- In the Original Story: fixed an issue that could allow Katherine to potentially remain in Madison's bedroom while the Madison-Derek intimacy scene went down during the finale of Ashley's prank
- In the Original Story: fixed an issue that could break one of Patrick's "masochism test" choices and cause much of the following dialogue to be thrown off, toward the finale of "Patty's Striking Resemblance"
- In the Original Story: fixed an issue that could allow Patrick to keep a couple inconvenient States if the Player convinced him to hug Rachael during "Patty's Striking Resemblance"
- In the Original Story: looting beers back from an unconscious Frank is now possible assuming the Player has given Frank three (down from 6) beers or more. The Player is guaranteed one beer back, but can receive up to three
- In the Original Story: general cleanup of events related to Patrick sobering up once given the hot coffee
- In the Original Story: if the Player sobers Patrick up with the Hot Coffee before doing any of his Phonegate/Fuck Tuesday content, they will be able to skip ahead to Patrick simply getting his phone back from Brittney instead of having to go through redundant dialogues and Walk To events
- In the Original Story: if Patrick is walking to Brittney and sobers up on the way, the ensuing conversation will skip to simply being given his phone back by Brittney
- In the Original Story: fixed an issue that could cause Rachael and Patrick to be unable to Talk with the Player if Frank KO'd Patrick right as Rachael was confronting Patrick and opening her dialogue with him
- In the Original Story: Madison will react to the Player untying Ashley's top somewhat faster, however, she must also be able to SEE Ashley instead of just be relatively close to her
- In the Original Story: corrected an issue that would cause Amy to use a confusing line about "getting Steph to help Katherine" when in fact it was mostly the Player's doing. Amy will only use this line in the niche situations where Steph automatically goes to help Katherine in the bathroom after some time
- In the Original Story: fixed an issue that could cause certain Patrick alternate dialogues and minor behaviors related to losing his Merlot to be ignored
- In the Original Story: fixed an issue that could cause Brittney to stand up and approach the Player after being flashed at times she should not do so
- In the Original Story: fixed an issue that could cause an Amy response related to the hot tub finale of her "Scavenger Hunt" opportunity to become available a little bit too early
- In the Original Story: the Player is no longer trapped in oral with Amy once they start oral with her, assuming they did not ask her to take her pants off
- In the Original Story: fixed an issue that could cause Leah, in niche situations, to not attack the Player should the Player grope her more than once. When called for, she will now ALWAYS attempt to ruin your shit
- In the Original Story: fixed an issue that would prevent the Player from getting "FlashScore" credit (counting towards Katherine's 'flash everyone' request) from Leah if "Snake in the Grass" was started but had not reached a certain progression point yet
- In the Original Story: fixed an issue that could cause Katherine to be unable to return to the Master Bedroom/Bed if the Player got to the finale of Stephanie's "Drunk and Disorderly" while
- Katherine was already waiting on the bed for the Player
- In the Original Story: fixed an issue that could cause Katherine to lose her Glasses temporarily if the Player combined her intimacy finale with Stephanie's "Drunk and Disorderly" opportunity
- In the Original Story: fixed an issue that could cause Katherine's phone to be temporarily invisible (especially while in Stephanie's hand) if the Player combined her intimacy finale with Stephanie's "Drunk and Disorderly" opportunity
- In the Original Story: fixed an issue that could cause Patrick to get stuck in an immobile state and both he AND Rachael to be unable to talk to the Player
- In the Original Story: fixed an issue that could lead to Amy being warped to the Player at inopportune times if the Player combined certain content and then rapidly failed out of Stephanie's "Meltdown" opportunity by failing to give her her..."breathing apparatus"
- In the Original Story: fixed an issue that could cause Katherine to retain some minor behavior-altering states if the Player completed Stephanie's "Drunk and Disorderly" opportunity while
- Katherine was sick in the downstairs bathroom
- In the Original Story: fixed an issue that could lead to some out of order responses from Frank regarding Rachael's thermos, if the Player gave Frank all of the beers before starting "Hunt for
- Red's Thermos", then obtained the opportunity, then spoke to Frank
- In the Original Story: fixed an issue that could cause Patrick to never approach the Player and stall out his "sober up and get his phone" content if he was knocked out in the middle of talking to Brittney about being given his phone back
- In the Original Story: Madison will attempt to change her location immediately after the Player completes her "Smooth Operator" opportunity, which should help free up the Master Bedroom/Bathroom more quickly for certain other pieces of content
- In the Original Story: the Player can no longer give items to Leah during a brief window in which she is running away from the party after being "Poppered" during her conversation with Lety
- In the Original Story: added an extra, minor protection against Leah roaming away during the "Garage Search" during "Snake in the Grass"
- In the Original Story: fixed an issue that could cause Leah to briefly continue to follow the Player after they arrived in the yard and started the "fence search" during "Snake in the Grass"
- In the Original Story: fixed other minor behavioral issues for a few NPCs within "Snake in the Grass"
- In the Original Story: fixed an issue that could cause Frank to keep his phone in his hand if he was knocked out during "Broken Code" at certain times
- In the Original Story: Lety will now try to be a little more respectful of what the Player has going on in their life when she approaches them after the events of "Queen in the North"
- In the Original Story: fixed an issue that could cause Katherine to walk away from pending intimacy with the Player and be unable to resume
- In the Original Story: if the Player has deeply angered Madison and she's sent Frank or Derek after them, she won't be as easily deterred from...ejecting you from the party
- In the Original Story: added the Achievements: I Know Grump-Fu, Do Not Burn, IRL Let's Player, D-Club Certified, Casanova, Casabrova
- In the Original Story: Rachael is no longer absolutely guaranteed to approach Patrick at hard-coded intervals when a new game is started. The encounter will now happen somewhat more randomly
- In the Original Story: Amy is no longer absolutely guaranteed to approach Stephanie at hard-coded intervals when a new game is started. The encounter will now happen somewhat more randomly
- In the Original Story: fixed an issue that could cause the "Unlock" action on the Bathroom Door to do nothing while Katherine was sick
- In the Original Story: mitigated an issue that could cause Madison to walk away from Derek and the Player during her intro dialogue to "The Muse"
- In the Original Story: Lety will no longer try to avoid Leah if their conversation during "Just in the KICK of Time" goes poorly, IF Leah is knocked out
- In the Original Story: added a single hint for the Player to reinforce that Stephanie needs a LOT of water in order to progress through Meltdown and that the Player might have to get creative...
