- Updated main menu to add a character selection window. When pressing start game players will now be presented with available characters and be able to select one and then play. Currently the male character is the only playable one, but a female character has been added as a preview.
- Added support for main menu translation templates and wired them up to the main menu controls.
- Added support for pause menu translation templates and wired them up to the pause menu controls.
- Added Interactive Items for each of the bathroom mirrors
- Fixed an issue that could cause NPCs to wander rapidly in circles, desperately trying to make it to the OutsideArtRoomWindow move target...only to fail time and time again
- Characters will no longer be able to see into the dining room/liquor cabinet area if they are not at ground level in the back yard/if their eyesight is blocked by the window blinds of the dining room window. E.g. Leah will not be able to see/punish the Player for holding or taking booze if she is in the hot tub, or still walking out/off of the hot tub stairs
- Updated Patrick's clothing
- Tweaked penis rotation values to reduce clipping during sex positions
- Added 69 animation for male NPC's and the male player
- Added male player Cowgirl animation for sex position
- Added WallSex hotspot on receiving persons legs
- Updated Vickie's clothing
- Updated ejaculation and peeing particle positions on characters
- Fix Derek LOD1 mesh issue with spikes coming from his body
- Added male player and female player to Main Menu and improved female player skinning
- Added character selection UI and both player characters to main menu
- Tweaked some UI segments to better accommodate translations
- Added animated translation text on main menu button to make it easier to spot for non-english speakers.
- In the Original Story: Amy will give the Player a bit more help with "Artsy Fartsy"
- In the Original Story: giving Madison beer will reward the Player with minor social meter boosts, similar to what occurs when giving Ashley beer
- In the Original Story: the Player will no longer be able to try to Give Derek anything while he is all passionate and stuff with Madison
- In the Original Story: Patrick's reached Perception (100) and will hide his booze if he sees Leah or Frank. He's clearly not THAT drunk...
- In the Original Story: fixed an issue with-BRREEEEEOOOOOOOOOWWWRRRR...sorry. Let me try again: fixed an emote issue with Arin's painting scene that could cause some fighting between various audio clips on the backend
- In the Original Story: fixed an issue that could cause Leah to walk away from Lety to try and participate in the Game Grumps BRREEEEEOOOOOOOOOWWWRRRR (yes, this is the internal name so fuck off, ok?) scene and then become temporarily unable to restart the Lety scene if the Player did not punch Arin in a timely fashion
- In the Original Story: attacking Derek or being attacked BY Derek during the events of "High and Dry", and succeeding in defending yourself or running away will no longer irreversibly break his behavior or Madison's behaviors in most cases
- In the Original Story: added two new Achievements, "Good Ol' Days", and "Snapped"
- In the Original Story: the Player will now receive a small Romance boost with Brittney when completing the threesome with Lety and Brittney
- In the Original Story: added a few helpful thoughtbubbles at points in the story that were causing confusion due to intentional yet prolonged delays in NPC behaviors
- In the Original Story: additional minor social rewards added for generally positive, standalone, choice-based exchanges between the Player and a few NPCs
- In the Original Story: fixed a Madison dialogue that could "summon" Derek even if he was technically unavailable
- In the Original Story: there is now a minor social meter penalty for pestering Madison after she so very clearly tells you...well...not do that
- In the Original Story: fixed an issue that could allow fast Players to talk to Derek while he was showing off his 'artwork' during Madison's "Art Show". He needs to be 100% focused...come on!
