- Added additional Doja DLC music track to the game
- New sound effects were added to new Doja Cat DLC Cut Scenes
- Fixed console feedback text formatting issue when using Clothing command with Asexual Characters
- NPCs will no longer socialize or be talked to when they are being spoken to in Dialogue by another NPC.
- Added CenterOfGazeboLeft and CenterOfGazeboRight MoveTargets
- Fixed hand mounting position and rotation for the Hedge Clippers
- Certain NonPlayer CutScenes will be able to forcefully prevent saving/autosaving of the game while they are playing
- Added the ability for certain CharacterStandSpots to assign a gender-specific pose to a Character that makes use of them, and added multiple instances of these types of Spots in the house
- Fixed an issue that could cause Characters to release Hot Spots on an item if they had been assigned those Hot Spots while already making use of a (separate) Action Item, and then got up/stopped using that Action Item
- Tweakes Drone and Film Camera start position and initial Physics behavior(s)
- Characters can float now. Yay, thanks Floating InteractiveState!
- Re-EQd Brittney and Derek VA
- Minor adjustments to newly added MoveTargets used by the Doja Cat DLC content
- Fixed hand mounting position and rotation for the Drone Remote (intended to be used with OperatingTablet pose)
- The HideAllUI functionality can now be used at nearly any time while in the game world
- Fixed an issue that could cause the star of DojaPerformanceLive to hang in midair after the scene was finished
- Significantly lowered the volume of the Kettle's whistling sound effect
- Added the DontMoveForObstacles InteractiveState, which will prevent evasion/sidestepping away from gameobjects/non-Character obstacles
- Fixed a typo in one of the Loading Screen gameplay hints
- On-SaveGame-Load Quest Merging will now take into account Characters whose Stories did not exist in a previous save, and were since added in an updated version of that Story.
- Characters who are navigating to another Character (Target) will no longer retain the Name of that Character Target as their CurrentMoveTarget if said Character Target is disabled
- Fixed an issue that was causing Opportunities to disappear from the Opportunity Log and/or not get updated when the NPC that "owned" the Opportunity was disabled
- Fixed an issue that prevented Opportunity pop-ups from appearing when an Opportunity owned by a Disabled NPC was updated
- Tweaked FilmCamera neck mounting position and rotation settings to reduce arm/body clipping and better align the FilmCamera viewfinder with a Character's face
- Tweaked Amala and Doja Cat's face textures and default look
- Fixed clipping issues with Amala's dress
- Added Dinolicious (dinosaur suit) model, pickup item model and inventory images
- Improved Dinolicious dancing animation
- Added crowd models
- Setup the film camera to be grabbed
- Updated physics for Dinolicious and Doja Cat
- Added a uniquely lit..."viewable experience" beyond the confines of Madison's house
- Fixed the TypingStanding pose to use an animation better suited for the height of the desk in the Study
- Certain CutScenes now have added viewing provisions for Ultrawide monitors
- Fixed issues with three new Doja Cat DLC Cut Scenes that could cause them to "stall" as they finished
- Tweaked emote strengths for certain Character(s) in new Doja Cat DLC Cut Scenes to improve lip sync accuracy
- Added some "social feedback" features to Doja Cat DLC Cut Scenes
- Some Doja Cat DLC Cut Scenes will have a bit more "bang" in them. Colorful bangs, not sexy...forget it
- Various improvements to appearance of the Plexiglass panels
- Added an inventory icon for the Kettle
- Added grass texture to some viewable parts outside the yard
- Fixed some audio in cutscenes not responding to the audio volume set in the settings
- Cleaned up and standardized the appearance of the grass beyond the back yard fencing
- In the Doja Cat DLC (Original Story): Extended the functionality of the MP3 player for Doja Cat's music
- In the Doja Cat DLC (Original Story): Added multiple new animations
- In the Doja Cat DLC (Original Story): Updated all quest text to match the actual steps being done
- In the Doja Cat DLC (Original Story): Reworked all endings for the DLC for a more cohesive player experience
- In the Doja Cat DLC (Original Story): Fixed cutscene transitions during Doja Cat's big finale
- In the Doja Cat DLC (Original Story): Adjusted the challenges during Doja Cat's big finale
- In the Doja Cat DLC (Original Story): Adjusted Frank's disposition towards Doja Cat
- In the Doja Cat DLC (Original Story): Rebalanced all Amala / Doja Cat socials to balance the intimacy ending
- In the Doja Cat DLC (Original Story): Added Achievements
- In the Doja Cat DLC (Original Story): Added handling for special house guests, such as the Game Grumps
- In the Doja Cat DLC (Original Story): Added multiple interactions between Doja Cat and the other party guests
- In the Original Story: Fixed a bug that let the Female Player Character unlock the 'Caught in the Act' Achievement during Patrick's romance CutScene, even without any other NPC's nearby
- In the Original Story: Added a new Opportunity for the male player ("The New Dude") and the female player ("The New Dudette")
- In the Original Story: Fixed Derek's default Inspect text when playing the Female playthrough
- In the Original Story: Fixed the wording of Derek's dialogue when he defends the Female Player against Frank's anti-booze insanity (after earning Derek's "combat protection" perk)
- In the Original Story: Various minor Female Player-related dialogue and/or QOL tweaks for Stephanie, Ashley, Katherine, and Madison
- CSC: The Speakers can now be configured to loop sequentially through: all available songs, original HP tracks only, and a partial or full set of only Doja Cat DLC tracks. This configuration is handled via the ItemFunctions SetDLCTrackModeNone, SetDLCTrackModeOriginalOnly, SetDLCTrackModeDojaDLCOnly, and SetDLCTrackModeFullDojaDLCOnly respectively