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1.1.4 (Beta Release 04/07/2023)

Friday, 07 April 2023
  • In the Liz Katz DLC: Started implementation for a new opportunity: "Too Hot to Handle"
  • In the Original Story: Vickie Vixen will now arrive to the party through the front door instead of jumping over the fence
  • In the Original Story: Updated functionality for the microwave and dryer
  • In the Liz Katz DLC: Adjusted the arrival of Liz Katz to have more flourish
  • In the Liz Katz DLC: Added Liz Katz's casual outfit
  • Added disembodied head
  • Added tentacle peeking animation
  • Added tentacle cutscene
  • Added new microwave model
  • Added super gross microwave interaction with disembodied head
  • Added a new bin in the Garage...and maybe the outline of something else?
  • Slightly tweaked the position of a beer so that it wouldn't topple over as frequently on game start
  • Added a new movetarget: UpstairsHallwayNearLaundryRoom
  • The effects of SwitchClothingTexture CharacterFunctions will persist through save/loads without the need for handling via the CSC
  • The effects of SwitchBodyTexture CharacterFunctions will persist through save/loads without the need for handling via the CSC
  • Some previously broken/inaccessible AlternateBodyTextures are available for a few Characters (e.g. Ashley, Patrick)
  • SwitchToOriginalBodyTexture CharacterFunction will now correctly restore all texture settings when used (only relevant for newly exposed/added Alternate Textures)
  • Fixed a bug that could allow development notes or other specially-tagged text into Translation Templates
  • Fixed an issue that could cause the Rule 34 Achievement to not be earnable for customers playing via the Epic Games client
  • Added a new movetarget: GarageNearWallVent
  • The Freezer Door now has a particle effect that can be triggered using ItemFunction EnableScriptObject2
  • The AddPhysicsRigidBody ItemFunction will ensure that collider detections are enabled, on the off chance they were ever disabled
  • InteractiveItems now have access to the ItemFunction: RemovePhysicsRigidBody, which can be used to disable their Physics behavior(s)
  • Various new ItemFunction integrations were added for the Microwave
  • Minor housekeeping (removal of long unused and disabled objects, etc.) and bundle rebuilds
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