- Added “Compubrah” voice acting
- Added 5 new Audio Tracks
- Added new achievement images
- Added avatar image for Compubrah
- Added Quest images for Leah
- Added TV media player graphics for new songs
- Changed madison’s tv to a screensaver
- Added some corrections/revisions for various voice acting
- Tweaked new “Making Out” animations for all NPCs and the player
- Fixed some areas around the house where objects could get lost
- Created an order-queue for the dialogue, so dialogues will maintain continuity when there are multiple conversations being triggered around the same time.
- NPCs that need to talk to another NPC or the player will now walk up to them and politely wait until they are finished with the previous conversion.
- NPCs will now continue to turn toward and stay in close proximity of anybody they are having a conversation with.
- Fixed the crouching mechanic when moving
- Fixed some issues with the grabbing system
- Added a light to the lawn flamingo area
- Tweaked the performance of the lighting
- Fixed an issue where you could sometimes see “flashing” of lighting
- In the Original Story: when NPCs do not like being groped and are not starting combat with the Player, they are much more likely to move away from the Player, if they are able to. Because let’s face it, you’re despicable, and on an unrelated note, your hygiene leaves something to be desired
- In the Original Story: tied in Achievement images
- In the Original Story: adjusted placement and execution of certain events during intimacy with Patrick or Rachael while inside Compubrah. Not “inside”, physically, but you’ll know what we mean
- In the Original Story: fixed an issue that could cause Ashley to not respond in any way when the Player attempts to give her the bag of marijuana. She will now properly question the Player’s actions
- In the Original Story: tweaked Speaker item behavior to conform with new music system
- In the Original Story: modified name and description of the “Learning: It’s What’s for Dinner” achievement; changed to “I’ll Be Back…”. Achievement remains essentially the same in terms of steps to acquire, etc.
- In the Original Story: sound will now play out of both speakers while they are still in the living room in their default positions
- In the Original Story: added Vision checks to a variety of Dialogue Overhear events that could result in Frank trying to beat up the Player. Are you happy? We took away one of Frank’s superpowers
- In the Original Story: however, Frank will also potentially overhear a number of additional lines where the Player discusses booze, uses booze, or is discovered to be drunk by other NPCs
- In the Original Story: fixed a few misdirected or faulty emotes used by a handful of NPCs
- In the Original Story: a large number of Player responses to Madison were available during the Opportunity “Runner Runner” which could greatly compromise the follow-up sequences when Madison talks to Derek, moves to the bedroom, and gets pranked. These specific, disruptive responses have been disabled during “Runner Runner”