- In the Liz Katz DLC: Started implementation for a new opportunity: "Smoke 'Em and You Got 'Em"
- In the Original Story: Updated handling for when Stephanie loses her top during the party
- The Chocolate Syrup Item...sorry, I meant "Choclate Syrup", now auto-highlights when dropped in the grass
- The Tablet Item now has a collision sound effect
- Added an Airvent System, which can be used to do stuff with... well, Airvents
- A certain digital device, one that was definitely not mentioned in prior release notes, can now be used to view the real-time status of the Airvent System
- Added a new type of InteractiveItem that can take multiple forms/appearances, and can auto-adjust its Inventory Icon based on its current form. These behavior(s) persists through save/loads without the need for handling via the CSC
- Various Items around the house are now of the type "Burnable". The main ItemFunction-based behaviors of this new type persist through save/loads without the need for handling via the CSC
- Additional Items can be mounted to the Broom. This behavior for these Items persists through save/loads without the need for handling via the CSC
- The Chicken will now be highlighted if it falls into the outside grass
- The FoamFinger now has access to ItemFunctions
- The FoamFinger now has a collision sound
- Added new and improved chocolate syrup model
- Added models for some mysterious clues
- Fixed the dent on the fridge door by moving it to the freezer door
- Added a burnt version of the penguin
- Added a splishy splashy cutscene for an AC unit interaction