
  • Madison will wait a bit longer to stop Shoo-ing others out of her bedroom during the finale of Magnum Opus/new 0.12.x content
  • Player can fail Amy’s Scavenger Hunt if they are particularly aggressive in turning down certain dare requests from her (requires repeated choices)
  • Added more control to Amy’s roaming during her Goodbye Kitty selfie sequnce during her Scavenger Hunt, a lack of which was contributing to Amy potentially walking away from the Hot Tub during her Scavenger Hunt finale
  • Player should no longer be able to ask about Scavenger Hunt steps from Amy while in the middle of the Hot Tub finale of the Scavenger Hunt (dialogue response; does not remove the failure-causing Truth or Dare response option)
  • Amy will no longer try to cover herself up while also undressing and changing during the Goodbye Kitty selfie sequence
  • Choosing the Truth or Dare response specifically mentioning the Scavenger Hunt in front of Brittney while in the Hot Tub will now officially fail the Scavenger Hunt quest and release Amy to roam around again. Will no longer confusingly leave missing dialogues and responses for the player to choose which were in reality doing nothing.
  • Ashley will now remember that the Player untied her top minutes beforehand early on in the game, and will not allow them to progress with the prank vs. Madison until the Player resolves their dispute with grace, empathy, and aplomb
  • Tweaks to Ashley’s top reactions; it is possible to indirectly fail out of some content if the player repeatedly unties Ashley’s top
  • Fixed an issue that could prevent Ashley from returning to her room after being humiliated, when only given the bathroom skeleton key back after the Opportunity completes
  • The player should no longer be able to inadvertently trigger the Family Time sequence with Ashley and Patrick immediately after Madison’s art show until they’ve finished the sacred duty of inspecting Stephanie’s panty situation alongside Patrick
  • Minor tweaks to Ashley’s post-humiliation behaviors to prevent her from getting stuck in hallways. More fixes pending for future releases.
  • Fixed an issue that would prevent Ashley from reacting in any way when the Player would give her a beer while she was also naked immediately after the Humiliate Ashley opportunity was finished
  • Addressed an issue caused by one of Stephanie’s events that could cause Madison to walk away from Ashley, Derek, and the Player during the finale of Ashley’s Drunk and Disorderly opportunity
  • Minor tweaks to Stephanie dialogue choices based on the progress of the Meltdown opportunity
  • Added additional protections to prevent Madison’s Art Show from interfering with certain Ashley scenes
  • Added additional protections to prevent Madison’s Art Show from interfering with Ashley and Patrick’s Family Time sequence
  • Tightened up NPC status check around the time of Madison’s Art Show
  • Added more protections to prevent Amy from bugging out due to roaming state or event interruptions between Madison’s “art show” and the end of her new 0.12.x content
  • Ashley should now move out of the bedroom after Madison’s “art show” more reliably, and have her roaming treated more appropriately based on prior content that the Player completed
  • Addressed an issue that could cause the player’s Intimacy sensitivity to be the wrong value after intimacy with Ashley
  • Ashley will only get like, totes super mad at the Player about being given the cell phone jammer at very specific times
  • Ashley’s Shoo Others state will now self-cancel a short time after Family Time with Patrick, instead of staying on permanently until the Player spoke to her again
  • Reduced the chances that Ashley or Patrick could roam away during Madison’s “art show”
  • Inspecting Madison’s calendar after a certain point in her new content will no longer instruct the player on how to “break the ice” with her
  • Madison should be less likely to walk away during the long conversation between the her, the Player, and Derek prior to obtaining Artsy Fartsy
  • Player can no longer talk to Derek “normally” during the brief time he’s perched up on the roof
  • The Player now must pause the prank vs. Madison beyond a certain point in Madison’s new content, but can still prank her after if you really want to
  • The Player can complete the prank vs. Madison towards the very beginning of her new content if it is already underway…but not without consequences
  • Fixed issue that occurred when the player was being intimate with Madison’s…statue and suddenly decided to put away his junk. Also adapted said statue to new genital mechanics

0.12.1
(Beta 11/9/18)

