- In the Original Story: Added Scissoring and Fingering as options for female players during POV sex
- In the Original Story: Added the ability to swap between dominant and submissive positions for male players during POV sex with male NPCs
- In the Original Story: Updated most female player POV options to be more in-line with male player POV options
- In the Original Story: Implemented a cutscene for the male Player when Frank goes down on the them in the yard
- In the Original Story: Fixed a bug where the player would finish prematurely during a cutscene with Katherine and then she started getting dressed while the act continued
- In the Original Story: Updated Compubrah to handle Frank and Katherine combat in VR
- In the Original Story: Fixed a bug where Brittney would be on the bed but unable to initiate sex with the female player
- In the Original Story: Fixed some text inconsistencies
- In the Original Story: The flower will now change colors in the player's inventory when it is dyed
- Removed a redundant one-time initial LookAt attempt from the hardcoded StartMissionary SexualAct behavior. It, like many two-person SexualActs, will rely on existing SolveLookAt behavior(s)
- If a CutScene needs to fall back to a POV/Legacy Intimacy Act, these random selections will now be better tailored to various gender-specific configurations of Characters. I.e., Female-Female CutScene fallbacks will prefer to use new Scissoring Acts etc., rather than Acts more suited to Male-Female or Male-Male pairings
- Integrated new Scissoring, Fingering, and Female-centric Sixty-Nine poses into the POV/Legacy Intimacy system
- Fixed an issue that could cause the Debug Log to not be navigable if it was opened during a CutScene
- Fixed an issue that could cause the GameMenu to not be navigable via controller if the Command Console was opened prior to opening the GameMenu
- Fixed an issue that could cause the Inventory and UseWith UIs to not be navigable via controller if the Command Console was opened while either was already visible
- Updated project to Unity 2020.3.41f1
- Slight optimizations to runtime functionalities that search for a result across multiple EekCharacterEngine or Unity Types
- Fixed an issue that could cause erroneous removal of Original Story files in some builds
- Frank's Chair will no longer make an odd thud sound when colliding with it with your itty bitty feets
- Very minor optimization of update loop code associated with ActionItems
- Fixed an issue that could cause Characters using certain CharacterStandSpots to be collision-free, allowing other Characters to walk right through them
- Fixed an issue that was compromising the position and rotation of Characters using the Door or Window Bracing CharacterStandSpots
- The Flower ItemFunction ChangeColorToBlue will now also handle the changing of the Flower's Inventory Icon. Note that this ItemFunction ChangeColorToBlue is called on GameStart if loading into a game in which ChangeColorToBlue had already been called
- Removed "Not Recommended" labeling from the POV/Legacy Intimacy UI options
- Added a tweaked bracing animation to the Male anim controller
- CSC: cleaned up a redundancy in the Naming of Item : SetInventoryIcon GameEvents
- CSC: the Flower can now have a Blue Flower inventory icon assigned to it using Item : SetInventoryIcon : 1
- CSC: some misc. functionality cleanup and expansion of auto-data cleanup and error message handling in some additional situations
- CSC: added the ControlStrapOnAutomatically InteractiveState. When this is applied to a female/strap-on equipped NPC, it will ensure that a strap-on is applied (or at least left on) when switching into a "penetration" or male-oriented sex role, and removed when no longer appropriate as well as removed automatically when a sex sequence ends