- Fixed an issue that could cause Achievement Pop-Ups to occur while the Player was enjoying a CutScene, locking them onscreen until the CutScene ended. Achievements Pop-Ups will now wait to appear until all CutScenes involving the Player have ended
- Added even more polish to the CutScene system, better allowing Player and non-Player starring CutScenes to co-exist, and to support more than one CutScene playing at a time (multiple CutScenes that involve the Player cannot co-exist)
- Fixed an issue that could cause Achievement Pop-Ups to occur while the Player was already viewing another Achievement Pop-Up, leading to an inability to properly view and progress through both Pop-Ups
- Added the HappyAlt1 Emote, which may be used later for additional diversification of pleasure portrayals...and stuff. For now, only our newest guest uses it
- Implemented changes to the item and hot spot system that will allow certain additional Interactive Items to make use of hand hot spots (similar to the Flamingo seats, snake, etc.)
- Fixed an issue that was preventing Characters from holding onto the Flamingo seats correctly
- Fixed an issue that could prevent certain red text/error messages from staying on-screen on the Main Menu long enough to be visible to the user
- Added various new Interactive Items to the game world
- A handful of Items in the house have had their Item Mounting or Player Carrying/Grab alignments fixed or tweaked
- Added a base Interactive Item for the "frame" of the Hot Tub, including a Character-only collider that can be enabled via EnableScriptObject1 ItemFunction to block access to the hot tub by Characters
- Added a number of additional Move Targets outside in the yard...and beyond
- The CutScene system (for the purposes of 1.0.2 and future CutScenes only) can now support up to 3x NPCs plus the Player
- Various Interactive Items (new and old) have had Inventory Icons assigned to them
- Added several poses to the game for bracing up against something, meditating, and using a tablet/large remote
- Minor improvements to CutScene error logging
- Updated Unity version and various packages
- Standardized layering on certain Character Controller blocking objects so that they functioned as motion/nav blockers rather than true walls
- A few very minor optimizations, improvements, and misc. cleanup to engine code, the navmesh bake, and audio/lip sync behaviors
- CSC: added the ability to End a specific CutScene via GameEvent
- CSC: added Event Trigger OnAfterCutSceneEnds that can be used to execute Game Events after a specified CutScene ends, just after it begins to Fade In/perform final scene cleanup behaviors
- CSC: added ItemFunctions that can be used to manually Enable or Disable an Interactive Item's ScriptObjects 1/2
- CSC: Background Chatters can now be flagged to Play Silently (volume for that specific BGC will be set to zero)
- CSC: The TypingStanding Pose was already available on Character Animators, but, whoopsy, has only now officially exposed to Story Creators. Clickity-clack, bitches!