  • Added voice acting for Madison, Derek, Frank, Patrick, Amy, Katherine, Ashley, and Stephanie
  • Added seven new achievements based on both new Madison content and pre-0.12.x content
  • Added Auto-Save Functionality
  • Added option to turn off subtitles
  • Hid Vickie’s nipple rings correctly when her shirt is on
  • Fix some clipping with Derek and Katherine’s skin through clothing
  • Improved Brittney’s skinning
  • Optimized character meshes
  • Created dynamic bikini straps for Rachael
  • Improved lighting on the characters
  • Updated textures for Amy, Katherine and Madison
  • Added new Steam achievement images
  • Added (currently unused) beat up versions of Frank and Patrick)
  • Added new wooden deck texture
  • Tweaked hair shader for several characters
  • Tweaked ejaculation effect
  • Added new mirror texture + groundwork for realtime mirrors
  • Added new ingame achievement images
  • Reduced some texture sizes for better performance
  • Added flaccid state to genitalia for Derek, Frank and Patrick
  • Addressed a discrepancy with the inspect text for the easel and painting, if the Player has progressed through some or all of Like a French Girl
  • Fixed an issue that was preventing the penguin deity from ceasing its possession of Madison
  • Fixed an issue with Derek’s “locked outside the art room” timer that could cause him to warp inside and use an inappropriate dialogue line under specific circumstances
  • The laxatives will now be disabled if the Player uses them with the soda or rum prior to adding the laxatives to their inventory
  • Stephanie will more accurately use the appropriate dialogues at various times when the Player “fully exposes” themselves to her
  • Addressed an issue that could allow Rachael to roam away from the Player during several of her more ‘daring’ dares
  • Rachael should more consistently close and lock the door prior to her self-pleasuring dare in Spare Room 2
  • Corrected an issue that could cause Madison’s dialogue chain to break when bringing up certain Humiliate Ashley-related intimacy actions
  • Adjusted availability of a few of Derek’s response offerings based on what’s going on with Amy and her Scavenger Hunt
  •  Added additional dialogue paths regarding the Quest for Derek’s Shirt (this is just what we call it), depending on various actions taken during and after Madison’s new content
  • Fixed an issue with a misplaced Amy response when starting her Scavenger Hunt quest
  • Changed sort order for an important new Madison response option
  • The player is no longer confused about using thought bubbles vs. center screen text messages when inspecting certain items in Madison’s new content
  • Added small buffer to a thoughtbubble or two in the new Madison content to prevent players from missing/being unable to read them
  • Misc. typos fixed
  • Extended the amount of time it will take for Derek to let himself back into the spare room 2/art room after you “trick him” in Madison’s new content
  • Added thought bubble to help guide players through Derek’s frantic actions (caused by you tricking him) immediately before starting “Like a French Girl”
  • Derek is now so interested in what’s going on during “Like a French Girl” that he will take a knee, offending not only you, but the Home Owner’s Association, National Frank-lovers League, and President of the Town of <SORRY THIS CONTENT IS NOT YET FINISHED>. Player is penalized with -3 stamina
  • Added some additional protections against various 0.9.x, 0.10.x, and 0.11.x content interfering with certain portions of the new Madison content
  • Stephanie now has at least a generic reaction when she catches the player having sex
  • Added extra fluff dialogues here and there (that were previous disconnected/unused)
  • Minor tweaks to Madison’s behavior during “Magnum Opus”
  • The “special ending” to Madison’s new intimacy scene is no longer easily left as the “default ending”. Now with 100% more special!
  • Tweaked a few unvoiced/misc. lines from several NPCs to direct dialogue to themselves so that they do not walk off or turn to speak to the wrong person at inappropriate times
  • Fixed an issue that could cause Amy to be left unable to roam, without saying anything, in certain situations after her “Sculpture Review”
  • Made certain “helpful” thought bubbles a little less vague, or more concise
  • Madison will no longer react with her default reaction to the Player’s fully exposed body during “Magnum Opus”
  • Addressed an issue that could prevent the Player from asking Katherine about her ability to hack phones under certain circumstances
  • Addressed an issue that could prevent the Player from asking Stephanie for their hard-earned $50 if multiple other characters delivered dialogue between starting the intimacy scene and completing it.
  • Addressed an issue that was mixing up inspect texts on the new and glorious painting in the spare room 2/art room
  • Addressed an issue that would prevent the Player from using specific responses with Stephanie that were critical to The Candyman Can opportunity
  • Minor tweaks to when (DialogueStart vs. DialogueClose) a few movement events are sent to a handful of characters
  • Ashley will no longer join the “Art Show” as part of Madison’s new content if she is topless or naked
  • Fixed an issue that could result in Katherine’s glasses appearing as a selectable item, especially when seemingly detached from her actual glasses
  • Corrected a missing event link for one of the new achievements
  • Player can no longer get Rachael into the master bedroom for sexy fun at highly inopportune moments during many parts of Madison’s new content
  • Player can no longer get Katherine into the master bedroom for sexy fun at highly inopportune moments during many parts of Madison’s new content
  • All new items added to the Original Story should now count towards the Inspector Achievement
  • Added in an additional dialogue response to “force move” characters who were lacking a dialogue, item, or event-based method of getting to move elsewhere (subject to different criteria for each character)
  • Adjusted the timing of a few fluff events in Madison’s new content
  • Fixed an issue that was preventing Rachael from going to the spare room 2/art room to pleasure herself, specifically in 0.12.0
  • Rachael’s initial dialogue upon receiving a spoofed dare text is now directed at herself instead of the player
  • Fixed aspects of Derek’s “The Muse” perk that were not functioning as intended
  • Tweaked timing of certain events between High and Dry and Like a French Girl to minimize chances of breakage
  • Changed availability of certain Madison lines while moving through her new content that either seem out of place in that context, or would risk buggy behavior
  • Small adjustments to inspect texts relevant to 0.12.x content
  • Madison should be less hateful to the player if they make a mistake that would normally trigger her to go and get Frank, IF they have Derek’s “The Muse” perk unlocked
  • Added ability to Copy/Paste criteria in the Custom Story Creator
  • Added “InFrontOfEasel” Move Target
  • Added new GameEvent for canceling combat. This will remove the combat state and combat target from a given character without knocking them out, etc. Will not prevent the specified character from resuming combat IF another character is currently engaging them in combat
  • Added protection against specific Load Game failure that could occur if temporary files were not properly handled when loading a game that had photos associated with it
  • Slightly tweaked help/response text for a couple of console commands
  • Added Unstuck console command. This will help free characters who become stuck in walls, characters, or…other characters. Ew. This command does not disable achievements

0.12.0
(Alpha 10/31/18)

