- In the Original Story: Added reactions to all characters when hit with a beam of light
- In the New Guest's DLC: Started laying the groundwork for two new opportunities: "This Isn't the Opportunity Name" and "No Spoilers 4 U" (TBD; names being workshopped and massaged by "the Committee")
- Fixed a couple issues with Character Motion that were introduced by 1.0.9's CharacterManagerTick optimization
- Fixed an issue with CharacterGroups that could cause delayed events using the system to not evaluate their Criteria correctly
- As a result of some prefab updates, a few more InteractiveItems have had basic ItemFunctions exposed that may have been erroneously "hidden" in the past
- Added a new particle effect and sound effect to the Microwave, accessible via EnableScriptObject1 and PlaySoundEffect2 ItemFunctions, respectively
- Added a new movetarget to the Laundry Room
- Added two new movetargets, KitchenNearSink and BetweenKitchenAndDiningRoom
- Certain items can now use the EnableMaterial1, EnableMaterial2, and EnableOriginalMaterial ItemFunctions. The effects of these, like many other recent ItemFunction and CharacterFunction additions, carries over through (newly made) save/loads
- Added UnableToPlayVoicedAudioTriggers InteractiveState, which can be used to prevent an NPC from playing their default voiced (moans, gasps, etc.) sound effects that may be tied to Emotes, Combat, etc.
- Very minor cleanup of a few settings on decorative GameObjects inside the house
- The AC Unit is now an Interactive Item