- In the Original Story: fixed another issue that could cause Stephanie to not be in the Spare Room2/art room if the Player was doing Ashley's "Drunk and Disorderly" at the same time as the finale of "Meltdown"
- In the Original Story: Rachael and Patrick's pre-"Patty's Striking Resemblance" fight will not unfold on its own if the Player is far enough away from both of them
- In the Original Story: tweaked some labeling for the music control buttons on the downstairs TV
- In the Original Story: fixed an issue that could cause Derek to repeatedly attempt to walk to Madison after the finale of "Sibling Warfare", which could potentially interrupt other content involving him
- In the Original Story: fixed an issue that could cause Derek to be "occupied" and unavailable for certain pieces of content if the Player was in the introductory stages of the "Sibling Warfare" Opportunity. He will still be "occupied" once he is actually needed for that content
- For CSC Users: you can now check if the Player is holding (via right-click/grab) an item via a new Item-based criteria, "IsHeldByPlayer"
- For CSC Users: the GrabFromInventory game event has had its functionality moved to the Player game event - via the GrabFromInventory option. If it helps to find and update this in your stories, search your script files for: "EventType": 165
- For CSC Users: you can now force the Player to drop the item they are currently holding via the Player game event using the DropCurrentlyHeldItem option. If currently holding an item, the
- Player will drop it to the ground using minimal forward force
- Fixed an issue that would allow Players to pick up/grab the Popper or Starbomb after they had thrown it to the ground
- For CSC Users: the AddPhysicsRigidBody itemfunction will work on items that do not have a rigidbody, and will ALSO now work on items that have a rigidbody, but whose rigidbody has been set to kinematic (i.e. floating in the air or unable to be affected by collisions or force)
- The Starbomb and Popper will now correctly collide with/pop when hitting another Interactive Item/Action Item/etc.
- Fixed an issue that could cause certain Phones to be misaligned in a Character's hand after loading a game
- Fixed an issue that would allow the Player to partially go through with an attack while they were stunned (lose energy points, prompt an NPC to attempt a block, etc.)
- Added two more valid WallSexSpots: one in the Laundry Room, and another on the opposite side of the Master Bedroom from where the existing WallSexSpot is in that room
- Added thin sightblockers roughly the height and width of the Player against the far edge of each of the smaller shelves of bins in the garage, which prevents NPCs from seeing the Player if they are directly obstructed by the shelf framing and bins themselves (TLDR: no more getting punished for taking the cell jammer if Madison or Derek are all the way in the dining room or kitchen)
- Forced movement of an NPC to a Mandatory Move/Motion Target due to that Target being formerly inaccessible will now be logged in the Debug Log
- Standardized the timing for the execution or execution limitations of various pre-game start behaviors
- Fixed an issue with the Speaker/Music system that could result in a KeyNotFoundException and would cause Music in-game to be completely disabled
- General cleanup and optimization of Speaker code and transition of track loading to external script
- Fixed Arin's eyes and Dan's blendshapes
- Changed all characters animation update mode
- Fixed Arin, Brittney, Lety and Madison using wrong clothing material on Main Menu
- Tweaked sex offset data and made Derek's balls a bit more floppy
- Added more missing inventory icons
- Improved flamingo animations
- Improved particle effects
- Added ingame achievement images
- Added voice acting for most characters and partial voice acting for some.
- Added a base system for "hot spots" in sex scenes for better syncing (not live in this build, but coming soon)
- Fixed an issue where event delays were not firing appropriately on loaded games
- Set up a system so Interactive Items can now support "hand hot spots".
- Fixed an issue with some interactive states not correctly suppressing emotes
- Tweaked the inventory hover functionality for cosmetic enhancements
- Fixed an issue where mandatory targets would not be cycled through until the first one was reached
- Reworked seat/chair/bed/action items system for better internal setup-Fixed failed opportunities not showing up correctly in the Opportunity window
- Tweaked the physics of some new content animations so they work better
- Updated IK functionality in some sex acts
- Changed NPC movement to move on FixedUpdate to better sync with animations and other movement
- Fixed an issue with null ref exceptions in navmesh obstacles
- Added a "thrusting" mechanic to sex animations where appropriate
- NPCs should be less likely to try to open doors that are not in their way
- Fixed an issue with "drifting characters" while DontMoveForOthers state was on
- Added code to better sync hip movements during sexual acts
- Fixed an issue where some UI audio was not playing correctly
- Reworked the pacing of the display of "Obtain on Start" Opportunities so they don't pop up before the fade in
- Fixed an issue with characters sometimes "stuttering" when walking
- Fix for some stories not correctly showing up in the dropdown
- Fixed an issue with weird-looking skin on the main menu on the lowest quality settings