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0.15.4 (Stable Release 10/9/2019)

Wednesday, 09 October 2019
  • Added a new "Combat Training" story
  • Added Combat Instructions to F1 screen
  • NPCs now have several new walking onset and avoidance animations
  • NPCs now more readily avoid one another and get out of each others way when they have a destination
  • Combat can no longer interrupt main dialogues unless the NPC is knocked out
  • Blocking now takes 1 energy
  • Running or continuous blocking now causes energy to regenerate at a slower rate
  • Adjusted the duration of the player's attack moves and stun durations
  • Fixed an issue with translated background chatters not loading properly
  • Standardized and finalized combat moves, damage dealt, and energy requirements for them
  • "DoesNotFightBack" state now disallows the player to enter or exit combat mode
  • NPCs no longer fidget when they are holding an item (prevents clipping)
  • NPCs no longer play conversation animations when certain interactive items (that are marked internally) are being held (prevents clipping)
  • Fixed a navigation issue where Patrick could get permanently stuck on the couch (until warped)
  • Recalibrated the "drunk effect". I.E. The player is no longer a lightweight
  • Fixed some issues with the speakers syncing up with each other.
  • Changed the way all voice acting is loaded. Should be faster and require less loading up front.
  • Fixed an issue where you could quick-save on game over
  • The Property, Personality, Roaming, State, and Value commands will not be flagged as 'Cheated' (i.e. will not disable Achievements) if they are used with the "list" subcommand. SEND US YOUR DEBUG INFO WITH PEACE OF MIND!
  • The CharInfo command will no longer flag the Player as 'Cheated' (i.e. will not disable Achievements). GIVE US YOUR DATAZ
  • You can now Add float values (as opposed to just integers) to a Character Value in the CSC, and the ModifyValue - Add event option will take floats into account
  • The GameMsg console command will no flag the Player as "Cheating" (i.e. will no longer disable Achievements)
  • Tweaks to Keychain itemfunctions to improve look of Keychain on Patrick's manhood
  • When using the Values command with the "list" subcommand, the output of values will now be sorted alphabetically
  • The Charinfo console command will now also show what other characters can be seen by the specified/target character
  • In the Original Story: fixed an issue that could cause Patrick's "private keychain" to be misaligned in some circumstances
  • In the Original Story: fixed an issue that could cause the entire Rachael-Patrick "Benedict Brahrnold" finale to break if the Player inspected Patrick's "private keychain" before a Rachael dialogue appeared
  • In the Original Story: the Player can now drink the El Escorpion Mezcal
  • In the Original Story: Leah will now correctly react to the Player drinking any alcohol in front of her
  • In the Original Story: fixed an issue that could cause Frank to beat up the Player prematurely, had the Player drank the Tampered Rum near him. Frank will now approach the Player to enjoy the rectal festivities
  • In the Original Story: fixed an issue that could cause Leah to beat up the Player prematurely, had the Player drank the Tampered Rum near her. Leah will now approach the Player to enjoy the rectal festivities
  • In the Original Story: tweaked the behavior of Derek stepping in to stop Frank from beating up the Player, if the Player unlocked Derek's "Combat Perk" during The Muse: Derek will not step in if the Player has initiated content which occupies Derek, and Derek will not stop Running at inopportune times due to his "Combat Perk" dialogue
  • In the Original Story: drinking the contents of the flask (after Rachael has filled it for you) now incurs the same benefits and repercussions as drinking any other alcohol
  • In the Original Story: drinking Natty Lites will now have a minor effect on the Player's "Sensitivity", to give them another reason to be drank during the "Training Day" opportunity vs. the other alcoholic items in the game
  • In the Original Story: drinking the Merlot will now have the same benefit to the Player's "Sensitivity" for the "Training Day" opportunity as drinking any other alcoholic item would
  • In the Original Story: drinking the Chardonnay will now have the same benefit to the Player's "Sensitivity" for the "Training Day" opportunity as drinking any other alcoholic item would
  • In the Original Story: completely overhauled the logic that awards the "Duck N' Weave" Achievement. It is still earned in essentially the same way, but cannot be circumvented as easily, and does not arbitrarily lock out earning the Achievement during specific NPC fights
  • In the Original Story: minor cleanup of Ashley and Vickie's behaviors during and after the "Sibling Warfare" finale
  • In the Original Story: fixed an issue that could cause Leah's Roaming to be permanently off as part of the events leading up to "Screw Like a Bee..."
  • In the Original Story: fixed an issue that would allow Rachael to use normal dialogue/greetings to the Player while in VR at certain times
  • In the Original Story: fixed an issue that could cause Patrick/Rachael's "Benedict Brahrnold" finale behaviors to break if the Player had saved in the middle of Patrick's oral scene
  • In the Original Story: slight tweaks to timing of Keychain/HangingKeys itemfunctions to improve look of Keychain/HangingKeys on Patrick's manhood
  • A Vickie vixen Valentine: added a response for Vickie that will have her step aside, should the Player somehow get stuck behind her while she is in Madison's closet or Ashley's bedroom
  • Date Night With Brittney: fixed an issue that could cause redundant thought bubbles to appear when walking away from Patrick after speaking to him for the first time
  • A Vickie vixen Valentine: fixed an issue that could cause duplicate door open events to occur when opening the door to Ashley's room/Spare Room
  • In the Original Story: Frank will no longer help Katherine with the downstairs locked door if he is Occupied with something else that is critical and Player-driven
  • Date Night With Brittney: fixed an issue that was causing Opportunity icons to be blank
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