- Tweaked drinking animation for all characters
- Improved animation blending for drinking and eating actions
- Fixed visual issue with drinking glass transparency
- Improved pathfinding when characters navigate through the kitchen
- Fixed issue where Madison could get stuck in the upstairs hallway after certain events
- Fixed issue where Frank would sometimes not react to the player taking booze from his cabinet
- Fixed bug where the player could get stuck in combat mode after being knocked out
- Improved recovery from knockouts for player and NPCs
- Tweaked default skin tones for several characters
- Improved lighting in the main hallway
- Updated main menu background image
- Improved translation accuracy for Spanish and Italian
- Fixed bug where some achievement notifications would not clear from the UI
- Fixed bug that could cause a crash when saving a game during a combat event
- Improved handling of item pickup and inventory management
- Fixed issue where the player could drink from the faucet multiple times without cooldown
- Updated auto-save logic to reduce interruptions during major story events
- Improved achievement tracking for custom stories
- Improved opportunity completion tracking for custom stories
- Added new sound effect when closing the fridge
- Improved fridge door collision detection
- Fixed bug where Madison's diary could disappear from her room
- Improved transition animations when sitting and standing
- Fixed bug with mirror reflections in the upstairs bathroom
- Improved performance for mirror reflections
- Fixed issue with Patrick's shoes not being removable in some scenes
- Improved shadow rendering on all characters
- Updated default outfits for Brittney and Ashley
- Improved skinning for character hands and feet
- Tweaked animation timing for dance moves
- Improved layout of the character selection screen
- Fixed bug where the player could select a non-playable character on the main menu
- Improved UI responsiveness for language selection
- Fixed issue where the game would freeze when switching languages during a story event
- Improved save data reliability for custom stories
- Added support for French and German translation templates
- Improved main menu performance
- Improved loading screen transitions
- Improved audio mixing for party music
- Improved sync of sound effects during item interactions
- Fixed issue where music volume could spike unexpectedly after loading a save
- Improved volume normalization for all sound effects
- Fixed bug where combat music would not stop after the player was knocked out
- Improved transition animations between combat and regular movement
- Fixed bug with opportunity completion timing for Madison's stories
- Improved handling of NPC movement during party events
- Tweaked default spawn locations for all characters
- Improved pathfinding for NPCs in the backyard
- Improved collision detection for items dropped near the pool
- Fixed bug where the player could pick up the same item twice
- Improved inventory sorting logic
- Improved responsiveness of the main menu buttons
- Fixed issue where the pause menu could overlay incorrectly on certain resolutions
- Improved translation for main menu tooltips
- Tweaked font rendering for input UI
- Improved save/load reliability for custom stories with large inventories