  • Added new Madison Main Story Content
  • Added Opportunity: The Muse
  • Added Opportunity: Artsy Fartsy
  • Added Opportunity: Like a French Girl
  • Added Opportunity: Magnum Opus
  • Added over 450 new lines of dialogue, player responses, thought bubble narrative, and item “flavor” text”
  • Added new Rachel model
  • Added new Brittney model
  • Added new Vickie model
  • Added new Katherine model (Unfinished)
  • Added new Madison model (Unfinished)
  • Added new Patrick model
  • Added new Ashley model
  • Added new Derek model
  • Added new Amy model (Unfinished)
  • Improved Rachael’s clothing
  • Created new particle effect for male ejaculate
  • Added rigs to all character hair to add dynamic movement
  • Added new Camera model
  • Added new Broom model
  • Added new Recorder model
  • Replaced fence model
  • Added new Speaker model
  • Added empty canvas texture to the easel
  • Added new solo cup model
  • Added new ping pong ball model
  • Added whale poster model
  • Added new animation for “posing with hands behind head”
  • Added new animation for “posing with hands behind back”
  • Added new garage wall
  • Added new garage ceiling
  • Fixed some doors not reflecting colors accurately.
  • Tweaked out and fine-tuned a lot of animations
  • Added new mechanics to better align sex with Player and NPC/NPC
  • Added Pixel censor to replace the billboard nudity censor
  • Fixed issue with Katherine “duplicate responses” when asking about her h4ck1ng 5k1ll5. This can now be asked any time the “Vickie Vixen” opportunity is In Progress (discovered through Rachael OR Derek)
  • Fixed description of the Ice Bath achievement in-game to match the Steam description
  • Router in the study closet will now actually seem to turn on and stay on after being toggled during Dare Interference
  • Removed all Response Routes from Original Story (Depreciated)
  • Refactored and renamed almost all Event Triggers for the characters in the Original Story
  • Fixed an issue that would prevent Stephanie from losing her “Female Lay 2” pose upon loading a Saved Game in which she was previously “star gazing”
  • Fixed an issue that may lead to odd “climax on Katherine” dialogue behavior in certain situations
  • Player can now loot the camera from Frank if he is unconscious and have given the camera to Frank as part of the “Look at this Photograph!” opportunity(edited)
  • Player can now loot a small part of their “beer investment” (randomized) back from Frank if they find a way render him unconscious and have finished “Frankly I Don’t Trust You”(edited)
  • Player can now loot the Merlot or chardonnay (random) back from Frank if they manage to render him unconscious and have already given him both of these wine items
  • Fixed a few typos in Stephanie’s story.
  • Added criteria to various characters to prevent certain interactions from being available while they were unconscious.
  • Made katherine’s exit from the bed post-intimacy to the master bedroom floor and her subsequent application of clothing somewhat more graceful. Or, at least what we call graceful. Don’t you dare grace-shame us.
  • Added a few redundant safeguards to Katherine’s Phone2 behavior to address possible niche cases of it not being enabled at various times when the player needs to interact with her about the microwave.
  • Fixed issue with missing Character2 reference when naming CompareTypes.Social criteria
  • Player’s acrobatic skills are lost when in combat, preventing him from shimmying up the gutter if someone takes a swing at him (Original Story only)
  • Player will now fail Ashley: Smooth Operator if she catches them plotting against her (before Humiliate Ashley) when talking to Madison. This replaces a possibly erroneous reference to Dare Interference
  • To set apart the new Madison content rewards from the old, certain dialogues relating to intimacy post-Humiliate Ashley have had their wording and criteria adjusted. New and old intimacy content can still be experienced in one playthrough

0.11.3
(Stable Release 9/28/18)

  • Implemented ability to unlock achievements both locally and on Steam
  • Implemented logic for upcoming DLC Explicit Content Add-On (Uncensored Patch) for Steam
  • Implemented partial Russian localization
  • Fixed an issue with some phantom shadows
  • Fixed an issue where the camera audio and visuals weren’t working when snapping a picture
  • Fixed an issue where the escape menu can sometimes get stuck on the screen
  • Fixed an issue where Amy wouldn’t change into her alternate outfit
  • Increased the radius of Ashley’s Top hit box slightly
  • Fixed an issue where some Interactive Items weren’t initializing properly
  • Fixed achievements so they won’t fail to pop up if a dialogue or other important UI element is on display
  • Fine-tuned lip syncing
  • Improved animations for laying and oral sex
  • Fixed Brittney’s crooked head in her sittings animations
  • Fixed Ashley’s eyelids blinking trough each other
  • Added more achievement images
  • Made the mound of dirt brighter
  • Ashley’s prank vs. Madison (if not caught in the closet) will now break/remove the Madison Smooth Operator reward if the player did not use it yet
  • Fixed an issue that was keeping Madison bra-less after any Sibling Warfare/prank “ending”
  • Being needy af towards Madison after she clearly indicates that you should leave her general vicinity will fail Smooth Operator: Madison.
  • Fixed a couple typos
  • Madison will no longer follow the player past the slider during the finale of her Drunk and Disorderly, and will instead pause dramatically near the slider door for her final showdown with the “worst of her stock”
  • Added two other sensible dialogue routes to the game that will allow the player to ask Katherine about hacking phones
  • Amy will no longer mention her stubbed toe via dialogue if the player is already speaking to another NPC
  • There are now overhears programmed for Frank to beat the player up if the player gives Madison a beer while near him.
  • Fixed reference in Ashley’s story for more “Quest : 0” naming issues.
  • Madison can now be given beers again after the player fails out of Humiliate Ashley by leaving a door(s) unlocked.
  • Ashley running into an unlocked bathroom during Humiliate Ashley will now actually fail the quest that was the catalyst for her running into a bathroom in the first place.
  • Frank’s overhears during Madison’s Drunk and Disorderly now take into account possible mental injuries he may have sustained in pursuit of getting a better look at Katherine.
  • Once Madison is well on her way to being shitfaced, she will redirect her default dialogue to a more appropriate drunk line until her D&D is completed.
  • Fixed an issue that would cause Madison’s interactions to break if she reached the master bathroom before yelling at Patrick near the finale of her Smooth Operator opportunity

0.11.2
(Beta 9/21/18)

