- In the Original Story: Added the "Shirt Delivery" opportunity for the female playthrough
- In the Original Story: Added the "Love Conquers All" opportunity for the female playthrough
- In the Original Story: Added "The Crush" opportunity for the female playthrough
- In the Original Story: Added "The Crushes" opportunity for the female playthrough
- In the Original Story: Added the "Brittney's Special Someone" opportunity for the female playthrough
- In the Original Story: Added the "Host Hijinks" opportunity for the female playthrough
- In the Original Story: Updated the items and interactions regarding those items with the penguin during the Artsy Fartsy quest
- In the Original Story: The female player is now able to ask Derek for assistance on a variety of topics
- In the Original Story: Added a sleeping mask that can be found and utilized during the Host Hijinks quest
- In the Original Story: Multiple dialogues have been added or adjusted to smooth out gameplay for the female player
- In the Original Story: All hookup logic for the female player has been redesigned to provide a more fulfilling experience
- In the Original Story: The female player can now ask Brittney to move to another location, provided that the player has completed Shirt Delivery
- Added female player Derek cutscene
- Added female player Patrick cutscene
- Added female player master bedroom (straight) scene
- Added female player Katherine cutscene
- Added female player Rachael cutscene
- Added female player Brittney cutscene
- Added DNWB shirt to Ashley
- Created sleeping mask item and inventory thumbnail
- Fixed lighting object for PlayerFemale
- Fixed an issue that could cause the Speakers to no longer play music throughout an entire application session, requiring the user to exit and restart the game entirely
- Fixed an issue that could prevent correct censorship of certain Player and NPC naughty bits when the Player was the "primary" or "top" or w/e you kids are calling it in cunnilingus and sixty-nine positions--ow my back...I'm so old
- Fixed an issue that allowed the Female Player to trigger EjaculatesOnMe reactions from NPCs
- While in CutScenes, NPCs will use an OrgasmSensitivity of "1" (same as the Player's default), as long as their OrgasmSensitivity value has not been changed by the CSC. This will help prevent premature/doubled-up Orgasms in CutScenes where an NPC and another Character are close enough to build up Orgasm via proximity, but also have an Orgasm SendEvent called within the CutScene
- Added protective code to ensure that an AudioSource is bound to a CutScene before it plays, which will prevent the occasional oopsy where CutScenes are loud or unable to be muted
- Fixed an issue that could allow Characters who were given a Motion Target and then a Combat Target to repeatedly step backwards instead of path to either Target. This could occur if navigation was initiated/resumed at a time when they were still close to, but still too far away to reach, the initially assigned Motion Target
- Users can now save a game manually without inputting a custom save game name. When this occurs, a date and playtime-based timestamp will be used as the save game name
- Fixed an issue that could cause noticeable camera sway when the Female Player was put into the BlowjobReady pose (Pose 10)
- Fixed an issue that could cause very unpleasant camera twitching when the Female Player was receiving oral
- Fixed an issue that let Characters check if they were stuck (trying to navigate/move but unable to) during a Cutscene and possibly attempt to warp smoothly back to a nearby spot on the NavMesh. This fixes an issue that allowed the Player to "break" CutScenes by holding down a movement input button for a few seconds and should fix other niche hiccups witnessed by NPCs during CutScenes
- Updated Unity version and core packages, including Steamworks
- Tweaked a NoLoitering redirect near the garage door in order to be slightly more effective at clearing idle NPCs out of the doorway of the garage
- Added an NPC-only blocker that will prevent NPCs from falling off the right-most edge of the roof
- Fixed an issue that could cause repeated duplication of SteamDataAttribution objects
- Implemented GOG Galaxy SDK Client/Peer, DLC, and Achievement registration
- Fixed an issue that could cause Achievements to not be earned in certain circumstances after using the Achievements Console Command to clear the user's Achievements
- Fixed an issue that could cause Nullref Exceptions and undesired cosmetic-only GameMenu (Pause Menu) behavior to occur if the Player tried to pause the game at very specific times during Cutscene start/stop transitions
- Fixed an issue that could cause the Player to get stuck on the GameMenu (Pause Menu) UI if they paused at certain times while a new game was fading in
- Added a backend ability to handle Placeholder CutScene content. This, in addition to randomized intimacy sequences on certain platforms, will add another way to indicate that intended, albeit currently unfinished behaviors are occurring and that there's nothing for you to fear. Except that dood. The one behind you right now...
