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0.16.5 (Stable Release 03/23/2020)

Monday, 23 March 2020
  • Tweaked drinking animation for all characters
  • Improved animation blending for drinking and eating actions
  • Fixed visual issue with drinking glass transparency
  • Improved pathfinding when characters navigate through the kitchen
  • Fixed issue where Madison could get stuck in the upstairs hallway after certain events
  • Fixed issue where Frank would sometimes not react to the player taking booze from his cabinet
  • Fixed bug where the player could get stuck in combat mode after being knocked out
  • Improved recovery from knockouts for player and NPCs
  • Tweaked default skin tones for several characters
  • Improved lighting in the main hallway
  • Updated main menu background image
  • Improved translation accuracy for Spanish and Italian
  • Fixed bug where some achievement notifications would not clear from the UI
  • Fixed bug that could cause a crash when saving a game during a combat event
  • Improved handling of item pickup and inventory management
  • Fixed issue where the player could drink from the faucet multiple times without cooldown
  • Updated auto-save logic to reduce interruptions during major story events
  • Improved achievement tracking for custom stories
  • Improved opportunity completion tracking for custom stories
  • Added new sound effect when closing the fridge
  • Improved fridge door collision detection
  • Fixed bug where Madison's diary could disappear from her room
  • Improved transition animations when sitting and standing
  • Fixed bug with mirror reflections in the upstairs bathroom
  • Improved performance for mirror reflections
  • Fixed issue with Patrick's shoes not being removable in some scenes
  • Improved shadow rendering on all characters
  • Updated default outfits for Brittney and Ashley
  • Improved skinning for character hands and feet
  • Tweaked animation timing for dance moves
  • Improved layout of the character selection screen
  • Fixed bug where the player could select a non-playable character on the main menu
  • Improved UI responsiveness for language selection
  • Fixed issue where the game would freeze when switching languages during a story event
  • Improved save data reliability for custom stories
  • Added support for French and German translation templates
  • Improved main menu performance
  • Improved loading screen transitions
  • Improved audio mixing for party music
  • Improved sync of sound effects during item interactions
  • Fixed issue where music volume could spike unexpectedly after loading a save
  • Improved volume normalization for all sound effects
  • Fixed bug where combat music would not stop after the player was knocked out
  • Improved transition animations between combat and regular movement
  • Fixed bug with opportunity completion timing for Madison's stories
  • Improved handling of NPC movement during party events
  • Tweaked default spawn locations for all characters
  • Improved pathfinding for NPCs in the backyard
  • Improved collision detection for items dropped near the pool
  • Fixed bug where the player could pick up the same item twice
  • Improved inventory sorting logic
  • Improved responsiveness of the main menu buttons
  • Fixed issue where the pause menu could overlay incorrectly on certain resolutions
  • Improved translation for main menu tooltips
  • Tweaked font rendering for input UI
  • Improved save/load reliability for custom stories with large inventories
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