  • Added new cunnilingus animations
  • Added new oral sex animations (still needs some tweaking)
  • Added a “freehand” mode to the hand-cursor where it can be moved without moving the camera
  • Tweaked throwing physics
  • Added “Laxative” model
  • Tweaked Madison’s textures
  • Tweaked Stephanie’s new model some more
  • Fixed a “sparkly” issue with Stephanie’s hair
  • Player can no longer give beers to madison while ashley is naked from the moment you take her clothes until the moment she gets her clothes back OR humiliate ashley is completed
  • Can no longer untie ashley’s top prior to or during the finale of madison’s D&D
  • Fixed an issue that was allowing frank to walk back into the house and sit instead of waiting to blow you, which would then let him blow you inside -there was an issue where ashley sick = 1 was preventing all progress with madison’s SO
  • Added a fail-out to madison’s SO. the player has to joke about his genitals, then tell her he doesn’t give a shit about sky animals, and then say ‘will do’ when she basically tells him to fuck off
  • Fixed an issue with miniature text in response to a patrick dialogue
  • Giving the phone to madison before doing anything else no longer prevents all of her SO oppty from being available
  • Added limits to when the player can give madison beer roughly around the time you start searching for a guy to prank madison with (stud search) up through the end of sibling warfare, to prevent issues with those walktos and events clashing
    Slider door now automatically unlocks about 3 seconds after madison runs into it, to minimize NPC blockages and add convenience (must still be manually opened but NPCs can do this too)
    Added protection/beer giving limitations for when ashley and patrick are talking by the fire pit (family time) to avoid observed clashes
  • Added protection to keep derek’s “runner runner” dialogue from being used while madison is following the player at the end of her D&D
  • Added additional text fixes for laxative-related messages, inspect texts, item uses and such
  • Changed two event names for patrick that got reversed in their descriptions somehow
  • Fixed an issue that was causing the initial discovery of Change of Heart and Humiliate Ashley to show as “Quest 0”
    Made NPCs walk towards ashley a bit sooner upon her reaching the downstairs bathroom for humiliation
  • Updated Stephanie’s texture for more shadow and equal detail
  • Improved Stephanie’s hair and her dress cloth physics
  • Enabled crouching when “soft” UI elements are on the screen like messages and opportunity notifications
  • Fixed an issue with Madison repeating her Congrats Walk to the player
  • Improved the logic behind madison approaching the player about being such a social fucking butterfly
  • Somewhat improved the interaction between the player, Ashley, and Patrick as they XOXO Gossip Girl behind Madison’s back, as well as Madison’s dramatic introduction
  • Fixed an issue that was causing a response from the player to Patrick and Ashley to be miniaturized
  • Slider door will now auto-unlock after a few seconds following the end of Madison’s Drunk and Disorderly so that NPCs who may be going through the door don’t bounce off it like a super dumb looking bird
  • Giving Madison’s phone to her first will no longer result in being unable to pursue her Smooth Operator opportunity
  • Player can now fail Madison’s Smooth Operator opportunity if they insist on being a jerk multiple times and opt for no take-backsies
  • Fixed opportunity debug logging issue with ‘A Change of Heart’ and ‘Humiliate Ashley’ when they are first received
  • Fixed a typo with “dupster” -> “dumpster” and “therer” -> “there” in Madison’s dialogue
  • Fixed an issue where making Frank wait too long outside will break the interaction
  • Fixed an issue where the CenterOfHotTub waypoint was not actually in the center of the hot tub
  • Fixed an issue where blendshapes were not firing correctly in custom stories
  • Fixed an issue with intimacy not ending properly in custom stories
  • Fixed an issue with the camera being misaligned to the player after getting up off of beds and chairs
  • Fixed an input mapping issue with the Run and Interact keys
  • Fixed an issue where the player couldn’t click on something in their inventory while sitting or in coitus
  • Fixed an issue where characters don’t emote or lip sync in custom stories
  • Fixed an issue where characters can get stuck in walls in custom stories
  • Added a “IntimacyPartner” criteria to the Custom Story Creator
  • Changed Custom Story Creator so it only exports stories as a whole, and not individually per character
  • Fixed an issue where “destination reached” events were not firing in custom stories correctly
  • Added new criteria to check whether a character is using an action item to CSC
  • Added new criteria to check if an action item is currently being used to CSC
  • Added new criteria to check if a character is engaged in intimacy with another or any to CSC
  • Added correct logging for SendText and TalkTo events
  • Fixed an issue where “Apply Story” was exporting stories in the old formats
  • Re-EQed Madison, Brittney, and Stephanie’s Voice Acting Files so they are consistent throughout
  • Fixed an issue with rare cases of the game sometimes crashing when starting a new game
  • Fixed a null-ref that could happen sometimes when removing an item from the inventory with the console

0.11.1
(Beta 9/7/18)

  • First pass of achievements added for Original Story
  • Madison recovery mechanic and reward implemented for Madison’s Smooth Operator opportunity
  • Improved Madison’s follow behavior with the player during the finale of her Drunk and Disorderly
  • Decreased the chance that the closing of the sliding door would compromise her Drunk and Disorderly finale, or other content
  • Removed some duplicate lines and fixed several typos
  • Fixed an issue that would cause Derek to not attack the player based on choices made in Madison’s Smooth Operator opportunity
  • Tweaked the ability of the player to talk to Madison during certain WalkTo’s in her new content
  • Changed some vicinity and vision checks for Patrick as part of Madison’s new content
  • Added a missing “goodbye” response at the end of Madison’s Smooth Operator opportunity
  • Decreased the chance that Patrick would walk away from the player’s conversation about Sky Animals.
  • Sky Animal PTSD value reduced by 200.
  • Decreased the chance that the door close/lock sequence at the finale of Madison’s Smooth Operator opportunity would break the end of the content
  • Added a dialogue for Madison to let the player know she really, really meant it when she said she didn’t want to throw up at her own party
  • Ashley will not talk to the player about Sky Animals if Patrick is unconscious (still needs tweaking for in-combat states)
  • Added new Stephanie Model
  • Updated Stephanie’s Avatar Photo
  • Upgraded to Unity 2018
  • Completely revamped user input to be much smoother and consistent
  • Re-EQed Madison’s VA files to get them sounding closer to her older lines
  • Implemented groundwork for supporting playing the game as a female MC
  • Added Player Gender criteria to the Story Creator
  • Added hard wood floor to the downstairs area
  • Added new HD wall textures
  • Added new HD carpet textures
  • Upgraded some furniture to improved shaders for fabric
  • Added room dividers downstairs – Added new soda model
  • Added new path lining
  • Fixed small issues with madison and stephanie’s textures
  • Various material and texture tweaks
  • Kitchen now has more effective reflections
  • Added screen space reflections – adjusted bloom brightness
  • Improved shadow quality
  • Added shadow models to the ceiling lamps for more accurate shading
  • Fixed the dancing room’s floor not being properly aligned
  • Fixed an issue with light flickering
  • Added a “videoclip” to the dancing room tv screen
  • Fixed an issue where Stephanie’s stomache would become invisible when her dress was removed
  • Updated the glass material on the sliding door to be more visible
  • Removed stephanie’s hair shimmering – Fixed a spacing issue in the credits
  • Lighting updates all around – Added laxative model to replace eyedrops
  • Fixed color mismatch on the tv cabinet.
  • Fixed Frank’s shirt disappearing under certain viewing angles
  • Hand cursor tweaks