- Added Door GameEvent options that will allow for Doors to be Opened or Closed Slowly. This will result in a slower animation, and if the door has an Open/Close sound, that sound will be played at a softer volume
- Fixed an issue that would allow a Door to play its Close Sound multiple times if it had been recently and repeatedly used
- Slight tweak to SpareRoom Zone to ensure Players who enter Ashley's right-most closet are counted as being in the SpareRoom Zone, even if warped, etc.
- Various minor CPU and Garbage Allocation optimizations related to Characters having line of sight to Transforms, Items, etc.
- The PlayerCharacter will now use most LookAt/CREM-based behaviors that NPCs do, with exceptions for item collisions/physics, evasion, etc.
- The LookAt Console Command will accept the Player as a Character
- For certain backend sources of Distractions and LookAt Events, Characters will now be directed to look at the Eyes GameObject of another Character, rather than the GameObject generally associated with the other Character or one of their CharacterComponents
- Plugin files specific to individual platforms will no longer be bundled with copies of the game not distributed on those platforms
- Fixed an issue when clicking Done in Gameplay Settings causes loss of focus
- Fixed navigation issue in Character Select menu
- Load Game scrollbar can now be used with controller
- Removed Input Manager scrollbar
- Fixed issue where Input Manager binding overlay is permanently open after hitting Done
- Various nav loop fixes for Input Manager
- Controller analog sticks can no longer be rebound
- Fixed an issue where "Whip out Penis" and "Flash Breasts" could not easily be rebound
- Fixed a bug that could cause a Door that was Opened to permanently retain information about who last tried to Open it. This could cause niche, one-off failures/erroneous behavior of IsBlockedByLockedDoor Event Triggers
- Mitigated a handful of issues in the CSC Browser that could allow text to get cut off if a non-English language is being displayed
- Tweaked certain colliders near the Master Bedroom Vanity Mirror to prevent certain Physics cast checks against the RealTime Mirror located there
- Improved accuracy of Physics-related checks related to the Player <-> Censor and Mirror transforms. This will result in "black bar" censors being somewhat more accurately applied at times they previously could be finagled around, and should prevent much of the hiccupping that could occur when a Player danced or rapidly twirled when near a mirror(s)
- Fixed an issue that would allow the Female Player to use unintended poses when sitting on Toilets or Flamingos
- NPCs will no longer attempt to take any evasive action (moving away from objects, Characters) during the brief amount of time between being enabled (via EnableNPC GameEvent or Console Command) and running all of their GameStart Events
- Added the NearFrontDoorThreshold MoveTarget just outside the Front Door past the cute little Welcome Mat
- Minor CPU usage optimization related to the fetching of cached Character data
- Fixed an issue that could cause Characters to fail Vision, Distance, and Vicinity checks when transitioning into a CutScene and during certain moments temporally adjacent to CutScene camera cuts
- Fixed an issue that could cause Characters that were Crouching before making use of an ActionItem (beds, chairs, etc.) to have an unintendedly altered seating position
- If shown, the Get It Here! (for the Explicit Content DLC) button in various menus will now link non-Steam users to a more appropriate purchasing page for the DLC
- FPS-dependent calculations for cloth and jiggle physics will now begin updating more accurately as any scene that requires them begins to fade in
- Fixed an issue that could allow certain ToolTips like those for the Mute DMCA Music and Get It Here! (Explicit Content DLC) buttons to remain active upon closing and reopening the GameSettings canvas
- As a result of various tweaks to the Emote/BlendShapes system, eye closing/ClosedEyes Emote behavior during Intimacy and CutScenes should be somewhat more reliable/accurate, and Characters should more reliably and more quickly restore normal eye behavior after such sequences
- Characters in CutScenes will no longer accidentally have their Emote/BlendShapes behaviors temporarily disabled at any time