- In the Original Story: cleaned up additional some minor behaviors related to "The Muse", and added some minor social meter adjustments based on Player response choices
- In the Original Story: the "timer" that can result in the Player failing out of "High and Dry" (while Derek is climbing to the roof in order to check the Voice Recorder) now starts after his dialogue about Purgalicious being on the roof, resulting in a bit more leniency
- In the Original Story: tweaked existing/added new flavor text and alt dialogues to tie 0.17 content in with existing content
- In the Original Story: added some restrictions to when the Voice Recorder can be used based upon varying failures of "High and Dry"
- In the Original Story: began adding some Opportunity Completion and Failure texts; updating these will be an ongoing process
- In the Original Story: fixed an issue that could affect the naming of Madison's Phone, depending on how exactly the Player first met Madison
- In the Original Story: giving Katherine the UN-tampered rum will now fail "Follow Your Calling" and "Apply Pressure", given that you, well...needed to not do that
- In the Original Story: fixed an issue that could cause Amy to get stuck in the master bedroom for awhile if the Player asked her for her help with the "art show" sculpture, but then started the "art show" before Amy made it to the bedroom
- In the Original Story: made a tweak to requirements for Patrick to show up at the "art show" for "The Muse" that should both maximize his availability to check out your masterpiece, but also prevent him from heading there if he's unavailable
- In the Original Story: fixed an issue that let fast Players start a conversation with Madison when she should have otherwise been focused on Derek showing off during the "art show" segment of "The Muse"
- In the Original Story: tweaked Patrick's "follow the Player" behavior that can occur after the events of Madison's "art show" to minimize any chance that he will continue to try and follow the Player after reaching Stephanie
- In the Original Story: once the Player successfully coaxes Ashley's "pet" out of its cage as part of "Causing a Ruckus", Ashley will try to approach the Player more often. However, she will not approach as readily if the Player is already genitalia-deep in other "high intensity" content. This is to avoid interrupting the Player at certain crucial junctures...and also because she has a modicum of basic AI decency
- In the Original Story: made a minor change to Derek's behavior right after the prank ("Sibling Warfare" finale) against Madison that should prevent him from inexplicably trying to walk to Madison later on in a playthrough
- In the Original Story: most of the Characters will be more mindful about roaming around to the bedrooms in the house...since, well, who just goes into someone's bedroom uninvited to chill all alone? However, they may still end up in the bedroom(s) if they were invited to hang there by Ashley or Madison, OR if they decided to go hang out with Ashley or Madison on their own
- In the Original Story: widespread cleanup of minor Character behaviors like Roaming toggles, etc.
- In the Original Story: combined Madison's behavior when the Player is a super turbo jerk during the finale of her "Smooth Operator" opportunity with her "caught stealing" or "was a pervert" behavior
- In the Original Story: Madison will not accept beers from the Player once she decides it's time for the Player to GTFO of the party
- In the Original Story: tweaked when certain 'casual' BGCs will play for a few Characters, most notably Derek
- In the Original Story: cleaned up Patrick's "Merlot behavior" a bit, which should prevent situations in which Patrick could technically have the Merlot mounted to him, but would not drop it when attacked
- In the Original Story: fixed an issue that could allow fast Players to sprint back into the hallway at the beginning of Madison's "art show", which could compromise Derek being able to make it into the master bedroom
- In the Original Story: adjusted possible starting positions for a few Characters based on their new, super respectful and totally realistic roaming behaviors
- In the Original Story: tightened up events related to Lety and Madison's garage talk for "Queen in the North"
- In the Original Story: added safeguards that greatly reduce the chance that Madison could walk away from Lety and the Player during Lety and Madison's garage talk during "Queen in the North"
- In Date Night With Brittney: fixed a few issues with various responses not being available to Brittney at varying times
- In the Original Story: fixed issues that could cause Lety or Rachael to re-approach a previously knocked out Character during their Easter Egg content
