- In the Original Story: Added new interactions and handling for new Interactive Items
- In the Original Story: Updated the handling for Lety's arrival at the house to make it more consistent with other characters
- In the New Guest's DLC: Started laying groundwork for a new opportunity, "Stop it Stepbro"
- Added backend DLC bundle handling for our new guest
- Fixed an issue that could cause the Popper, Starbomb, and/or Snowball throwable items to reappear outside of the Player's inventory/hand after loading a game in which they had been thrown and popped/poofed/whatever the hell a Starbomb does
- The effects of ItemFunction : AddPhysicsRigidBody will now carry over between saves, and auto-apply when the game is loaded, provided that the item is enabled and not in use (not mounted, held, or inventoried)
- Addressed a Steam policy compliance issue in the UI
- Added avatar images for the new guest
- Fixed an issue with the mysterious shadow human in the main menu and cutscene
- Added magnifying glass model
- Added head placeholder model
- CSC: saving the game can now be temporarily prevented via the AllowPlayerSave Game Event. The ability to save the game is restored upon the start of every new game session