Discord Instagram X YouTube Reddit Facebook TikTok

1.0.5 (Beta Release 11/21/2022)

Monday, 21 November 2022
  • In the Original Story: Added POV options for Brittney and Patrick for the female player
  • In the Original Story: Explicit version users now get a stat boost for drinking booze or taking painkillers
  • In the Original Story: Players can now choose between POV and cutscene for Frank's backyard scene
  • In the Original Story: Fixed a bug with multiple characters where the player finished prematurely and the scene did not end correctly
  • In the Original Story: Fixed a bug where NPCs would go down on the female player and she would still be clothed
  • In the Original Story: Enhanced Compubrah to provide a more fulfilling experience for the female player
  • In the Original Story: Added a check for Brittney, Derek, and Patrick to prevent the female player from starting sex when they are still recovering
  • In the Original Story: Male players now have additional options when engaging in POV sex with female characters
  • In the Original Story: Fixed various bugs involving decorating the penguin for the Muse questline
  • Fixed an issue that could prevent a Character's "climax" or other intimacy SFX from playing to...completion 😎
  • Fixed an issue that could cause StrapOn position and rotation to become permanently corrupted when certain cutscenes were played
  • Characters that are actively playing their looped "oral" SFX will no longer be considered "speaking", which was preventing some randomization of BlendShapes from taking place during POV/Legacy intimacy
  • Spiced up the BlendShapes used during several POV/Legacy intimacy acts, including but not limited to, "MakingOut" and "SixtyNine". They are now 42.0% more representative of the ecstasy one might feel IRL. "Might" is doing some heavy lifting in this patch note
  • The "bottom" Character in POV/Legacy "SixtyNine" intimacy will more believably look at the funbits of their partner, most notably if the partner is female
  • The CharInfo Console Command will now display what role a Character is taking in a POV/Legacy intimacy act, if applicable
  • The "giving" Character in POV/Legacy "Cunnilingus" intimacy will more believably look at the funbits of their partner, and no longer let their gaze wander as easily to...whatever might be around
  • Cleaned up behaviors for a handful of POV/Legacy positions that could prevent Characters from looking at their partner, when appropriate
  • When giving oral to a male NPC, the "giving" Character's mouth will open more consistently, and to a degree that is specifically appropriate for their partner's titanitude. Or lack of such a thing
  • Fixed a bug that was interfering with all InteractiveStates.UnableToOpenLabiaOrAsshole on/off behavior outside of CutScenes. For various "penetrative" intimacy acts that involve the female player or female NPCs, this being off will now have an effect. I can't believe the patch notes I write
  • Fixed an issue that could cause customized DisplayNames for Characters to not be used in the BGCUI Text Display and Opportunity Window
  • To prevent being dropped and accidentally lost, the Whipped Cream will now be highlighted in the grass if dropped outside
  • The following will look much better when mounted to an NPCs right hand, most notably when used in conjunction with a HoldingADrink... State: Empty Vodka, Whack Spankiels/Whiskey, Red solo cups, Chardonnay, Cabernet, Soda, Whipped Cream
  • Increased save game limit to 250, up from 69. This is the last time, you fucking data hoarders
  • Patrick will no longer yell PAARRTTYYYYY! if he is swapped out for another Character in the F_PatrickFinale cutscene
  • When the Player is involved, both "roles" for SixtyNine will require Mouse Movement to pleasure your partner
  • Fixed an issue that could cause male genitals to be visibly transparent in the opening seconds of cunnilingus
  • Added some additional logging to help diagnose cutscene termination issues
  • Some basic game and story diagnostic info will be provided with saved debug logs now, and shown in the Debug Console UI
  • If applicable, the CutScene.EndScene Game Event will try to end whichever versions of a CutScene (censored or uncensored) that may be playing, if supplied with the name of an uncensored scene. However, if supplied with the censored version, it will only try to end that specific, censored version of the CutScene
  • If applicable, when the OnAfterCutSceneEnds Event Trigger is supplied with the name of an uncensored version of a CutScene, it will fire in the event that either the uncensored or censored version of the CutScene ends. However, if supplied with the name of a censored version of a CutScene, it will only fire if the Censored version of that CutScene ends
  • CSC: Added CutScene GameEvent option to end any scene involving the player
  • CSC: The OnAfterCutSceneEnds Event Trigger will now fire just before the CutScene removes itself from the internal Currently Playing collection, which will allow Story Creators to successfully use CutScene-type Criteria within the Event Trigger's root criteria
← Back to Release Notes List
An unhandled error has occurred. Reload 🗙