- In the Original Story: in order to be more available for Ashley's Humiliation, Madison is now considered occupied (temporary content lockout) while Ashley is searching for a bathroom to use. She will be free after Ashley is humiliated or the Player fails "Humiliate Ashley"
- In the Original Story: added protections to ensure that using Madison's "Smooth Operator" relationship-repair perk can never accidentally LOWER any social meter values, in cases where the Player rushed ahead of her in desperation and...IDK...gave away some gifts or some shit
- In the Original Story: Madison can also repair socials with Leah and Lety as part of her "Smooth Operator" relationship-repair perk
- In the Original Story: various tweaks to Frank/Leah "booze overhear" mechanics to prevent the Player from getting trapped mid-dialogue while Frank or Leah are applying liberal amounts of fist to your...well...everywhere
- In the Original Story: Frank/Leah will react to more instances in which a Character turned down booze from the Player
- In the Original Story: tweaked some OverHear behaviors in some of Madison's dialogues to prevent NPCs from getting mad at the Player through walls
- In the Original Story: added some additional controls to Madison's behavior before and during the finale of her "Drunk and Disorderly" that should prevent her from walking away from the content at inopportune times
- In the Original Story: fixed an issue that could cause Leah or Frank's...snake friend to disappear when loading a game
- In the Original Story: fixed an issue that could cause Leah to forget to gently hold Julius Squeezer after she did hand stuffs
- In the Original Story: choosing the wrong spoofed text to Vickie will actually fail the "Vickie Vixen" opportunity now, since there is no recovery method for sending a second spoofed text at that point
- In the Original Story: fixed an issue that could prevent Leah's socials from being negatively affected if the Player attacked her outside of varying times in the story during which she's more forgiving
- In the Original Story: tweaked some minor behaviors and emotes related to Leah's "punch training" with the Player in the Garage
- In the Original Story: fixed an issue that could allow Arin to roam away from Dan if the Player gave Dan Compubrah instead of presenting Compubrah via main dialogue
- In the Original Story: added some pose-release/action item clipping mitigation to Katherine's "preparation" events before she gets her picture taken with the Game Grumps
- In the Original Story: fixed an issue that would allow the Player to pursue a limited amount of Compubrah-related Game Grumps content after "finishing" the GG content in a certain way, which could also cause Katherine to exhibit some minor unintended behaviors
- In the Original Story: cleanup of some events, emotes, and possible super-niche bug vectors within Lety and Rachael's "Easter Egg" content
- In the Original Story: fixed an issue that could cause Dan to become separated from Arin if the Player met enough criteria to start their Master Bedroom "Coats" scene, but never actually engaged the Grumps in the Scene
- In the Original Story: refactored some story content that relied on the CenterOfHotTub MoveTarget to make use of the HotTubSex MoveTarget instead, as the latter results in more reliable navigation and ReachTarget behaviors
- In the Original Story: Patrick will not bother the Player about Lety if the Player is currently in combat
- In the Original Story: various optimizations and improvements to certain Periodic events for Madison, Lety, Patrick, and Rachael
- In the Original Story: Madison will be a tiny bit more vigilant about checking to see who is using her phone at the party
- In the Original Story: made some tweaks to miscellaneous or unvoiced dialogues to prevent their speakers from animating conversationally or emoting unintendedly while those lines were being delivered
- In the Original Story: Madison will now be able to see the Player read her diary and react accordingly WHILE the Player still has the "diary dialogue" open. To avoid this, Read the Diary when Madison is NOT in vision of the player at all, or when Madison is facing away from you, or when she is at least six puppies away from you. If you're not in the US, convert puppies to kitties at a ratio of 1.69 k/p
- In the Original Story: there is now a social meter impact to being a complete jerk to Madison during her "Smooth Operator" finale
- In the Original Story: Derek's "Combat Perk" that you can get from siding with Derek at a couple points in the story will be somewhat more effective at preventing Madison from ensuring your doom...assuming he is around to stick up for you
- In the Original Story: various miscellaneous improvements to NPC behaviors related to Derek's "Combat Perk"
- In the Original Story: fixed an issue that could cause certain content to remain inexplicably "locked out" after the Game Grumps left the party
