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1.1.7 (Beta Release 04/28/2023)

Friday, 28 April 2023
  • Added an elf outfit for Liz Katz
  • In the Original Story: Updated handling for unlocking Compubrah
  • In the Combat Training Story: Fixed an issue with the radial that was affecting translations
  • The Penguin can access a new appearance via its ItemFunction EnableMaterial1
  • InteractiveItems can now be flagged internally for use as 1H Weapons. As of now only the Hammer2 Item is flagged as such. When a Weapon Item is Mounted to the RightHand of a Character and that Character attempts to use an attack that would normally utilize their hands, they will instead swing the Weapon. Higher skill/kick based attacks will still function as normal. Attacks with a weapon will always break the Block of a CombatTarget, and will always deal maximum damage based on the attacking Character's Strength. NOTE: the Player "carrying" a Weapon will not make use of this mechanic. The Weapon Item must be Mounted
  • The Broom can now be set to lean against...a thing
  • Added notepad model
  • Added Blueprint model
  • Added 3D printer ad model
  • CSC: Added the ability for the CSC to check if the ScreenFade effect is active or not. "Active" meaning that the screen is in the process of fading in or fading out, or is already completely faded out)
  • CSC: Added two new event triggers based on ScreenFade behavior: one each for determining when the ScreenFade effect is done Fading In, and when it is done Fading Out
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