0.11.0
(Alpha 8/23/18)

  • Added “Smooth Operator: Madison” Opportunity
  • Added “Drunk and Disorderly: Madison” Opportunity
  • Added over 70 (currently unvoiced) dialogues between Madison, Ashley, and Patrick.
  • Changed Madison’s beginning dialogue.
  • Changed Katherine’s Inspect text.
  • Added an in-game input mapper and controller support (Controller support not fully implemented)
  • Fixed hot tub fog leaking when disabling shadows
  • Added a Double sided dildo
  • Added a pink vibrator
  • Added a foam finger
  • Added new gazebo model
  • Added a bug lamp
  • Added garden paths
  • Moved the hot tub
  • Added new character specific “HD” lighting
  • Added new outdoor lamps
  • Added new gazebo rug
  • Added some peeps to the credits
  • Updated credits superusers
  • Fixed the brightness on the path shadowing
  • Fixed NPC collision issues in the backyard
  • Created and fixed blendshapes for Frank, Derek and Patrick
  • Created Penguin model
  • Fixed Madison skinning issue
  • Fixed Rachael shader issue
  • Vickie clipping issue fixed
  • Male penises recreated
  • Lighting Tweaks and Updates
  • Optimized lights and shadows system
  • Optimized Distance calls to exclude expensive square root functions
  • Enabled Multi-Threading for Graphics Jobs
  • Added new dialogues for when the player tries to speak to Madison when she’s on her way to get Frank (who will then proceed to beat you up)
  • Fixed issues with the bathroom door and the LOCK function that would cut off some story segments.
  • Sexual acts will now initiate the Embarrassed state based on the exhibitionism personality trait, and always remove the state when the sexual act is complete
  • Beer pong balls now take into account a small amount of pre-throw momentum to make premature ej…throwing of your balls a bit more forgiving.
  • Beer pong balls can now be given a little bit of post-throw curvature. This is done by moving the mouse after throwing them (the window for doing this is very small).
  • Changed the crouch mechanic so it works while “soft” info is on the screen like quest notifications or game messages
  • Tied in a different hand cursor animation to indicate the brief window allowed for post-throw curvature.
  • Fixed an issue that was preventing the command console from referencing dialogue-only characters like “Phone Call”
  • The debug log will now show more information about event triggers that contain/execute more than one game event
  • Save games now have a timestamp automatically added to their label in the load game window
  • Minor typo corrections in the Story Editor interfaces
  • Sexual acts will now initiate the embarrassed state based on the exhibitionism personality trait, and always remove the state when the sexual act is complete
  • Beer pong balls now takes into account a small amount of pre-throw momentum to make premature ej…throwing of your balls a bit more forgiving
  • Beer pong balls can now be given a little bit of post-throw curvature. This is done by moving the mouse after throwing them (the window for doing this is very small)
  • Tied in a different hand cursor animation to indicate the brief window allowed for post-throw curvature. Still being tweaked
  • The player’s memory has been upgraded via a limited time RAM DOWNLOAD offer. He can now remember up to 25 saved soirees
  • Fixed an issue that was preventing the command console from referencing dialogue-only characters like “Phone Call”
  • The debug log will now show more information about event triggers that contain/execute more than one game event
  • Minor typo corrections in the Story Editor interfaces

0.10.4
(Stable Release 7/26/18)

