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1.1.6 (Alpha and Beta Release 04/21/2023)

Friday, 21 April 2023
  • In the Liz Katz DLC: Started implementation for a new opportunity: "Smoke 'Em and You Got 'Em"
  • In the Original Story: Updated handling for when Stephanie loses her top during the party
  • The Chocolate Syrup Item...sorry, I meant "Choclate Syrup", now auto-highlights when dropped in the grass
  • The Tablet Item now has a collision sound effect
  • Added an Airvent System, which can be used to do stuff with... well, Airvents
  • A certain digital device, one that was definitely not mentioned in prior release notes, can now be used to view the real-time status of the Airvent System
  • Added a new type of InteractiveItem that can take multiple forms/appearances, and can auto-adjust its Inventory Icon based on its current form. These behavior(s) persists through save/loads without the need for handling via the CSC
  • Various Items around the house are now of the type "Burnable". The main ItemFunction-based behaviors of this new type persist through save/loads without the need for handling via the CSC
  • Additional Items can be mounted to the Broom. This behavior for these Items persists through save/loads without the need for handling via the CSC
  • The Chicken will now be highlighted if it falls into the outside grass
  • The FoamFinger now has access to ItemFunctions
  • The FoamFinger now has a collision sound
  • Added new and improved chocolate syrup model
  • Added models for some mysterious clues
  • Fixed the dent on the fridge door by moving it to the freezer door
  • Added a burnt version of the penguin
  • Added a splishy splashy cutscene for an AC unit interaction
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