- In the Original Story: added a backup means of getting Katherine to Inspect the Microwave, in case for any reason she fails to do so
- In the Original Story: fixed an issue that could cause Katherine and the Game Grumps to be in awkward positions for their "photo shoot", should the Player have obsessively nagged Katherine about fixing the Microwave
- In the Original Story: fixed an issue that would allow Katherine to give the Player the key to Ashley's closet ("Tiny Key") even if the Player had never untied Ashley's top
- In the Original Story: fixed an issue that would allow the Player to attempt to reach for the MP3 Player while being intimate or, very rarely, in the midst of transitioning into being KOd. Sorry, these are very serious acts and you need to focus on them, not fresh beats
- In the Original Story: fixed an issue that could cause the Penguin to become permanently attached to Dan's left hand
- In the Original Story: cleaned up the behavior that Lety uses to try and stay away from Leah after their "Just in the Kick of Time" encounter
- In the Original Story: Lety's KO of Frank during her and Rachael's "special ending" will conveniently be delayed until the Player is in vision of Frank and Lety
- In the Original Story: cleaned up some Item Interaction behaviors for Stephanie for the Wines she will accept that were redundant and possibly causing unexpected behavior from a handful of other Characters
- In the Original Story: minor behavioral tweaks to Amy's dialogues when she is assisting the Player in figuring out what to do about "art stuff" during "The Muse"
- In the Original Story: fixed an issue that could cause Dan to approach the Player erroneously for the "Garage D&D" scenario, even if that scenario had been "canceled" or completed
- In the Original Story: slight tweak to the criteria for the Game Grumps' "Bathtub Toaster" scenario to start, which should make it less likely for the Player to see the Grumps warp away
- In the Original Story: fixed an issue that would allow the Player to start the finale of Ashley's "Drunk and Disorderly" at certain times that were very...unfortunate for her sister. And possibly game breaking
- In the Original Story: fixed an issue that could prevent a certain Amy behavior related to "Follow Your Calling" and "Apply Pressure" to not execute
- In the Original Story: enabled a possible greeting line for Derek related to Stephanie and Amy that had previously not been scripted in
- In the Original Story: fixed an issue that was causing Madison to become "occupied" and unavailable for some content before she got really, noticeably drunk
- In the Original Story: fixed an issue that could cause Madison to become permanently occupied if you got her pretty drunk, but then ran out of beers before completing the finale of her "Smooth Operator - Madison" opportunity
- In the Original Story: added a bit more explanation as to when the Player can "Loot" Frank, and why at times they cannot
- In the Original Story: the Player can attempt to loot Frank until they actually are able to steal something from him
- In the Original Story: Katherine will now be too excited about taking a photo with the Game Grumps to talk to the Player until the Game Grumps Compubrah/VR finale is over
- In the Original Story: tweaked the availability of the apology response for having untied Ashley's Top to be less dependent on two temporary values derived from the finale of Ashley's "Drunk and Disorderly", and on failure cases of "Sibling Warfare" in which the Player did not actually DO anything to/against Ashley
- In the Original Story: fixed an issue that could cause the Ashley's Top "Untie" action to become unavailable a bit prematurely as part of her repeatable intimacy reward for "Smooth Operator - Ashley"
- In the Original Story: fixed an issue that could allow the Player to infinitely boost socials with Madison via a repeatable dialogue that is available during the finale of her "Drunk and Disorderly" opportunity
- In the Original Story: minor cleanup of some SendEvent/motion-related behaviors after the Game Grumps' "Bathtub Toaster" scenario that should prevent Arin and Dan from getting stuck on each other as they try to leave a bathroom
- In the Original Story: fixed an issue that could allow Arin to continue to walk away from pool ol' Danny if the Player gave the Star Bomb Box to Dan first instead of Arin
- In the Original Story: tidied and tightened up some behaviors during the "evil"/Ronin finale of Leah's "Broken Code" opportunity
- In the Original Story: fixed an issue that would allow some intrusive events to play while the Player was trying to strip down for Leah before the intimacy reward during the "evil"/Ronin finale of Leah's "Broken Code" opportunity
- In the Original Story: fixed an issue