  • Completely revamped lighting and post processing
  • All rooms now have their own lighting “feel”
  • Added rocks to the back yard flower bed
  • Madison’s clothes have been updated
  • “WantsToBeAlone” state no longer spams the Debug Log
  • Fixed rare occurrences where you could see the back of Rachael’s head through her hair
  • The “Turn” GameEvent is not logged correctly
  • Tweaked new sex animations
  • Stopped sex from starting in problematic places, the characters are now moved to a safe location first
  • Added extra code to check to make sure characters don’t get stuck after sex
  • Added Gamma slider
  • Added new Study room lamp
  • Added new Master bedroom lamps
  • Added rocks for the flower bed
  • Added a new moon
  • Added illuminated windows to the neighbourhood
  • Animated the outside fire light
  • Changed room colors for Ashley’s and Study room
  • Fixed vickie’s top becoming invisible sometimes
  • Fixed some cabinets having different color doors
  • Fixed upstairs doors having different colors in shading
  • Tweaked the fog effect
  • Tweaked the lighting in the menu
  • Frank can no longer get stuck in the bathroom during the concussion route — FRANK SMASH
  • Katherine will always be able to leave the bathroom, regardless of progression/failure of “Follow your calling.
  • Nothing can be taken freely from the liquor cabinet unless Frank is in a state that allows it.
  • Brittney will no longer follow Steph at/in situations that wouldn’t allow for it.
  • Steph will approach the “Kat sick” situation without the player if needed — after 500 seconds since Kat entered the bathroom.
  • The “Crunched bag” will no longer appear in Amy’s hand after a save.
  • “Follow Your Calling” can now be achieved through 5 different routes, ensuring that Kat will not be stuck in the bathroom without some kind of follow through.
  • Fixed an issue with a graphical trailing effect in the Anti-Aliasing
  • Fixed an issue with light bleeding into the garage from the bedroom
  • Fixed an issue in the Custom Story Creator where values would default to “Amy”
  • Fixed an issue where characters would sometimes spin in place after a sex act
  • Fixed an issue where characters wouldn’t get re-dressed correctly after getting out of the hot tub if another character sat there before they left the area
  • Fixed an issue where sometimes characters won’t go to an important location after a game load if they were blocked previously
  • Fixed an issue where Motion Blur settings are not remembered correctly
  • Fixed an issue where saving a game with the file-name “1” or “2” caused a crash on load
  • Fixed an issue where Frank sometimes couldn’t see you through the liquor cabinet door
  • Fixed an issue where the escape menu can get stuck on the screen
  • Fixed an issue where the save menu takes a reaaaaaaallly long time to come up
  • Fixed an issue where Amy would have the bag in her hand on a game load
  • ChangeLocation events are now logged to the Debug Log
  • Beer Pong balls can no longer be grabbed in mid-air when in the middle of a practice game
  • Fixed a bug that was preventing Beer Pong balls from spawning in the right place or always returning to their container/spawner
  • Minor tweaks to beer pong and minigame physics attributes
  • Tweaked kitchen and slider door colliders in order to prevent small items from getting stuck or disappearing
  • Various ChangeLocation events and their reasons for occurring are now logged in the debug log
  • Further save/load game naming convention and file system constraints added to prevent some of the rarer Save/Load issues
  • Minor UI typo and debug log formatting tweaks
  • Tweaked NoLoitering zone sizes to better reflect the geometry of high-traffic areas that the NoLoitering AI uses to prevent pathing “traffic jams”
  • Changed NoLoitering behavior to take into account a wider array of possible character states

0.10.3
(Beta 7/12/18)

  • Added new Missionary Sex Animations
  • Added new Doggiestyle Sex Animations
  • Added new Cowgirl Sex Animations
  • Adjusted Stephanie’s stories so as not to disrupt other opportunities
  • Any characters put into an indisposed state (like concuss or drunk) will now eventually return to normal
  • Added polish to all new content
  • Added new Staircase lamp
  • Added 2 new standing lamps
  • Added new frank lamp
  • Added new nightstand lamps
  • Added paint covered Stephanie
  • Added paint covered bag
  • Changed scene lighting
  • Changed hot tub reflections to be more accurate
  • Optimized post processing
  • Optimized/reduced performance on reflections
  • Fixed disappearing characters during sex scenes sometimes
  • Fixed some clothing clipping trough characters
  • Fixed a bug that was causing beer pong items to move or clip into each other upon loading a saved game
  • Beer pong balls can no longer be accidentally grabbed out of cups between scoring and resetting their position
  • Fixed a bug that allowed the player to become detached from the beer pong table and move around with partial and unexpected levels of camera control
  • Overwriting a save game will now properly overwrite or add to the Photos collection attached to that save
  • Debug Log now correctly Logs True/False Values for EventTriggers -> Set Enabled
  • Saving and Loading a game Named ‘1’, ‘2’, etc. that had pictures attached no longer causes a hangs or crashes on the Loading screen
  • Debug Log timestamps now shown in the in-game debug window
  • All debug log timestamps are now evenly formatted
  • Tweaked areas of the house that would force a change in character location due to excessive loitering, and these events are now logged in the debug log
  • Fixed typos in the UI

0.10.2
(Beta 7/6/18)

  • You can now go “All the Way” with Stephanie in her ending
  • “Special Tutor” Added refinement to the 4 new endings, ensuring that failing any of Stephanie’s new quests won’t necessarily fail other quests
  • Added 5+ lines between Katherine and Stephanie (Some currently unvoiced.)
  • All around polish to the current state of Stephanie’s revamp–including Frank’s head-butt scene.
  • Added new voice acting for Stephanie, Katherine, Derek, Madison, and Frank
  • Added a new kitchen light
  • Added new standing lamps
  • Added a state where characters will not slow down when approaching their move target
  • Fixed a rare issue where the game would crash when loading the game
  • Fixed various bugs in Stephanie’s new story content
  • Fixed some areas where NPCs were getting stuck when pathfinding
  • Fixed an issue with the hand cursor where it would sometimes disappear
  • Added a response from Ashley if you give her beer before you “meet” her
  • Fixed an issue where Kat would drop dialogue if you ask her to take a nude photo and you haven’t used the Camera on the SD card yet, but they are both in your inventory
  • Beer pong balls return to the spawner/container area after being used after a short delay, regardless of if they miss or score
  • Added a help text radial option to give instructions for how to play
  • If the beer pong container does not detect that enough playable balls are present, it will spawn more upon starting a new practice session
  • Further tweaked handcursor grab collider + grab functionality to improve player’s ability to pick up small objects
  • Fixed an issue that was causing character state transitions to be logged incorrectly in the debug log

0.10.1
(Alpha 6/21/18)

  • Implemented “Meltdown” Opportunity for Stephanie
  • Implemented “Special Tutor” Opportunity for Stephanie
  • Implemented “Drunk and Disorderly” Opportunity for Stephanie
  • Added 40+ additional lines of new dialogue between Katherine and Stephanie
  • Added Beer Pong (Practice) Mini-Game
  • Freed up over 2GB of VRAM usage during runtime
  • Optimized the core code of the game to reduce spikes in performance
  • Drastically reduced loading screen time
  • Added Gut Grip Interactive Item to the game
  • Added Motor Oil Interactive Item to the game
  • Added Paper Bag Interactive Item to the game
  • Added Paper Bag Crushed Item to the game
  • Added achievement UI
  • Optimized all visual assets (Textures, models, etc.) for performance
  • Added new kitchen lamp

