- In the Original Story: the Player can now drink from several more items around the house. This includes the faucet, you unrepentant savage
- In the Original Story: fixed an issue that could allow Frank to award the Player with multiple "Flash Scores" for Katherine's "Express Yourself" Opportunity
- In the Original Story: fixed an issue that could allow Stephanie to award the Player with multiple "Flash Scores" for Katherine's "Express Yourself" Opportunity
- In the Original Story: fixed an issue that could allow Derek to award the Player with duplicate credits toward the "First Impressions" Achievement
- In the Original Story: fixed an issue that could allow Derek to award the Player with multiple "Flash Scores" for Katherine's "Express Yourself" Opportunity
- In the Original Story: fixed an issue that could allow Leah to award the Player with multiple "Flash Scores" for Katherine's "Express Yourself" Opportunity and duplicate credits toward the "First Impressions" Achievement
- In the Original Story: fixed an issue that could allow Ashley to award the Player with multiple "Flash Scores" for Katherine's "Express Yourself" Opportunity
- In the Original Story: fixed an issue that could allow Amy to award the Player with multiple "Flash Scores" for Katherine's "Express Yourself" Opportunity
- In the Original Story: fixed an issue that could cause Ashley to comment on the Player's distinct, albeit overall fortunate, lack of a shirt while they were separated by windows. Weirdo
- In the Original Story: fixed an issue that could allow the Player to send Derek to talk to Madison about their ongoing romantic drama at certain times around Madison's "art show" and just before the start of the "High and Dry" Opportunity that could cause notable continuity issues with Derek and Madison's stories
- In the Original Story: fixed an issue that could cause Stephanie to walk back to the Art Room/Spare Room 2 well after she needed to for her "Meltdown" Opportunity finale, and that could cause some minor erratic behaviors on her part for the remainder of a game session
- In the Original Story: fixed an issue that could allow Arin and Dan to wander into the garage or study during certain unintended moments
- In the Original Story: fixed an issue that could allow Arin and Dan to wander into the garage or study during certain unintended moments
- Adjusted the colliders at the bottom of the beer pong cups so that they do not slightly sink into objects below them
- Improved alignment for most phone items
- Phone6 now has an inventory icon
- Refactored phones to share a parent class, which results in all phones sharing more ItemFunctions (where possible; MadisonPhone is still unique in many ways), scaling behaviors, etc.
- All phones can now properly align to the right hand of males. We just don't want to give lefties any love
- Slightly adjusted collider sizing on several InteractivePhone items to prevent them from sinking slightly into ground colliders
- Fixed an issue that could prevent the door to the safe in Madison's Closet from re-opening when a game was loaded, assuming that door was open when the game was saved
- CSC: added a new criteria for Items and ItemGroups, "IsMountedTo". This can be used to specifically check WHICH character an Item is mounted to
- CSC: added two new ItemFunctions, "ResetToOriginalPosition" and "ResetToOriginalRotation"
- Fixed issue where saved games while the player was engaged in an intimate act with another player wouldn't load properly
- Fixed exception that can be logged when starting a new game if the last loaded game has since been removed
- Updated the position of the highway billboards in the main game scene
- Updated custom story BGC to allow playing audio clips from the OS asset bundles in certain cases
- Updated UI for character selection so the male player character will be selected by default (for now)
- Fixed issue where zipper sound effects could interrupt voice overs/the audio for character dialogue
- Made the "coming soon" text translatable for the female player character in the main menu
- Updated character navigation to fire reachedtarget events in more cases, for instance when the character is told to go to a place they are already standing at/interacting with
- Updated the game logic for custom stories predating HP version 0.17.X to load all characters in a story on start and set them to default locations around the house
- Fixed issue where the idle animation for the player characters in the main menu could cause them to face the long direction if idle on the menu for a long time
- Added prevention of manual saves when the player is engaged in intimacy or is currently knocked out/dead
- Added support for custom main menu/pause menu translations as long as the selected story also has that language/translation present
- Fixed display issue where custom translations displayed as "English" in the character selection menu where it shows a language confirmation
- Fixed case where characters that were loaded into the game outside of the animator culling distance could not navigate until they became culled
- Fixed overflowing for french translation on the main menu
- Adjusted lighting and position of the billboards
- Adjusted defaultbg voor billboards
- Improved Derek skinning, had a little bit off clipping in the left side of his neck when MakingOut
- Fixed Amy skinning issue with bra clipping through shirt on Main Menu
- Updated Main Menu Spot Light and Neon Light to have less harsh shadows (which could look like clipping hair) and updated textures for Patrick's and Vickie's clothing material
- Fixed Amy Goodbye Kitty top clipping through back when making selfie