- Fixed an issue that could allow for sporadic failures of a Character to Blink when they decided to Look At something different
- Characters should more reliably defer to a specific set of randomized..."climax" Emotes/BlendShapes just before it occurs, rather than continue trying to use mid-Intimacy Emotes/Blends
- Randomized "Climax" and mid-Intimacy Emote/BlendShapes will be slightly more likely to depict a moderately more happy facial expression than before
- Fixed an issue that could allow an NPC to reapply clothing erroneously while still in the Hot Tub area if the Player saved the game after the NPC had gotten up from a HotTubSeat, but before the NPC had a chance to leave the area
- Fixed an issue that could allow NPCs to have their clothing erroneously reapplied to them if the Player saved the game after starting an Intimacy act starring said NPCs while those NPCs were actively using a HotTubSeat(s)
- Added functionality for Story Data to exert some control over Character Selection UI behavior(s)
- Fixed a problem that could cause cutscenes to occasionally become erroneously paused shortly after they had started
- Added mitigating code to cut down on the frequency and amount of sudden chest and butt dynamic bone movements. This will mostly apply to CutScenes and small warps/incidental navigation turns for NPCs. Users experiencing extremely low frame rates may still run into issues with related physics simulations
- It should be somewhat harder to spin the Female PC around in such a way that her chest distorts significantly for the entirety of the time the Player turns her. Users experiencing extremely low frame rates may still run into issues with related physics simulations
- The figures used to calculate what constitutes a rapid warp/rapid turn that factored into locking down/disabling "jiggle"/dynamic bone behaviors have been fine tuned. This should result in all female Characters being a bit bouncier, a bit more often. Users experiencing extremely low frame rates may still run into issues with related physics simulations
- Fixed an ArgumentException that could occur when cycling through prior commands in the Command Console
- Added the CritGrp Console Command, which can be used to immediately evaluate if a story Criteria Group returns true
- Added a Quit Game button to the in-game/main scene Pause (ESC) Menu
- Fixed issue where CS Browser scrollbars would lose current ui selection
- Various improvements to CS Browser controller navigation
- Various fixes for CS Browser contrast/UI loop issues
- CSC: The Player can now be sent Emote GameEvents
- CSC: The Player can now be issued LookAt Game Events
- CSC: The same data validation that ensures that IDs (and/or Versions) for ItemGroups, Responses, EventTriggers/Reactions, and GameEvents, etc. will now run just before Exporting a Story via the Story Collection object. Prior to this, the validation code would only run if the user manually selected a CharacterStory or Story object, and only on a per-object basis
- CSC: The data validation performed upon Exporting a Story has been enhanced to prevent accidental disabling of GameEvents and EventTriggers/Reactions within the exported files themselves
- CSC: As mentioned in the CSC patch notes for 0.19.4 (May 2021), PlayerBeingSpokenTo has been deprecated. It will no longer be a valid criteria type. CSC users must convert usage of this criteria to IsBeingSpokenTo, and configure the Player as the target Character
- CSC: Added the IgnoreNavMeshRestrictions State (was previously a non-functional Property which was removed in 2021). This State will prevent Characters from being warped back onto a spot near the NavMesh when getting up from being Knocked Out, when initially being spawned, or when stuck while navigating
- CSC: FadeIn and FadeOut Game Events can now be called with a specified speed. Fade Outs, as usual, will occur immediately. Fade Ins will wait an additional two seconds before executing at a given speed. A provided value of 0 (default) or lower will simply result in a Fade executed at the default speed
- CSC: JSON data structure for the main Story object/file was internally standardized and also matched "thematically" against the Story Aspects/dropdown options available in the CSC
- CSC: Two new fields in the Story Collection object can be used to restrict specific Player Character gender choices on the Main Menu's Character Selection screen. At least one Player Character option must remain checked in a story