0.10.0
(Alpha 6/7/18)

  • Implemented “Follow Your Calling” Opportunity
  • Implemented “Apply Pressure” Opportunity
  • Added 41 lines of new dialogue between Amy, Ashely, Derek, Frank, Katherine, and Stephanie
  • Added new lamp model to the living room
  • Added background logic for Player Achievements system
  • Fixed minor bugs in command console combat command and miscellaneous feedback responses
  • Debug Log now properly logs all information for Clothing and SendEvent game events

0.9.6
(Stable Release 5/25/18)

  • Grass Improvements
  • Fixed an issue where characters’ skin would poke through clothes on the main menu
  • You can now hold Alt when starting the game to pull up the old splash launcher

0.9.5
(Beta 5/22/18)

  • Added 10+ lines of new dialogue to Patrick
  • Added 3 new lines of new dialogue to Rachael
  • Added 4 new lines of dialogue to Amy
  • Patrick will now accept (or reject) every form of alcohol around the house
  • Improved upon Ashley’s post conversation route where players were unable to interact with her
  • Improved upon Madison’s confrontation with Ashley after Humiliate Ashley (AVVV)
  • Improved upon Vickie’s foreplay where players were unable to interact with her
  • General typo cleanup
  • Improved Ragdoll physics
  • Fixed an issue where the game would unpause in the Graphics Menu
  • Re-mastered voice acting audio files
  • Fixed an issue where saving and loading would sometimes not save ALL current NPC walking targets
  • Fixed an issue where “Opportunity Missed” messages would not display if you didn’t already have the quest
  • A Vickie Vixen Valentine: Vickie is Still Somehow Getting Stuck in the Master Bath Bathtub is fixed
  • A Vickie Vixen Valentine: Fixed an issue where Vickie would scold you if you didn’t go upstairs
  • Fixed an issue with characters ending up in weird places on loaded games
  • Fixed an issue where NPCs could end up outside of the navigational area
  • Upgraded Character Textures to 4k
  • Standardized brightness of all character models
  • Updated and enhanced Katherine’s model
  • Removed Kitchen Table for better player navigation and NPC pathing
  • Added party lights model
  • Added wine rack model
  • Added painting easel model
  • Added painting stool model
  • Added painting tarp model
  • Added painting canvases model
  • Added creepy owl painting model
  • Changed Spare Room ceiling lamp color (no more rainbow)
  • Changed all character skin tones to fit the lighting and match each other
  • Added Gut Grip model
  • Added Motor Oil model
  • Added new garden light models
  • Added garage divider model
  • Debug Log now logs console command events
  • Debug Log now saves to \DebugLogs instead of \Errors -Combat console command now accepts ‘all’ parameter for all subcommands
  • Whereis command added to console; will give location of a target character, their current move target, etc.
  • Miscellaneous cleanup of command console and debug log

0.9.4
(Beta 4/27/18)

  • Added new main menu
  • Updated loading screen
  • Added hints to the loading screen
  • Added new interactions with Patrick
  • Added new lines to Amy and Rachael after finishing their stories
  • Added new Patrick voice acting lines
  • Added new Rachael voice acting lines
  • Added new Amy voice acting lines
  • Updated and Enhanced Katherine’s model
  • Added new garden light models
  • Re-positioned light switches to a more logical height
  • Updated toilet model to a more natural curvature
  • Fixed an issue where some characters were overly shiny
  • Fixed a bug where Ashley and Amy could get stuck in the floor or furniture the spare room after sex
  • Fixed a bug where toggling the volumetric lighting could cause a mysterious unnatural fogginess
  • Fixed a bug where characters, after being knocked out, would wake up stuck in furniture or walls
  • Stopped Patrick from dancing in Date Night with Brittney
  • Added credits scene
  • Adjusted and polished lighting
  • Kitchen and garage graphical touch ups
  • Improved areas where light was leaking
  • Fixed an issue where the fire light wasn’t baking into the scene correctly
  • Adjusted Front Door textures
  • Optimized lightmapping (Shorter load times)
  • Added extra code to keep characters from getting stuck or being outside the playable/walkable area
  • Added some extra handling to prevent debug log crashes and inability to export
  • Added timestamps to the debug log
  • Shortened some console commands such as eventtriggers, modifyvalue, and displaygamemessage; reference the ‘help’ command for their replacements

0.9.3
(Beta 4/15/18)

