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0.15.2 (Beta Release 9/10/2019)

Tuesday, 10 September 2019
  • Tweaked and optimized fighting mechanics
  • Exposed various combat-related parameters to the Custom Story Creator
  • Fixed an issue with items mounting in weird positions when they are mounted twice in a row to the same NPC
  • Fixed an issue with NPCs not being able to open the closet doors in the art room
  • Added combat movement animations to the player
  • Tweaked the combat UI
  • The IKReach game event and IKReach Console Command can now be used to direct a character's hands, hips, or feet towards a movetarget or character, in addition to interactive items
  • When a character IKReach-es for another character, they will target the secondary character's chest
  • TriggerBGCs that are initiated while an NPC is ALREADY knocked out will now play as long as that NPCs "pass out" sound effect is not currently playing
  • The Player character now has its own KnockBack Character Function(edited)
  • When using the Player : Inventory : Remove game event, the item that is removed/drops will now use the Continuous Dynamic collision detection mode, similar to other events on the backend like throwing, etc. This more aggressive collision detection mode should help some with certain items being kicked through floors, etc.
  • Refactored a number of items' collision detection modes and code to prevent kinematic rigidbody and collision detection mode error spam and small number of standalone warnings
  • Added another Phone item to the game
  • The vibrator now has a very-relevant-and-not-at-all-made-at-home-with-things-the-developers-touch sound effect available
  • InteractiveItems can now have their Audio playback stopped via the StopAllAudio ItemFunction
  • Pretty sure you all wanted this: added the PokedByVibrator Event Trigger. Right? Hello? AM I ALONE IN THIS HIVE OF BEES?
  • Enabled the vibrator's "Clitpocalypse" setting...
  • In the Original Story: fixed an issue that could cause Stephanie to appear in the hallway with her paper bag during "Meltdown", instead of being in the Spare Room
  • In the Original Story: Steph will no longer get distracted and talk to other NPCs or try to dance if she committed to following the Player while he finds a private spot for intimacy after "Meltdown"
  • In the Original Story: added provisions that should prevent the Player from accidentally disabling certain dialogues and responses that lead into Steph's "living room" intimacy scene that rewards the player with $50
  • In the Original Story: fixed an issue that could cause Ashley to go to the outside dark corner after being given the lit joint, even when it made much more sense for her to go to her room to continue her story
  • In the Original Story: NPCs will not roam to Ashley or engage her in background chatter while she is naked in her room and waiting for the Player to wash her clothes. Ashley will also not socialize with NPCs until the Player decides whether he is a jerk or not
  • In the Original Story: Ashley will be slightly more adamant about trying to get back to her room while naked and waiting for her clothes
  • In the Original Story: tweaked some events around the time Stephanie, Katherine, and the Player are talking about Katherine's stomach issues to better ensure Amy's presence with the group
  • In the Original Story: tweaked some event and dialogue behavior that could lead to the Player experiencing duplicate back-to-back dialogues when talking to Stephanie about being intimate in a secluded "swanky spot"
  • In the Original Story: the option to "Slap Awake" Frank will be visible during the "Training Day" opportunity, but will now offer some explanation as to why it shouldn't be used
  • In the Original Story: made some tweaks to Leah's "See a KO" or "See a Fight" reactions that should make them feel a bit less out of place
  • In the Original Story: More NPCs will check against their Occupied values before reacting to the finale of Ashley's "Drunk and Disorderly"
  • In the Original Story: miscellaneous minor tweaks to pre-0.15.x event timings and usage of redundant/preventative criteria
  • In the Original Story: Patrick now has to be able to see Stephanie before he will thank the Player for bringing him to her after the events of the Art Show in "The Muse
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