  • Added a framework of quests that will help guide the player down Ashley’s three new quest paths.
  • Added various thought bubbles and tie-in dialogues that will hint to the player what consequences and rewards lie ahead for the paths they’re choosing.
  • Added an intense level of polish to the new content, especially in how it meshes with old quests/dialogues.
  • Addition of volumetric fog and related lighting and graphical effects
  • Re-tweaked graphical dithering and noise
  • Improvements to object models and shaders
  • Full revamp of the reflections system and certain lighting methods
  • Quests will now be referred to in-game (not under-the-hood) as “Opportunities”
  • Added a collider for the tree in the yard. No more going inside to hibernate.
  • Fixed an issue that caused the outside tree to float.
  • Improvements to the background neighborhood and foliage
  • There are now stars in the night sky. Sonnets welcome.
  • Somewhat reduced shimmering that was being seen on certain objects (in progress)
  • Somewhat alleviated blur/trailing effect seen when AA is enabled in the in-game menu (in progress)
  • Fixed an issue that was allowing Patrick to ‘poke out’ from behind his underwear
  • Improvements and optimizations to Ashley’s model, hair, and clothing
  • New and improved light bake
  • Fixed an issue that was causing the male characters to roam to the hot tub when they shouldn’t be
  • Under-the-hood optimization of materials, prefabs, shaders, and other miscellany
  • Minor fixes for the roaming system
  • Graphic menu revamped and minor issues resolved
  • Fixed an issue that prevents the user from loading a saved game from the title screen
  • Disabled “Simon Says” quest temporarily while we port it to work solely in the custom story creator.  This is an antiquated quest that is mostly hard-coded, and will come back in a later version revamped.
  • CONSOLE: Fixed an issue that prevented using ‘0’ as a value with the Personality command
  • CONSOLE: Fixed an issue that was preventing the use of ‘0’ in certain command orders with the dialogue command to trigger the default/start dialogue
  • CONSOLE: Fixed an issue that was preventing WalkTo and WarpTo commands from successfully using the ‘all’ subcommand when paired with characters
  • CONSOLE: WalkTo and WarpTo ‘all’ no longer affect the player in any way when ‘all’ is used. You will need to warp yourself separately.
  • CONSOLE: Added ‘list’ functionality to Quest command: Can now list all of a character’s quest names and their IDs
  • CONSOLE: Minor formatting fixes within success/error message texts
  • CONSOLE: Cleared up a discrepancy between how WalkTo and WarpTo were finding their destination/target and added some redundancy to ensure the ‘intended’ target was used
  • CONSOLE: Added ‘all’ functionality to the Dance command
  • CONSOLE: Added an error check to all commands in case players define too many parameters or extra subcommands
  • CONSOLE: Added ‘all’ and ‘list’ functionality to the State command
  • CONSOLE: Removed multiplicative element from ChangeSize command; user can now set size back to ‘1’
  • CONSOLE: Fixed an issue that caused a limited combination of floating numbers and string inputs to break the gameobject search for certain commands
  • CONSOLE: Removed reference to color numeric IDs for the Crosshair command. Player should simply type their new crosshair color via text input.
  • CONSOLE: Addressed an issue that was preventing the Item command from listing or utilizing all available ItemFunctions for all InteractiveItems
  • CONSOLE: Added ‘Roaming’ command. This is a replacement/upgrade to the prior deprecated roaming command. Allows the user to enable or disable roaming, force a changelocation, add allowed or prohibited roaming locations to one or ‘all’ characters, or clear these location lists entirely. Also allows the user to get a current list of a single character’s allowed and prohibited roaming locations.
    Fixed an issue that was preventing the Pose command’s ‘test’ option from working

0.9.2
(Beta 3/30/18)

  • Reworked Lighting
  • Reworked Occlusion
  • Combined meshes on most of the NPCS to increase performance
  • Added LOD levels to all NPCs to increase performance
  • Bug fixes and refinement of Ashley’s new story content
  • Tweaked Anti-Aliasing
  • Tweaked Color Grading
  • Tweaked Eye Adaptation
  • Gave Patrick AWESOME new dance moves
  • Moved graphical options to their own menu available on the main menu and in-game
  • Fixed an issue with the debug log not working correctly
  • Console: Lowered case sensitivity requirements for most commands and command options
  • Console: Each command now has specific example text available
  • Console: Multiple commands now have the ability to ‘list’ or ‘get’ info from the game
  • Console: Required order of input for commands and their options is generally less strict
  • Console: Added All functionality back in for BodyPart, Clothing, LookAt, Personality, Walkto, and Warpto commands

0.9.1
(Beta 3/23/18)

  • Added voice acting for Ashley
  • Added voice acting for Patrick
  • Added voice acting for Vickie
  • Added voice acting for Derek
  • Added voice acting for Madison
  • Added male sitting down and standing up animations
  • Revamped player movement
  • Guys can now dance
  • Updated Marijuana model
  • Updated Blue Hair Dye Model
  • Updated Chocolate Bar model
  • Updated Towel Model
  • Updated Safe Model
  • Aligned most NPC/NPC sex positions
  • Guys now cover when nude
  • Tweaked “Cover when nude” AI
  • Characters now stop covering when nude if they are too drunk to care
  • Character no longer cover when nude if they are comfortable around surrounding characters
  • Tab key now toggles Orgasm meters
  • Moved “Ashley’s Top” hitbox up slightly for better accessibility
  • Fixed an issue where NPCs could get stuck behind the pouf
  • General optimization and performance tweaks
  • Added a “Limit FPS” slider to escape menu
  • Changed the default quality setting to “Good”
  • Console:  Added more commands and updates to existing commands (type “help” for more info)

0.9.0
(Alpha 3/16/18)

  • Updated Ashley’s story in the Original Story
  • Added quest “Military Precision” to the Original Story
  • Added quest “Magic Mike” to the Original Story
  • Added quest “Runner Runner” to the Original Story
  • Updated all alcohol models
  • Increased performance of culling and gameplay
  • Optimized and enhanced Frank’s model
  • Frank now has a penis
  • Optimized and enhanced Patrick’s model
  • Patrick now has a penis
  • Optimized and enhanced Derek’s model
  • Derek now has a penis
  • Updated joint model
  • Updated eyedrops model
  • Updated Painkillers model
  • Added Allergy Medication Texture to Painkillers
  • It’s now possible for NPCs to have sex with one another
  • Improved Lighting in dim areas
  • Upgraded to Unity 2017.3.1
  • Fixed a bug where loading a save from a different story you are currently playing would break the load
  • Console:  Can now change the size of characters, and certain interactive items and game objects
  • Console:  Can now modify the size of several character body parts
  • Console:  Added additional emotes that can be executed
  • Console:  WarpTo now also accepts Vector3 (X, Y, Z) coordinates
  • Console:  Can now remove most items successfully from the player’s inventory
  • Console:  Can now modify personality traits for each character in a story
  • Console:  Improved readability, formatting, and over time, better help text
  • Console:  Misc. minor sub-command fixes and additions
  • Console:  Can now rotate the cross-hair into a cross position, change its color, and change its size

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